BotA R5 Gekkepop (Evil) vs Most Holy (Good)


  • Low luck no bid


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 raiders and 1 urukhai moved from Isengard to Westfold
                2 orcss, 3 raiderss, 6 urukhais and 1 wizard moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 2 orcss, 3 raiderss, 6 urukhais and 1 wizard
                    Elves defend with 8 entss
                    5 urukhais and 1 wizard retreated to Isengard
                    Elves win with 1 ents remaining. Battle score for attacker is -23
                    Casualties for Saruman: 2 orcss, 3 raiderss and 1 urukhai
                    Casualties for Elves: 7 entss
                Battle in Westfold
                    Saruman attack with 1 raiders and 1 urukhai
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Westfold from Rohan with 1 urukhai remaining. Battle score for attacker is -1
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 1 raiders

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 siegeTower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 14 PUs total

  • Customizer

    I really hate low luck but let’s see how it goes. Looking over the rules and whatnot, I should have a move up shortly.

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Freefolk
                Freefolk buy 2 archerss, 2 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                2 hobbitss moved from Shire to Minhiriath
                1 lightCavalry moved from Breelands to Minhiriath

    Combat - Freefolk
                Battle in Minhiriath
                    Freefolk attack with 2 hobbitss and 1 lightCavalry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 2 hobbitss and 1 lightCavalry in Minhiriath, round 1 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Minhiriath
                    Freefolk win, taking Minhiriath from Neutral with 2 hobbitss and 1 lightCavalry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from S. Arthedain to Shire
                2 hobbitss moved from Hobbiton to Shire
                1 archers moved from Breelands to S. Downs
                1 archers moved from Bree to S. Downs
                1 archers and 3 spearInfantrys moved from Bree to S. Downs

    Place Units - Freefolk
                1 archers and 2 hobbitss placed in Bree
                1 archers and 1 lightCavalry placed in Hobbiton
                Turning on Edit Mode
                EDIT: Adding units owned by Freefolk to Breelands: 1 archers and 2 spearInfantrys
                EDIT: Removing units owned by Freefolk from Fornost: 1 archers and 2 spearInfantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Freefolk
                Freefolk collect 15 PUs; end with 15 PUs total

    Territory Summary for Freefolk :

    Minhiriath : 1 flag, 2 hobbitss and 1 lightCavalry
        Fornost : 1 castle
        Breelands : 1 archers and 2 spearInfantrys
        Bree : 1 archers, 1 castle, 2 fortificationss and 2 hobbitss
        S. Downs : 3 archerss and 3 spearInfantrys
        Shire : 1 archers, 2 hobbitss and 1 spearInfantry
        Hobbiton : 1 archers, 1 castle and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 14 / 14
        Freefolk : 15 / 15
        Mordor : 20 / 20
        Rohan : 14 / 18
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 33 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Mordor
                Mordor buy 4 orcss and 1 siegeTower; Remaining resources: 4 PUs;

    Combat Move - Mordor
                1 trolls moved from Minas Morgul to Debatable Land
                      Mordor take S. Ithilien from Gondor
                      Mordor take Debatable Land from Neutral
                8 orcss, 6 siegeTowers and 2 trollss moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                2 orcss moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                6 orcss moved from Gorgoroth to Minas Morgul
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                    Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is -1
                    Casualties for Mordor: 3 orcss
                    Casualties for Elves: 2 entss and 2 hunterss

    Non Combat Move - Mordor
                3 nazguls moved from Barad Dur to Udun

    Place Units - Mordor
                4 orcss placed in Dol Goldur
                1 siegeTower placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 27 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry, 1 lightCavalry and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 spearInfantry moved from Helms Deep to Westfold
                1 lightCavalry moved from E. Emnet to Celebran
                      Rohan take Celebran from Neutral
                1 lightCavalry moved from E. Emnet to Anduin East Bank
                      Rohan take Anduin East Bank from Neutral
                4 spearInfantrys moved from Eastfold to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 5 spearInfantrys
                    Saruman defend with 1 urukhai
                        Rohan roll dice for 5 spearInfantrys in Westfold, round 1 :  0/1 hits
                        Saruman roll dice for 1 urukhai in Westfold, round 1 :  0/1 hits
                        Rohan roll dice for 5 spearInfantrys in Westfold, round 2 :  1/1 hits
                        Saruman roll dice for 1 urukhai in Westfold, round 2 :  0/1 hits
                        1 urukhai owned by the Saruman lost in Westfold
                    Rohan win, taking Westfold from Saruman with 5 spearInfantrys remaining. Battle score for attacker is 5
                    Casualties for Saruman: 1 urukhai

