BotA 05: Make_It_Round vs. Bacala


  • Dice game.

    Coin flip for sides:

    1 = MIR goes ‘Good’
    2 = MIR goes ‘Evil’

    DiceRolling 1d2:
    (2)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Saruman
                4 urukhais moved from Dol Goldur to S. Mirkwood
                1 wizard moved from Isengard to Fangorn
                1 raiders moved from Isengard to Westfold
                1 raiders moved from Isengard to Westfold
                8 urukhais moved from Isengard to Fangorn
                2 raiderss moved from Isengard to Fangorn
                2 orcss moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 2 orcss, 2 raiderss, 8 urukhais and 1 wizard
                    Elves defend with 8 entss
                        Saruman roll dice for 2 orcss, 2 raiderss, 8 urukhais and 1 wizard in Fangorn, round 1 :  9/13 hits
                        Elves roll dice for 8 entss in Fangorn, round 1 :  3/8 hits
                        8 entss owned by the Elves , 1 raiders owned by the Saruman and 2 orcss owned by the Saruman lost in Fangorn
                    Saruman win, taking Fangorn from Elves with 1 raiders, 8 urukhais and 1 wizard remaining. Battle score for attacker is -10
                    Casualties for Saruman: 2 orcss and 1 raiders
                    Casualties for Elves: 8 entss
                Battle in S. Mirkwood
                    Saruman attack with 4 urukhais
                    Elves defend with 2 entss and 2 hunterss
                        Saruman roll dice for 4 urukhais in S. Mirkwood, round 1 :  0/4 hits
                        Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 1 :  2/4 hits
                        2 urukhais owned by the Saruman lost in S. Mirkwood
                    2 urukhais retreated to Dol Goldur
                    Elves win with 2 entss and 2 hunterss remaining. Battle score for attacker is -10
                    Casualties for Saruman: 2 urukhais
                Battle in Westfold
                    Saruman attack with 2 raiderss
                    Rohan defend with 1 spearInfantry
                        Saruman roll dice for 2 raiderss in Westfold, round 1 :  1/2 hits
                        Rohan roll dice for 1 spearInfantry in Westfold, round 1 :  0/1 hits
                        1 spearInfantry owned by the Rohan lost in Westfold
                    Saruman win, taking Westfold from Rohan with 2 raiderss remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 siegeTower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 16 PUs; end with 16 PUs total

  • '18 '16

    Test summary from TripleA, engine version: 1.6.1.4, time: 22:09:47

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers moved from Breelands to E. Arnor
                1 lightCavalry moved from Breelands to E. Arnor

    Combat - Freefolk
                Battle in E. Arnor
                    Freefolk attack with 1 archers and 1 lightCavalry
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from Fornost to Breelands
                2 hobbitss moved from Shire to S. Downs
                1 archers and 3 spearInfantrys moved from Bree to S. Downs
                2 hobbitss moved from Hobbiton to Shire
                1 archers and 1 spearInfantry moved from S. Arthedain to Shire
                1 archers moved from Bree to S. Downs
                1 spearInfantry moved from Fornost to Breelands

    Place Units - Freefolk
                1 hobbits and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Mordor
                Mordor buy 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
                2 orcss moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                1 trolls moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 trolls moved from S. Ithilien to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                2 trollss moved from Minas Morgul to N. Ithilien
                6 siegeTowers moved from Minas Morgul to N. Ithilien
                8 orcss moved from Minas Morgul to N. Ithilien
                3 nazguls moved from Barad Dur to N. Ithilien
                6 orcss moved from Gorgoroth to Minas Morgul

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                        Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 1 :  1/6 hits
                        Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 1 :  2/4 hits
                        1 ents owned by the Elves and 2 orcss owned by the Mordor lost in S. Mirkwood
                        Mordor roll dice for 1 orcs, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 :  3/4 hits
                        Elves roll dice for 1 ents and 2 hunterss in S. Mirkwood, round 2 :  1/3 hits
                        1 ents owned by the Elves , 1 orcs owned by the Mordor and 2 hunterss owned by the Elves lost in S. Mirkwood
                    Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is -1
                    Casualties for Mordor: 3 orcss
                    Casualties for Elves: 2 entss and 2 hunterss

