Abosoultely fantastic! If there was 1 made for Alpha +3 it would be perfect, but this is still fantastic.
C
I plan on being both UK and ANZAC in my first game of Global. I wanted to know basic purchases and moves for each faction. Thoughts?
Well, it all 100% depends on what germany/japan does.
If you have triple A, I can help to show you, I can’t teach very well via forum.
1. is it free?
2. what are the system requirements?
3. Where do I go to get it?
UKE - depends on what Germany is building. Are they going Sealion or Baltic?
UKP - depends on what Japan is doing.
Anzac - subs/destroyers
UKE1 - hold Gib, survive onslaught
UKP1 - take Sumatra or Celebs - stage for Burma
Anz1 - take Java or Guinea (bonus when at war)
UK is probably the most complicated in terms of teaching someone how to play. You are usually the only major allied power that can attack turn 1 which makes your opening buy/moves critical.
Okay I downloaded TripleA, now what?
Start it up, press play online, then create account, then log on.
okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.
Very standard and safe purchases:
UK Atlantic - 8 infantry/artillery all on London (to hedge against Sealion); 6 infantry/fighter if you’re feeling frisky.
UK Pacific - 3 infantry/artillery/mech infantry if you want some teeth; 4 infantry AA gun for straight up defense.
Anzac - destroyer/save 2 or transport/infantry are both solid purchases.
Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.
Ask around online, if you see ghr2 on, slap him.
Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.
It also depends on the bid. If the UK bit 3 Inf in London they can get away with building a bit outside of London. Normally though, the bid goes to Africa/China/Med and I build 6 Inf, 1 Ftr UK1 in London.
6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.
6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.
Also allows some air to go south to fight Italy.
Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.
Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.
Or Navy…
Yes, agreed, and it depends what you’re up to.
If Germany is pretty clearly not going Sealion, build at least 1 IC in either Persia or Iraq… and if you can get away with it, Egypt. That’s 3 ICs in the center of the board for UK, or a minimum of 27 IPCs to fill them every round.
Add a single fighter a turn to London, that’s 37 IPCs. That’s usually a pretty normal UK in games I play.
But, if you decide to have an Atlantic and/or Indian Ocean presence, yes yes yes to navy and air combined.
Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.
I like to do this sometimes. Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops. UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa. G2 - transports (5-7 depending), launch on G3 - take it 85% of the time. Then just move on down to Gib, let Italy out - and take out US. Hasn’t worked quite like that yet, but its come close a couple of times.
Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.
It effectively stops turn 3 sealion. So the only thing you would need to worry about is a turn 2, which depends on the german airforce’s position and/or if he bought extra transports. In which case, I would probably go with the 6 inf 1 fighter buy. I always calculate what I will need to hold london.
Having the 106 transport survive makes a very big difference.
I like to do this sometimes. Â Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops. Â UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa. Â G2 - transports (5-7 depending), launch on G3 - take it 85% of the time. Â Then just move on down to Gib, let Italy out - and take out US. Â Hasn’t worked quite like that yet, but its come close a couple of times.
My 92 stack gives the UK incredible flexibility in defending sealion, and still threatening italy. I would have like 5 less infantry than normal, but I will be bringing home all of my air, navy, and maybe the malta garrison. Easily makes up for it.