    Non Combat Move - Rohan
                2 heavyCavalrys and 6 lightCavalrys moved from E. Emnet to Helms Deep
                1 heavyCavalry moved from Eastfold to Helms Deep

    Place Units - Rohan
                1 heavyCavalry, 1 lightCavalry and 3 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 20 PUs; end with 20 PUs total

    Territory Summary for Rohan :

    Helms Deep : 1 castle, 6 fortificationss, 4 heavyCavalrys, 7 lightCavalrys, 3 spearInfantrys and 1 tower
        Westfold : 5 spearInfantrys
        Eastfold : 1 castle and 4 fortificationss
        Anduin East Bank : 1 flag, 1 lightCavalry
        Celebran : 1 flag, 1 lightCavalry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 23 / 27
        Rohan : 20 / 20
        Goblins : 12 / 12
        Elves : 21 / 22
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Goblins
                Goblins buy 2 shooterss and 4 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 wargs moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 wargs moved from Dol Goldur to Anduin East Bank
                1 shooters moved from N. Caves to Eregion
                      Goblins take Eregion from Neutral
                1 shooters and 3 stabberss moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers and 1 wargs moved from S. Caves to N. Dunland
                5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Celebran
                1 wargs moved from Isengard to S. Dunland
                2 wargss moved from Isengard to Fangorn
                3 shooterss and 3 stabberss moved from S. Caves to Celebran
                1 wargs moved from Isengard to S. Dunland
                1 bats moved from N. Caves to W. Mirkwood
                2 wargss moved from Dol Goldur to W. Mirkwood
                1 bats moved from Moria to W. Mirkwood
                1 wargs moved from Dol Goldur to Anduin East Bank

    Combat - Goblins
                Battle in W. Mirkwood
                    Goblins attack with 2 batss and 2 wargss
                    Elves defend with 1 eagles and 1 ents
                    Goblins win, taking W. Mirkwood from Elves with 2 batss and 1 wargs remaining. Battle score for attacker is 1
                    Casualties for Goblins: 1 wargs
                    Casualties for Elves: 1 eagles and 1 ents
                Battle in Anduin East Bank
                    Goblins attack with 2 wargss
                    Rohan defend with 1 lightCavalry
                    Goblins win, taking Anduin East Bank from Rohan with 2 wargss remaining. Battle score for attacker is 4
                    Casualties for Rohan: 1 lightCavalry
                Battle in S. Dunland
                    Goblins attack with 2 wargss
                    Neutral defend with 1 spearInfantry
                    Neutral win with no units remaining. Battle score for attacker is -7
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Goblins: 2 wargss
                Battle in Fangorn
                    Goblins attack with 2 wargss
                    Elves defend with 1 ents
                    Goblins win, taking Fangorn from Elves with 2 wargss remaining. Battle score for attacker is 0
                    Casualties for Elves: 1 ents
                Battle in N. Dunland
                    Goblins attack with 1 stabbers and 1 wargs
                    Neutral defend with 1 spearInfantry
                    Goblins win, taking N. Dunland from Neutral with 1 stabbers and 1 wargs remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Celebran
                    Goblins attack with 8 shooterss, 11 stabberss, 2 trollss and 2 wargss
                    Rohan defend with 1 lightCavalry
                    Goblins win, taking Celebran from Rohan with 8 shooterss, 11 stabberss, 2 trollss and 2 wargss remaining. Battle score for attacker is 4
                    Casualties for Rohan: 1 lightCavalry

    Non Combat Move - Goblins
                2 batss moved from W. Mirkwood to S. Mirkwood