    Non Combat Move - Mordor
                3 nazguls moved from N. Ithilien to Minas Morgul

    Place Units - Mordor
                2 siegeTowers and 2 trollss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 23 PUs total

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rohan
                Rohan buy 2 heavyCavalrys and 2 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 spearInfantry moved from Helms Deep to Westfold
                1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
                2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                    Saruman defend with 2 raiderss
                    Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 8
                    Casualties for Saruman: 2 raiderss

    Non Combat Move - Rohan

    Place Units - Rohan
                2 heavyCavalrys and 2 lightCavalrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Goblins
                Goblins buy 6 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 stabbers moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 stabbers moved from S. Caves to Celebran
                      Goblins take Celebran from Neutral
                1 stabbers moved from Moria to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                4 wargss moved from Dol Goldur to W. Mirkwood
                1 stabbers moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                1 bats moved from N. Caves to N. Dunland
                1 bats moved from Moria to N. Dunland
                1 stabbers moved from S. Caves to N. Dunland
                1 stabbers moved from S. Caves to N. Dunland
                2 wargss moved from Isengard to S. Dunland
                2 wargss moved from Isengard to S. Dunland

    Combat - Goblins
                Battle in S. Dunland
                    Goblins attack with 4 wargss
                    Neutral defend with 1 spearInfantry
                        Goblins roll dice for 4 wargss in S. Dunland, round 1 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 :  0/1 hits
                        Goblins roll dice for 4 wargss in S. Dunland, round 2 :  1/4 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 :  1/1 hits
                        1 spearInfantry owned by the Neutral and 1 wargs owned by the Goblins lost in S. Dunland
                    Goblins win, taking S. Dunland from Neutral with 3 wargss remaining. Battle score for attacker is -2
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Goblins: 1 wargs
                Battle in W. Mirkwood
                    Goblins attack with 4 wargss
                    Elves defend with 1 eagles and 1 ents
                        Goblins roll dice for 4 wargss in W. Mirkwood, round 1 :  2/4 hits
                        Elves roll dice for 1 eagles and 1 ents in W. Mirkwood, round 1 :  1/2 hits
                        1 ents owned by the Elves , 1 eagles owned by the Elves and 1 wargs owned by the Goblins lost in W. Mirkwood
                    Goblins win, taking W. Mirkwood from Elves with 3 wargss remaining. Battle score for attacker is 1
                    Casualties for Goblins: 1 wargs
                    Casualties for Elves: 1 eagles and 1 ents
                Battle in N. Dunland
                    Goblins attack with 2 batss and 2 stabberss
                    Neutral defend with 1 spearInfantry
                        Goblins roll dice for 2 batss and 2 stabberss in N. Dunland, round 1 :  2/4 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 :  1/1 hits
                        1 spearInfantry owned by the Neutral and 1 stabbers owned by the Goblins lost in N. Dunland
                    Goblins win, taking N. Dunland from Neutral with 2 batss and 1 stabbers remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Goblins: 1 stabbers

    Non Combat Move - Goblins
                2 batss moved from N. Dunland to S. Caves
                1 stabbers moved from S. Caves to N. Dunland

    Place Units - Goblins
                2 stabberss placed in S. Caves
                2 stabberss placed in N. Caves
                2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 19 PUs; end with 19 PUs total

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Elves
                Elves buy 2 fortificationss, 1 griffin and 6 hobbitss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hobbits moved from Rivendell to Eregion
                1 hunters moved from Rivendell to Eregion
                1 ents, 6 hunterss and 2 wizards moved from High Mirkwood to Carrock
                      Elves take Carrock from Neutral
                1 ents and 2 hunterss moved from N. Mirkwood to W. Mirkwood
                1 eagles and 1 ents moved from E. Mirkwood to W. Mirkwood
                1 hunters moved from Lorien to Drimrill Dale
                1 eagles moved from Lorien to Drimrill Dale
                1 hunters moved from Lorien to Celebran
                1 eagles moved from Lorien to Celebran
                1 hunters moved from Lorien to Anduin East Bank
                      Elves take Anduin East Bank from Neutral

