Basically I have two kinds of players I play A&A with. For casual player and family I can con into playing A&A with during the holidays, it’s all about simplicity. When I can get an A&A junkie like myself and one of my brothers playing, we can do complicated HRs. For that middle ground game I use a little of both. Frankly most games I get in, because I only play FTF, are Revised and Classic with 42.2 coming in distant 3rd place. Global with “Toblerone’s House Rules” is solo and experimental.
Since A&A 1914 came out, I’ve been looking to import some of the rules from there into the Global 1940 game. The rule I’ve been eyeing most is the contested territory mainly, but as this is mainly a result of the limited combat rounds I feel it may limit the game too much. That was until I thought this could be a perfect time to implement oil rules! If you used oil to “buy” extra combat rounds as needed, this could simulate supplying your army as they attack. This really allows the use of the contested territory rules without the limiting effects of a hard one-round cap on combat, as well as limit territory exchanges. I thinking something along the lines of:
Defense: 0 (AA ability)
Oil Refinery: Oil refineries give the nation that possesses it 3 oil tokens. These refineries can be built in any land territory you control that can support an oil refinery i.e. a territory such as the Caucasus or Romania (places that had a historical set of oilfields during the conflict); you can only have one per territory.**