    Place Units - Goblins
                2 shooterss and 4 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 21 PUs; end with 21 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Elves
                Elves buy 1 griffin and 3 hunterss; Remaining resources: 3 PUs;

    Combat Move - Elves
                1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
                1 hunters moved from N. Mirkwood to W. Mirkwood
                1 ents moved from E. Mirkwood to W. Mirkwood
                1 ents and 1 hunters moved from N. Mirkwood to W. Mirkwood
                2 wizards moved from High Mirkwood to W. Mirkwood
                6 hunterss moved from High Mirkwood to W. Mirkwood
                1 eagles moved from E. Mirkwood to W. Mirkwood
                2 eagless moved from Lorien to N. Caves

    Combat - Elves
                Battle in W. Mirkwood
                    Elves attack with 1 eagles, 2 entss, 8 hunterss and 2 wizards
                    Goblins defend with 1 wargs
                        Elves roll dice for 1 eagles, 2 entss, 8 hunterss and 2 wizards in W. Mirkwood, round 1 :  5/1 hits
                        Goblins roll dice for 1 wargs in W. Mirkwood, round 1 :  0/1 hits
                        1 wargs owned by the Goblins lost in W. Mirkwood
                    Elves win, taking W. Mirkwood from Goblins with 1 eagles, 2 entss, 8 hunterss and 2 wizards remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs
                Battle in Eregion
                    Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                    Goblins defend with 1 shooters
                        Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 1 :  4/1 hits
                        Goblins roll dice for 1 shooters in Eregion, round 1 :  0/1 hits
                        1 shooters owned by the Goblins lost in Eregion
                    Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in N. Caves
                    Elves attack with 2 eagless
                    Goblins defend with 1 castle and 1 wargs
                        Elves roll dice for 2 eagless in N. Caves, round 1 :  1/1 hits
                        Goblins roll dice for 1 wargs in N. Caves, round 1 :  0/1 hits
                        1 wargs owned by the Goblins lost in N. Caves
                    Elves win with 2 eagless remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Elves
                2 eagless moved from N. Caves to Lorien
                1 eagles moved from W. Mirkwood to High Mirkwood
                1 ents moved from High Mirkwood to N. Mirkwood

    Place Units - Elves
                1 griffin placed in High Mirkwood
                3 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 20 PUs; end with 23 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 3 hunterss and 2 towers
        High Mirkwood : 1 castle, 1 eagles, 2 fortificationss, 1 griffin and 1 tower
        N. Mirkwood : 1 ents
        W. Mirkwood : 2 entss, 8 hunterss and 2 wizards
        Lorien : 1 castle, 2 eagless, 6 hunterss, 3 towers and 2 wizards
        Eregion : 1 flag, 1 hobbits, 6 hunterss and 2 wizards

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 23 / 27
        Rohan : 18 / 20
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 oliphants moved from Harad Road to E. Osg.
                1 oliphant moved from Umbar to S. Gondor
                2 spearInfantrys moved from Umbar to Debatable Land
                1 oliphant moved from N. Haradwaith to S. Ithilien
                4 corsairss moved from Minas Morgul to S. Ithilien
                4 spearInfantrys moved from Harad Road to S. Ithilien
                2 spearInfantrys moved from N. Haradwaith to Debatable Land
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                1 galleon moved from Harnen to Umbar Peninsula Coast

    Combat - Haradrim
                Battle in E. Osg.
                    Haradrim attack with 2 oliphants
                    Gondor defend with 1 castle, 2 heavyCavalrys and 3 spearInfantrys
                    Units damaged: 2 oliphants owned by the Haradrim
                    2 oliphants retreated to S. Ithilien
                    Gondor win with 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry
                Battle in S. Gondor
                    Haradrim attack with 1 oliphant
                    Gondor defend with 1 spearInfantry
                    Units damaged: 1 oliphant owned by the Haradrim
                    Haradrim win, taking S. Gondor from Gondor with 1 oliphant remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 oliphant and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total
                3 units repaired.