    Combat - Elves
                Battle in W. Mirkwood
                    Elves attack with 1 eagles, 2 entss and 2 hunterss
                    Goblins defend with 3 wargss
                    Elves win, taking W. Mirkwood from Goblins with 1 eagles, 2 entss and 2 hunterss remaining. Battle score for attacker is 15
                    Casualties for Goblins: 3 wargss
                Battle in Eregion
                    Elves attack with 1 hobbits and 1 hunters
                    Goblins defend with 1 stabbers
                    Elves win, taking Eregion from Goblins with 1 hobbits and 1 hunters remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Drimrill Dale
                    Elves attack with 1 eagles and 1 hunters
                    Goblins defend with 1 stabbers
                    Elves win, taking Drimrill Dale from Goblins with 1 eagles and 1 hunters remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Celebran
                    Elves attack with 1 eagles and 1 hunters
                    Goblins defend with 1 stabbers
                    Elves win, taking Celebran from Goblins with 1 eagles and 1 hunters remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers

    Non Combat Move - Elves
                3 hunterss and 2 wizards moved from Lorien to Anduin East Bank
                1 eagles moved from Drimrill Dale to Lorien
                1 eagles moved from Celebran to Lorien
                1 eagles moved from W. Mirkwood to Lorien
                5 hunterss and 2 wizards moved from Rivendell to Rhudaur

    Place Units - Elves
                6 hobbitss placed in Rivendell
                2 fortificationss and 1 griffin placed in Lorien

    Turn Complete - Elves
                Elves collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Haradrim
                Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                2 spearInfantrys moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral
                2 spearInfantrys moved from N. Haradwaith to Debatable Land
                4 spearInfantrys moved from Harad Road to S. Ithilien
                4 corsairss moved from Minas Morgul to S. Ithilien

    Combat - Haradrim

    Non Combat Move - Haradrim
                2 oliphants moved from Harad Road to S. Ithilien
                1 oliphant moved from N. Haradwaith to S. Ithilien
                1 oliphant moved from Umbar to S. Ithilien
                1 corsairs moved from City of Corsairs to Umbar
                2 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar

    Place Units - Haradrim
                2 caravels and 1 galleon placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Gondor
                Gondor buy 2 fortificationss, 2 spearInfantrys, 3 towerGuards and 3 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
                2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
                3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
                1 spearInfantry moved from Tolfolas to S. Gondor Coast
                1 caravel and 1 spearInfantry moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to W. Osg.
                2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
                3 heavyCavalrys moved from Minas Tirith to W. Osg.
                1 spearInfantry moved from Minas Tirith to Anorien
                2 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
                10 undeads moved from Paths of the Dead to Lamedon
                3 spearInfantrys moved from Anfalas to Morthond
                1 spearInfantry moved from Belfalas to Morthond
                2 galleons and 4 spearInfantrys moved from Morthond to Anduin Mouth
                4 spearInfantrys moved from Anduin Mouth to W. Osg.
                3 heavyCavalrys moved from Anfalas to Lebennin
                2 galleons moved from Gilrain to Morthond
                1 galleon moved from S. Gondor Coast to Morthond
                1 caravel and 1 galleon moved from S. Gondor Coast to Anduin Mouth

    Non Combat Move - Gondor

    Place Units - Gondor
                2 fortificationss placed in E. Osg.
                2 trebuches placed in W. Osg.
                2 spearInfantrys, 3 towerGuards and 1 trebuche placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rhun
                Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
                3 chariotArcherss moved from Rhun to Iron Hills
                1 warWagon moved from Rhun to Iron Hills
                2 spearInfantrys moved from Rhun to S. Dale
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                2 warChariots moved from Udun to N. Ithilien
                3 chariotArcherss moved from S. Rhun to N. Ithilien

