The Flashman Report



  • @Flashman:

    Once the Brits get ashore, I cannot see how Germany can reach Paris when it takes so long for new units to reach France.

    It seems too much like “Paris or Bust” in the first 3 turns at most.

    The Stuttgart PC would give them a fighting chance, but also give France an attainable victory goal.

    Look at the map, mark the capitals in Western/Central Europe, and you’ll see why I think Alsace (rather than, for example, Ruhr) would be the ideal site for another PC.

    In the case of powers with more than one PC, the loss of one would not preclude production continuing at the other.

    You could even allow France to produce at the captured Alsace factory, if you consider that France regarded the historical province as naturally part of France (though you’d have to call the city Strasbourg). But I wouldn’t. I’d never allow building in captured factories. Except, is Alsace different because its a French area held by Germany since 1871?

    After all, Strasbourg is now the capital of Europe:

    http://en.wikipedia.org/wiki/Strasbourg

    Geographically the “Alsace” territory in this game is really Baden-Wuerttemburg plus Alsace.  It would be a major stretch to consider the “Alsace” territory in AA1914 a French territory.



  • It normally is quicker to move by sea than by land…

    There are units in every German territory, so it isn’t like its 4 turns of no reinforcements; you just have to plan your purchases wisely.



  • I agree BJCard.  It’s a bit funny that the US can for example move units from Washington to Albania faster than Germany can over uncontested CP territory.

    Starting on turn 4 the US can drop 4 Inf and 2 artillery in a location that is a direct threat to two Axis capitals on every turn until the game has finished.  Forcing the economically weaker Austria to have to deal with 3 different fronts simultaneously is going to kill them.



  • @manstein39:

    I agree BJCard.  It’s a bit funny that the US can for example move units from Washington to Albania faster than Germany can over uncontested CP territory.

    Starting on turn 4 the US can drop 4 Inf and 2 artillery in a location that is a direct threat to two Axis capitals on every turn until the game has finished.  Forcing the economically weaker Austria to have to deal with 3 different fronts simultaneously is going to kill them.

    Fair enough.  I’m pretty sure that a trans-atlantic trip in the early 1900s took about a week (In game terms that’s 1.5 turns since its 3 spaces from the US to France).  Then again an army sent by rail from Berlin to Albania (if sufficient rail capacity existed) may have taken a couple weeks as well.

    Maybe Austria needs to invest in a modest fleet?  Or the CPs need to take out Russia as soon as possible so all their attention can be on the West and South?



  • @BJCard:

    @manstein39:

    I agree BJCard.  It’s a bit funny that the US can for example move units from Washington to Albania faster than Germany can over uncontested CP territory.

    Starting on turn 4 the US can drop 4 Inf and 2 artillery in a location that is a direct threat to two Axis capitals on every turn until the game has finished.  Forcing the economically weaker Austria to have to deal with 3 different fronts simultaneously is going to kill them.

    Fair enough.  I’m pretty sure that a trans-atlantic trip in the early 1900s took about a week (In game terms that’s 1.5 turns since its 3 spaces from the US to France).  Then again an army sent by rail from Berlin to Albania (if sufficient rail capacity existed) may have taken a couple weeks as well.

    Maybe Austria needs to invest in a modest fleet?  Or the CPs need to take out Russia as soon as possible so all their attention can be on the West and South?

    It may be the best strategy to go for a sort of reverse Schliefen plan by taking out Russia first.  Once the US is in Europe Austria and/or the Turks are doomed if they put their focus on defeating one of them.


  • Customizer

    Only to find that the Allies have deliberately collapsed Russia into revolution to prevent the CPs from entering Moscow.

    I’m thinking STRASBOURG is the key. 3 tts from London, Berlin, Paris, Vienna…


  • Customizer

    BLACKADDDER THE FOURTH (EPISODE ONE)

    For the sake of experiment, I’ve decided that each power must buy a tank every turn from now on, mainly so that I can determine if these hunks of scrap metal are really worth buying.

    AUSTRIA

    Makes considerable gains, retaking Budapest and Galicia from the Russians, who’re finding it hard going against a 3 pronged CP front.