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Gondor
                Gondor buy 3 heavyCavalrys and 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 spearInfantry moved from Tolfolas to S. Gondor Coast
                2 spearInfantrys moved from Anfalas to Morthond
                2 galleons and 2 spearInfantrys moved from Morthond to Anduin Mouth
                1 spearInfantry moved from Belfalas to Gilrain
                2 galleons and 1 spearInfantry moved from Gilrain to Anduin Mouth
                2 caravels, 2 galleons and 1 spearInfantry moved from S. Gondor Coast to Anduin Mouth
                4 spearInfantrys moved from Anduin Mouth to S. Ithilien
                2 heavyCavalrys and 2 spearInfantrys moved from E. Osg. to S. Ithilien
                3 heavyCavalrys moved from Anfalas to Angren Bank
                2 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
                1 spearInfantry moved from Anfalas to Lefnui
                2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Druwaith Coast
                3 spearInfantrys and 1 towerGuard moved from Druwaith Coast to Druwaith Laur
                1 spearInfantry moved from Andrast to Druwaith Laur

    Combat - Gondor
                Battle in S. Ithilien
                    Gondor attack with 2 heavyCavalrys and 6 spearInfantrys
                    Haradrim defend with 4 corsairss, 3 oliphants and 4 spearInfantrys
                        Gondor roll dice for 2 heavyCavalrys and 6 spearInfantrys in S. Ithilien, round 1 :  2/0 hits
                    Units damaged: 2 oliphants owned by the Haradrim
                        Mordor roll dice for 4 corsairss, 3 oliphants and 4 spearInfantrys in S. Ithilien, round 1 :  3/0 hits
                        3 spearInfantrys owned by the Gondor lost in S. Ithilien
                        Gondor roll dice for 2 heavyCavalrys and 3 spearInfantrys in S. Ithilien, round 2 :  2/1 hits
                    Units damaged: 1 oliphant owned by the Haradrim
                        Mordor roll dice for 4 corsairss, 3 oliphants and 4 spearInfantrys in S. Ithilien, round 2 :  3/0 hits
                        3 spearInfantrys owned by the Gondor and 1 corsairs owned by the Haradrim lost in S. Ithilien
                        Gondor roll dice for 2 heavyCavalrys in S. Ithilien, round 3 :  1/0 hits
                        Mordor roll dice for 3 corsairss, 3 oliphants and 4 spearInfantrys in S. Ithilien, round 3 :  2/1 hits
                        1 corsairs owned by the Haradrim and 2 heavyCavalrys owned by the Gondor lost in S. Ithilien
                    Mordor win with 2 corsairss, 3 oliphants and 4 spearInfantrys remaining. Battle score for attacker is -20
                    Casualties for Haradrim: 2 corsairss
                    Casualties for Gondor: 2 heavyCavalrys and 6 spearInfantrys
                Battle in Druwaith Laur
                    Gondor attack with 4 spearInfantrys and 1 towerGuard
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 4 spearInfantrys and 1 towerGuard in Druwaith Laur, round 1 :  1/0 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 1 :  1/1 hits
                        1 spearInfantry owned by the Gondor and 1 spearInfantry owned by the Neutral lost in Druwaith Laur
                    Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Gondor: 1 spearInfantry
                Battle in Angren Bank
                    Gondor attack with 3 heavyCavalrys
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 3 heavyCavalrys in Angren Bank, round 1 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 1 :  1/1 hits
                        1 spearInfantry owned by the Neutral and 1 heavyCavalry owned by the Gondor lost in Angren Bank
                    Gondor win, taking Angren Bank from Neutral with 2 heavyCavalrys remaining. Battle score for attacker is -2
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Gondor: 1 heavyCavalry

    Non Combat Move - Gondor
                3 heavyCavalrys, 3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
                3 heavyCavalrys moved from Anorien to W. Osg.
                10 undeads moved from Paths of the Dead to Lamedon

    Place Units - Gondor
                2 spearInfantrys placed in E. Osg.
                Gondor undo move 1.
                2 spearInfantrys placed in W. Osg.
                1 heavyCavalry and 2 spearInfantrys placed in Minas Tirith
                2 heavyCavalrys placed in Anfalas
                2 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total
                3 units repaired.