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 2 spearInfantrys
                    Dale defend with 1 archers
                        Rhun roll dice for 2 spearInfantrys in S. Dale, round 1 :  0/2 hits
                        Dale roll dice for 1 archers in S. Dale, round 1 :  0/1 hits
                        Rhun roll dice for 2 spearInfantrys in S. Dale, round 2 :  0/2 hits
                        Dale roll dice for 1 archers in S. Dale, round 2 :  0/1 hits
                        Rhun roll dice for 2 spearInfantrys in S. Dale, round 3 :  0/2 hits
                        Dale roll dice for 1 archers in S. Dale, round 3 :  1/1 hits
                        1 spearInfantry owned by the Rhun lost in S. Dale
                    1 spearInfantry retreated to Rhun
                    Dale win with 1 archers remaining. Battle score for attacker is -3
                    Casualties for Rhun: 1 spearInfantry
                Battle in Iron Hills
                    Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                        Rhun roll dice for 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 1 :  9/16 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 1 :  3/9 hits
                        3 spearInfantrys owned by the Rhun , 4 fortificationss owned by the Dwarves , 3 axeInfantrys owned by the Dwarves and 2 berzerkerss owned by the Dwarves lost in Iron Hills
                    Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 3 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 21
                    Casualties for Rhun: 3 spearInfantrys
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss

    Non Combat Move - Rhun

    Place Units - Rhun
                4 fortificationss and 2 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 18 PUs; end with 18 PUs total

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 2 archerss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 spearInfantry moved from N. Dale to N. Rhun
                      Dale take N. Rhun from Rhun
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
                1 heavyCavalry moved from N. Dale to Celduin
                1 archers moved from S. Dale to Celduin
                1 spearInfantry moved from N. Dale to S. Dale

    Combat - Dale
                Battle in Celduin
                    Dale attack with 1 archers and 1 heavyCavalry
                    Neutral defend with 1 spearInfantry
                    Neutral win with no units remaining. Battle score for attacker is -5
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Dale: 1 archers and 1 heavyCavalry

    Non Combat Move - Dale

    Place Units - Dale
                2 archerss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys moved from Khand to E. Osg.
                1 warWolves moved from Khand to S. Ithilien
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                3 raiderss moved from S. Khand to Khand

    Combat - Khand
                Battle in E. Osg.
                    Khand attack with 2 raiderCavalrys
                    Gondor defend with 1 castle and 2 fortificationss
                        Khand roll dice for 2 raiderCavalrys in E. Osg., round 1 :  2/2 hits
                        Gondor roll dice for 2 fortificationss in E. Osg., round 1 :  0/2 hits
                        2 fortificationss owned by the Gondor lost in E. Osg.
                    Khand win, taking E. Osg. from Gondor with 2 raiderCavalrys remaining. Battle score for attacker is 4
                    Casualties for Gondor: 2 fortificationss

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 12 PUs; end with 12 PUs total

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dwarves
                Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                2 cannons moved from Lonely Mtn. to N. Dale
                2 phalanxs moved from Lonely Mtn. to N. Dale
                1 axeInfantry moved from Lonely Mtn. to Withered Heath
                      Dwarves take Withered Heath from Neutral
                5 axeInfantrys moved from Lonely Mtn. to N. Dale

    Combat - Dwarves

    Non Combat Move - Dwarves

    Place Units - Dwarves
                4 axeInfantrys placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Saruman
                Saruman buy 10 fortificationss; Remaining resources: 1 PUs;

    Combat Move - Saruman
                1 urukhai moved from Dol Goldur to Rhovanion
                      Saruman take Rhovanion from Neutral
                1 urukhai moved from Dol Goldur to Gladden
                      Saruman take Gladden from Neutral
                2 orcss and 1 siegeTower moved from Isengard to Westfold
                1 raiders, 8 urukhais and 1 wizard moved from Fangorn to Westfold

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 2 orcss, 1 raiders, 1 siegeTower, 8 urukhais and 1 wizard
                    Rohan defend with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                        Saruman roll dice for 2 orcss, 1 raiders, 1 siegeTower, 8 urukhais and 1 wizard in Westfold, round 1 :  5/13 hits
                        Rohan roll dice for 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Westfold, round 1 :  5/16 hits
                        2 urukhais owned by the Saruman , 1 raiders owned by the Saruman , 2 orcss owned by the Saruman and 5 lightCavalrys owned by the Rohan lost in Westfold
                        Saruman roll dice for 1 siegeTower, 6 urukhais and 1 wizard in Westfold, round 2 :  5/8 hits
                        Rohan roll dice for 3 heavyCavalrys, 3 lightCavalrys and 5 spearInfantrys in Westfold, round 2 :  4/11 hits
                        2 spearInfantrys owned by the Rohan , 4 urukhais owned by the Saruman and 3 lightCavalrys owned by the Rohan lost in Westfold
                        Saruman roll dice for 1 siegeTower, 2 urukhais and 1 wizard in Westfold, round 3 :  1/4 hits
                        Rohan roll dice for 3 heavyCavalrys and 3 spearInfantrys in Westfold, round 3 :  4/6 hits
                        1 wizard owned by the Saruman , 1 spearInfantry owned by the Rohan , 2 urukhais owned by the Saruman and 1 siegeTower owned by the Saruman lost in Westfold
                    Rohan win with 3 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is -21
                    Casualties for Rohan: 8 lightCavalrys and 3 spearInfantrys
                    Casualties for Saruman: 2 orcss, 1 raiders, 1 siegeTower, 8 urukhais and 1 wizard

