Best Opening moves for Japan?
rmcbride last edited by
Its been along time since I’ve even played ANY A&A Pacific game, let alone the AAP402e.
So what is considered the best opening moves for Japan & the 1st 1-3 round objectives? We’re just finishing up a Global game & my son wants to try the AAP402e next.
BJCard last edited by
Depends on what turn you attack. (J1-4),
but generally on the turn you attack:
Dutch East Indies
French Indo China
Yunnan (every turn you can- it prevents China’a National Objective)
From there it depends on what you want to do. You need to have 6 Victory Cities to win:
So, after the turn you attack you need to take 2 of:
New South Wales
Purchases: Generally there are three avenues: buying 2-3 IC and going with a land strategy; going with mainly transports; or a combination of the two.
It depends on what side you are playing. If your son is going to be Japan, tell him to follow the previous advice. If you are playing Japan, follow the USA-killing strategy in the
Pointlessly Brokenthread and effectively win the game in turn 5. Sadly something like 75% of the content in that thread is a needless flame war (as these boards are un-moderated for all practical purposes) but there is plenty of insightful commentary in there if you can suffer through it.
EDIT: I should point out that the war plans in that thread don’t translate that well into the Global game. If the USA can afford to ignore Europe for the first several turns of the game, then it has enough to place into the Pacific that Japan won’t take it down. Japan also has the issue of a possibility of expanding too quickly- since there are so many places it needs to reach, its forces will start to thin out all along the front. At that point the Allies can start to pick off Japanese forces piecemeal and slowly turn them around. I liken it to blowing up a balloon- if it gets too big, you can pop it. The Japanese are protected from this effect on the Pacific stand-alone map since they will run into the edges of the map which provides cover for their flanks.
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