    Territory Summary for Gondor :

    E. Osg. : 1 castle
        W. Osg. : 1 castle, 3 heavyCavalrys, 4 spearInfantrys and 2 trebuches
        Minas Tirith : 1 castle, 7 fortificationss, 1 heavyCavalry, 4 spearInfantrys and 4 towers
        Anorien : 3 spearInfantrys, 4 towerGuards and 3 trebuches
        Lamedon : 10 undeads
        Anfalas : 1 castle, 3 fortificationss and 2 heavyCavalrys
        Andrast : 1 castle and 4 fortificationss
        Druwaith Laur : 1 flag, 3 spearInfantrys and 1 towerGuard
        Angren Bank : 1 flag, 2 heavyCavalrys
        Anduin Mouth : 2 caravels and 6 galleons
        Druwaith Coast : 2 galleons

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 23 / 27
        Rohan : 18 / 20
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers, 1 spearInfantry and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rhun
                4 chariotArcherss and 2 warChariots moved from N. Rhun to Iron Hills
                1 chariotArchers and 1 spearInfantry moved from Rhun to Celduin
                1 warWagon moved from Rhun to Iron Hills
                5 spearInfantrys moved from N. Rhun to Iron Hills
                1 spearInfantry moved from N. Rhun to S. Dale
                1 chariotArchers moved from Rhun to S. Dale
                1 chariotArchers moved from Rhun to Iron Hills
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                2 warChariots moved from Udun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 1 chariotArchers and 1 spearInfantry
                    Dale defend with 1 archers
                    Rhun win, taking S. Dale from Dale with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers
                Battle in Iron Hills
                    Rhun attack with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun win, taking Iron Hills from Dwarves with 5 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 18
                    Casualties for Rhun: 4 spearInfantrys
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
                Battle in Celduin
                    Rhun attack with 1 chariotArchers and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Rhun win, taking Celduin from Neutral with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Rhun
                3 chariotArcherss moved from S. Rhun to E. Rhovanion

    Place Units - Rhun
                1 chariotArchers, 1 spearInfantry and 1 trebuche placed in Rhun

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 23 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 3 archerss; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 spearInfantry moved from N. Dale to Withered Heath
                      Dale take Withered Heath from Neutral
                1 spearInfantry moved from N. Dale to N. Rhun
                      Dale take N. Rhun from Rhun

    Combat - Dale

    Non Combat Move - Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                3 archerss placed in Lake Town

    Turn Complete - Dale
                Dale collect 10 PUs; end with 10 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag, 1 spearInfantry
        N. Dale : 3 archerss, 1 heavyCavalry and 3 spearInfantrys
        Lake Town : 3 archerss, 1 castle and 4 fortificationss
        Withered Heath : 1 flag, 1 spearInfantry

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 23 / 27
        Rohan : 18 / 20
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Khand
                Khand buy 1 trebuche and 2 warWolvess; Remaining resources: 0 PUs;

    Combat Move - Khand
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                1 warWolves moved from Khand to S. Ithilien
                1 raiderCavalry moved from Khand to N. Ithilien
                3 raiderss moved from S. Khand to Khand
                1 raiderCavalry moved from Khand to N. Ithilien

    Combat - Khand

    Non Combat Move - Khand

    Place Units - Khand
                1 trebuche and 2 warWolvess placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 1 cannon; Remaining resources: 3 PUs;

    Combat Move - Dwarves

    Non Combat Move - Dwarves
                6 axeInfantrys, 1 cannon and 2 phalanxs moved from Lonely Mtn. to N. Dale
                1 cannon moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                2 axeInfantrys and 1 cannon placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 15 PUs total

    Territory Summary for Dwarves :

    N. Dale : 6 axeInfantrys, 2 cannons and 2 phalanxs
        Lonely Mtn. : 2 axeInfantrys, 1 cannon, 1 castle and 6 fortificationss

    Production/PUs Summary :

    Saruman : 10 / 14
        Freefolk : 15 / 15
        Mordor : 23 / 27
        Rohan : 18 / 20
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Saruman
                Saruman buy 2 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Isengard to S. Dunland
                      Saruman take S. Dunland from Neutral
                2 orcss, 1 siegeTower and 3 urukhais moved from Isengard to Westfold