    Non Combat Move - Saruman

    Place Units - Saruman
                10 fortificationss placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 15 PUs total

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Freefolk
                Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers, 2 hobbitss and 1 spearInfantry moved from Shire to Minhiriath
                1 archers moved from E. Arnor to Cardolan
                1 lightCavalry moved from Hobbiton to Minhiriath
                2 lightCavalrys moved from Bree to Cardolan
                1 hobbits moved from Bree to S. Downs
                1 lightCavalry moved from E. Arnor to Cardolan
                1 archers and 2 spearInfantrys moved from Breelands to S. Downs
                1 archers moved from S. Downs to Minhiriath
                1 archers, 2 hobbitss and 3 spearInfantrys moved from S. Downs to Cardolan

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 2 archerss, 2 hobbitss, 3 lightCavalrys and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking Cardolan from Neutral with 2 archerss, 2 hobbitss, 3 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Minhiriath
                    Freefolk attack with 2 archerss, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Freefolk win, taking Minhiriath from Neutral with 2 archerss, 2 hobbitss, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk

    Place Units - Freefolk
                1 archers and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 17 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Mordor
                Mordor buy 4 fortificationss, 3 orcss and 2 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from Dagorlad to S. Brown Lands
                      Mordor take S. Brown Lands from Neutral
                1 orcs moved from Dagorlad to S. Brown Lands
                1 orcs and 1 siegeTower moved from N. Ithilien to Anorien
                3 nazguls moved from Minas Morgul to Anduin Mouth
                2 trollss moved from S. Mirkwood to Drimrill Dale

    Combat - Mordor
                Battle in Anduin Mouth
                    Mordor attack with 3 nazguls
                    Gondor defend with 2 caravels and 3 galleons
                        Mordor roll dice for 3 nazguls in Anduin Mouth, round 1 :  1/3 hits
                        Gondor roll dice for 2 caravels and 3 galleons in Anduin Mouth, round 1 :  3/5 hits
                    Units damaged: 3 nazguls owned by the Mordor
                        1 caravel owned by the Gondor lost in Anduin Mouth
                    retreated to Anduin Mouth
                    Gondor win with 1 caravel and 3 galleons remaining. Battle score for attacker is 5
                    Casualties for Gondor: 1 caravel
                Battle in Anorien
                    Mordor attack with 1 orcs and 1 siegeTower
                    Gondor defend with 1 spearInfantry
                        Mordor roll dice for 1 orcs and 1 siegeTower in Anorien, round 1 :  0/2 hits
                        Gondor roll dice for 1 spearInfantry in Anorien, round 1 :  1/1 hits
                        1 orcs owned by the Mordor lost in Anorien
                        Mordor roll dice for 1 siegeTower in Anorien, round 2 :  0/1 hits
                        Gondor roll dice for 1 spearInfantry in Anorien, round 2 :  1/1 hits
                        1 siegeTower owned by the Mordor lost in Anorien
                    Gondor win with 1 spearInfantry remaining. Battle score for attacker is -7
                    Casualties for Mordor: 1 orcs and 1 siegeTower
                Battle in Drimrill Dale
                    Mordor attack with 2 trollss
                    Elves defend with 1 hunters
                        Mordor roll dice for 2 trollss in Drimrill Dale, round 1 :  1/2 hits
                        Elves roll dice for 1 hunters in Drimrill Dale, round 1 :  1/1 hits
                        1 trolls owned by the Mordor and 1 hunters owned by the Elves lost in Drimrill Dale
                    Mordor win, taking Drimrill Dale from Elves with 1 trolls remaining. Battle score for attacker is -2
                    Casualties for Mordor: 1 trolls
                    Casualties for Elves: 1 hunters

    Non Combat Move - Mordor
                2 trollss moved from Minas Morgul to N. Ithilien
                6 orcss moved from Minas Morgul to N. Ithilien
                2 siegeTowers moved from Minas Morgul to N. Ithilien
                3 nazguls moved from Anduin Mouth to N. Ithilien

    Place Units - Mordor
                4 fortificationss placed in Dol Goldur
                3 orcss and 2 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 24 PUs; end with 24 PUs total

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry, 1 lightCavalry and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Eastfold to Fangorn
                      Elves take Fangorn from Saruman
                1 spearInfantry moved from Westfold to S. Dunland
                1 spearInfantry moved from Westfold to Adorn
                1 heavyCavalry and 1 lightCavalry moved from Eastfold to Adorn
                1 heavyCavalry moved from Eastfold to S. Dunland
                1 heavyCavalry moved from Westfold to S. Dunland
                1 heavyCavalry moved from Westfold to E. Emnet

    Combat - Rohan
                Battle in S. Dunland
                    Rohan attack with 2 heavyCavalrys and 1 spearInfantry
                    Goblins defend with 3 wargss
                    Goblins win with 1 wargs remaining. Battle score for attacker is -3
                    Casualties for Rohan: 2 heavyCavalrys and 1 spearInfantry
                    Casualties for Goblins: 2 wargss
                Battle in Adorn
                    Rohan attack with 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Rohan win, taking Adorn from Neutral with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 0
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Rohan

    Place Units - Rohan
                1 heavyCavalry and 3 spearInfantrys placed in Eastfold
                1 lightCavalry placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Goblins
                Goblins buy 9 shooterss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 wargs moved from S. Dunland to Westfold
                1 stabbers moved from N. Dunland to Enedwaith
                      Goblins take Enedwaith from Neutral
                1 stabbers moved from N. Dunland to N. Enedwaith
                      Goblins take N. Enedwaith from Neutral
                2 stabberss moved from S. Caves to Celebran
                1 wargs moved from S. Caves to Eregion
                2 batss moved from S. Caves to Lorien
                2 trollss and 2 wargss moved from Moria to Lorien
                2 wargss moved from N. Caves to Lorien
                1 stabbers moved from Moria to Celebran
                2 stabberss moved from Moria to Eregion
                1 stabbers moved from Moria to Eregion

    Combat - Goblins
                Battle in Celebran
                    Goblins attack with 3 stabberss
                    Elves defend with 1 hunters
                        Goblins roll dice for 3 stabberss in Celebran, round 1 :  2/3 hits
                        Elves roll dice for 1 hunters in Celebran, round 1 :  0/1 hits
                        1 hunters owned by the Elves lost in Celebran
                    Goblins win, taking Celebran from Elves with 3 stabberss remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters
                Battle in Lorien
                    Goblins attack with 2 batss, 2 trollss and 4 wargss
                    Elves defend with 1 castle, 3 eagless, 2 fortificationss, 1 griffin and 3 towers
                        Goblins roll dice for 2 batss, 2 trollss and 4 wargss in Lorien, round 1 :  4/8 hits
                        Elves roll dice for 3 eagless, 2 fortificationss, 1 griffin and 3 towers in Lorien, round 1 :  4/9 hits
                        2 fortificationss owned by the Elves , 2 eagless owned by the Elves and 4 wargss owned by the Goblins lost in Lorien
                        Goblins roll dice for 2 batss and 2 trollss in Lorien, round 2 :  2/4 hits
                        Elves roll dice for 1 eagles, 1 griffin and 3 towers in Lorien, round 2 :  4/5 hits
                        1 eagles owned by the Elves , 2 batss owned by the Goblins , 2 trollss owned by the Goblins and 1 griffin owned by the Elves lost in Lorien
                    Elves win with 3 towers remaining. Battle score for attacker is -13
                    Casualties for Goblins: 2 batss, 2 trollss and 4 wargss
                    Casualties for Elves: 3 eagless, 2 fortificationss and 1 griffin
                Battle in Westfold
                    Goblins attack with 1 wargs
                    Rohan defend with 1 heavyCavalry
                        Goblins roll dice for 1 wargs in Westfold, round 1 :  0/1 hits
                        Rohan roll dice for 1 heavyCavalry in Westfold, round 1 :  0/1 hits
                        Goblins roll dice for 1 wargs in Westfold, round 2 :  0/1 hits
                        Rohan roll dice for 1 heavyCavalry in Westfold, round 2 :  1/1 hits
                        1 wargs owned by the Goblins lost in Westfold
                    Rohan win with 1 heavyCavalry remaining. Battle score for attacker is -5
                    Casualties for Goblins: 1 wargs
                Battle in Eregion
                    Goblins attack with 3 stabberss and 1 wargs
                    Elves defend with 1 hobbits and 1 hunters
                        Goblins roll dice for 3 stabberss and 1 wargs in Eregion, round 1 :  2/4 hits
                        Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 1 :  0/2 hits
                        1 hobbits owned by the Elves and 1 hunters owned by the Elves lost in Eregion
                    Goblins win, taking Eregion from Elves with 3 stabberss and 1 wargs remaining. Battle score for attacker is 6
                    Casualties for Elves: 1 hobbits and 1 hunters