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 2 orcss, 1 siegeTower and 3 urukhais
                    Rohan defend with 5 spearInfantrys
                    Saruman win, taking Westfold from Rohan with 3 urukhais remaining. Battle score for attacker is 5
                    Casualties for Rohan: 5 spearInfantrys
                    Casualties for Saruman: 2 orcss and 1 siegeTower

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 2 siegeTowers placed in Isengard

    Turn Complete - Saruman
                Saruman collect 15 PUs; end with 15 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Freefolk
                Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                2 hobbitss and 1 lightCavalry moved from Minhiriath to N. Enedwaith
                      Freefolk take N. Enedwaith from Neutral
                3 archerss moved from S. Downs to Cardolan
                3 spearInfantrys moved from S. Downs to Cardolan

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 3 archerss and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 3 archerss and 3 spearInfantrys in Cardolan, round 1 :  2/1 hits
                        Neutral roll dice for 1 spearInfantry in Cardolan, round 1 :  1/1 hits
                        1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Cardolan
                    Freefolk win, taking Cardolan from Neutral with 2 archerss and 3 spearInfantrys remaining. Battle score for attacker is 0
                    Casualties for Freefolk: 1 archers
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                1 archers and 2 hobbitss moved from Bree to S. Downs
                1 archers moved from Breelands to S. Downs
                2 spearInfantrys moved from Breelands to S. Downs
                1 lightCavalry moved from Hobbiton to S. Downs
                1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to S. Downs
                1 archers moved from Hobbiton to Shire

    Place Units - Freefolk
                1 archers and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total

    Territory Summary for Freefolk :

    N. Enedwaith : 1 flag, 2 hobbitss and 1 lightCavalry
        Minhiriath : 1 flag
        Cardolan : 1 flag, 2 archerss and 3 spearInfantrys
        Fornost : 1 castle
        Bree : 1 archers, 1 castle, 2 fortificationss and 2 lightCavalrys
        S. Downs : 3 archerss, 4 hobbitss, 1 lightCavalry and 3 spearInfantrys
        Shire : 1 archers
        Hobbiton : 1 castle and 1 lightCavalry

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 17 / 17
        Mordor : 23 / 27
        Rohan : 14 / 20
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Mordor
                Mordor buy 1 nazgul; Remaining resources: 0 PUs;

    Combat Move - Mordor
                8 orcss, 6 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
                3 nazguls moved from Udun to Anorien
                6 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
                2 orcss moved from Dagorlad to N. Ithilien
                1 trolls moved from Debatable Land to N. Ithilien
                1 siegeTower and 2 trollss moved from S. Mirkwood to Dol Goldur

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls, 8 orcss, 6 siegeTowers and 2 trollss
                    Gondor defend with 3 spearInfantrys, 4 towerGuards and 3 trebuches
                    Units damaged: 3 nazguls owned by the Mordor
                    Mordor win, taking Anorien from Gondor with 3 nazguls, 6 orcss, 6 siegeTowers and 2 trollss remaining. Battle score for attacker is 31
                    Casualties for Gondor: 3 spearInfantrys, 4 towerGuards and 3 trebuches
                    Casualties for Mordor: 2 orcss

    Non Combat Move - Mordor
                3 nazguls moved from Anorien to N. Ithilien

    Place Units - Mordor
                1 nazgul placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 24 PUs; end with 24 PUs total
                3 units repaired.

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry and 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                4 heavyCavalrys, 7 lightCavalrys and 3 spearInfantrys moved from Helms Deep to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 4 heavyCavalrys, 7 lightCavalrys and 3 spearInfantrys
                    Saruman defend with 3 urukhais
                        Rohan roll dice for 4 heavyCavalrys, 7 lightCavalrys and 3 spearInfantrys in Westfold, round 1 :  5/1 hits
                        Saruman roll dice for 3 urukhais in Westfold, round 1 :  1/0 hits
                        3 urukhais owned by the Saruman and 1 spearInfantry owned by the Rohan lost in Westfold
                    Rohan win, taking Westfold from Saruman with 4 heavyCavalrys, 7 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 12
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 3 urukhais