    Non Combat Move - Goblins

    Place Units - Goblins
                2 shooterss placed in S. Caves
                2 shooterss placed in N. Caves
                5 shooterss placed in Moria

    Turn Complete - Goblins
                Goblins collect 19 PUs; end with 20 PUs total

  • '18 '16

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Elves
                Elves buy 2 hobbitss and 5 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                5 hunterss and 2 wizards moved from Rhudaur to Eregion
                6 hobbitss moved from Rivendell to Eregion
                2 entss moved from W. Mirkwood to S. Mirkwood
                1 ents moved from Carrock to Anduin West Bank
                1 hunters moved from W. Mirkwood to Celduin
                      Elves take Celduin from Neutral
                1 hunters moved from W. Mirkwood to S. Mirkwood
                1 hunters and 1 wizard moved from Carrock to Anduin West Bank
                2 hunterss and 1 wizard moved from Carrock to Gladden
                2 hunterss and 1 wizard moved from Anduin East Bank to Drimrill Dale
                1 hunters moved from Anduin East Bank to Wold

    Combat - Elves
                Battle in Eregion
                    Elves attack with 6 hobbitss, 5 hunterss and 2 wizards
                    Goblins defend with 3 stabberss and 1 wargs
                    Elves win, taking Eregion from Goblins with 6 hobbitss, 5 hunterss and 2 wizards remaining. Battle score for attacker is 11
                    Casualties for Goblins: 3 stabberss and 1 wargs
                Battle in S. Mirkwood
                    Elves attack with 2 entss and 1 hunters
                    Mordor defend with 1 siegeTower
                    Elves win, taking S. Mirkwood from Mordor with 2 entss and 1 hunters remaining. Battle score for attacker is 4
                    Casualties for Mordor: 1 siegeTower
                Battle in Drimrill Dale
                    Elves attack with 2 hunterss and 1 wizard
                    Mordor defend with 1 trolls
                    Elves win, taking Drimrill Dale from Mordor with 2 hunterss and 1 wizard remaining. Battle score for attacker is 6
                    Casualties for Mordor: 1 trolls
                Battle in Anduin West Bank
                    Elves attack with 1 ents, 1 hunters and 1 wizard
                    Goblins defend with 1 stabbers
                    Elves win, taking Anduin West Bank from Goblins with 1 ents, 1 hunters and 1 wizard remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Gladden
                    Elves attack with 2 hunterss and 1 wizard
                    Saruman defend with 1 urukhai
                    Elves win, taking Gladden from Saruman with 2 hunterss and 1 wizard remaining. Battle score for attacker is 5
                    Casualties for Saruman: 1 urukhai

    Non Combat Move - Elves
                2 hunterss moved from Carrock to Anduin West Bank
                1 wizard moved from Anduin East Bank to S. Mirkwood
                1 hunters moved from Carrock to Anduin West Bank

    Place Units - Elves
                2 hobbitss placed in Lorien
                5 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 30 PUs; end with 30 PUs total

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