    Non Combat Move - Rohan

    Place Units - Rohan
                4 spearInfantrys placed in Eastfold
                1 heavyCavalry and 1 spearInfantry placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    Territory Summary for Rohan :

    Helms Deep : 1 castle, 6 fortificationss, 1 heavyCavalry, 1 spearInfantry and 1 tower
        Westfold : 4 heavyCavalrys, 7 lightCavalrys and 2 spearInfantrys
        Eastfold : 1 castle, 4 fortificationss and 4 spearInfantrys

    Production/PUs Summary :

    Saruman : 11 / 15
        Freefolk : 17 / 17
        Mordor : 24 / 24
        Rohan : 18 / 18
        Goblins : 19 / 21
        Elves : 20 / 23
        Haradrim : 19 / 19
        Gondor : 31 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Goblins
                Goblins buy 4 shooterss and 6 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 shooters moved from Drimrill Dale to Gladden
                      Goblins take Gladden from Neutral
                8 shooterss and 11 stabberss moved from Celebran to Lorien
                2 wargss moved from Anduin East Bank to Lorien
                2 batss moved from S. Mirkwood to Lorien
                1 wargs moved from Fangorn to E. Emnet
                      Goblins take Wold from Rohan
                      Goblins take E. Emnet from Rohan
                1 wargs moved from E. Emnet to S. Brown Lands
                      Goblins take S. Brown Lands from Neutral
                2 trollss and 2 wargss moved from Celebran to Lorien
                1 wargs moved from N. Dunland to Lorien
                1 wargs moved from Fangorn to Lorien
                1 wargs moved from Anduin West Bank to Lorien

    Combat - Goblins
                Battle in Lorien
                    Goblins attack with 2 batss, 8 shooterss, 11 stabberss, 2 trollss and 7 wargss
                    Elves defend with 1 castle, 2 eagless, 6 hunterss, 3 towers and 2 wizards
                    Goblins win, taking Lorien from Elves with 2 batss, 4 shooterss, 4 stabberss, 2 trollss and 7 wargss remaining. Battle score for attacker is 45
                    Casualties for Goblins: 4 shooterss and 7 stabberss
                    Casualties for Elves: 2 eagless, 6 hunterss, 3 towers and 2 wizards

    Non Combat Move - Goblins
                2 batss moved from Lorien to Moria

    Place Units - Goblins
                3 shooterss and 5 stabberss placed in Moria
                1 shooters and 1 stabbers placed in N. Caves

    Turn Complete - Goblins
                Goblins collect 28 PUs; end with 29 PUs total

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Elves
                Elves buy 1 griffin, 2 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from W. Mirkwood to S. Mirkwood
                      Elves take S. Mirkwood from Mordor
                1 hunters moved from W. Mirkwood to E. Mirkwood
                2 entss, 6 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood

    Combat - Elves

    Non Combat Move - Elves
                1 eagles moved from High Mirkwood to S. Mirkwood
                1 ents moved from N. Mirkwood to W. Mirkwood
                1 griffin moved from High Mirkwood to S. Mirkwood
                1 griffin moved from S. Mirkwood to W. Mirkwood
                1 eagles moved from S. Mirkwood to W. Mirkwood

    Place Units - Elves
                1 griffin, 1 hobbits and 1 wizard placed in High Mirkwood
                1 hobbits and 1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 17 PUs; end with 17 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 1 hobbits, 4 hunterss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 1 griffin, 1 hobbits, 1 tower and 1 wizard
        W. Mirkwood : 1 eagles, 1 ents and 1 griffin
        E. Mirkwood : 1 hunters
        S. Mirkwood : 2 entss, 7 hunterss and 2 wizards
        Eregion : 1 flag, 1 hobbits, 6 hunterss and 2 wizards

    Production/PUs Summary :

    Saruman : 11 / 15
        Freefolk : 17 / 17
        Mordor : 23 / 24
        Rohan : 14 / 18
        Goblins : 28 / 29
        Elves : 17 / 17
        Haradrim : 19 / 19
        Gondor : 31 / 32
        Rhun : 20 / 23
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 12 / 15

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