    Tuscany is overrun, bringing the Hapsburgs to the very gates of Rome. But scanning the horizon to the west at sunset, several large cruise liners are seen approaching ominously across the Mediterranean.

    RUSSIA

    Having stripped its western frontier to deal with the Turks in Sevastopol, Russia assaults the infidel with some success, but a single Turk holds on, with worried looks at the Indian army in Persia. Poland and Ukraine are reinforced, but it looks like a defensive battle from here on. The fleet commanders, fearing mutiny among the idle crews, set sail in the Baltic, but lose their submarine to a German mine.

    GERMANY

    In order to defend the flank of contested Belgium, Germany sends a small force to retake Alsace. Both these tts are likely to be lost soon, but if the French were allowed to attack into Belgium then the BEF would be free to move against the Ruhr.

    Troops form Piedmont move down into Tuscany to reinforce the Austrians against “unforeseen events”.

    The fleet cannot tolerate the presence of Russian ships in German waters, and steams east to sink the enemy fleet. If only Germany had had the foresight to build a transport instead of that silly armoured tractor…

    A massive attack in Poland annihilates all 13 Russian defenders for 8 losses, opening up the way to Petrograd. The CPs have finally achieved their primary “Ostwall” objective in the east, but must they now press on to finish with Russia before the UK can reinforce it?

    FRANCE

    Moves its main army, now with 3 air squadrons, into Lorraine, easily retaking the 2 IPCs.
    The French BB and its cruiser and sub escort seek a showdown with the High Sea Fleet. A mine damages the French Flagship, but when the smoke clears the Baltic Sea now contains only two badly holed rival dreadnoughts.

    A fleet of two liners arrives in Picardy with more Canadians, who then refuse to disembark without orders from London. On the way it passes another remarkably similar vessel, steaming to Halifax with identical intentions. France puts down TWO tanks in Paris, confident that American support will allow them to indulge in some modern luxuries.

    The French unit in Africa continues its solitary vigil guarding the Gold Coast and FWA beyond.

    Maybe America cannot declare war unless Russia has dropped out. I know, historically, the one event did not cause the other; but thematically it feels right. But then nothing about America leaving its own space before declaring war feels right.



  • @Flashman:

    Only to find that the Allies have deliberately collapsed Russia into revolution to prevent the CPs from entering Moscow.

    This one still has me scratching my head, and is the main reason why I completely support those developing house rules before the game is in hand.



  • @vonLettowVorbeck1914:

    @Flashman:

    Only to find that the Allies have deliberately collapsed Russia into revolution to prevent the CPs from entering Moscow.

    This one still has me scratching my head, and is the main reason why I completely support those developing house rules before the game is in hand.

    Or just say screw it and not use the optional Russian revolution rules; at least not until they are fixed.



  • @Flashman:

    Once the Brits get ashore, I cannot see how Germany can reach Paris when it takes so long for new units to reach France.

    It seems too much like “Paris or Bust” in the first 3 turns at most.

    The Stuttgart PC would give them a fighting chance, but also give France an attainable victory goal.

    Look at the map, mark the capitals in Western/Central Europe, and you’ll see why I think Alsace (rather than, for example, Ruhr) would be the ideal site for another PC.

    In the case of powers with more than one PC, the loss of one would not preclude production continuing at the other.

    You could even allow France to produce at the captured Alsace factory, if you consider that France regarded the historical province as naturally part of France (though you’d have to call the city Strasbourg). But I wouldn’t. I’d never allow building in captured factories. Except, is Alsace different because its a French area held by Germany since 1871?

    After all, Strasbourg is now the capital of Europe:

    http://en.wikipedia.org/wiki/Strasbourg

    Well Germans always thought Straßburg is a german city unnaturally held by France from 1648 until 1871. (They grabbed it after the westphalian peace)
    Straßburg was like 95% of Elsaß naturally German speaking untill it was franconisized after ww1 and especially after ww2
    Fact 2 is that on the map most of “alsace” is baden württemberg so why should it be a “naturally part of france”



  • Because they won mostly



  • @DarthShizNit:

    Because they won mostly

    Huh? because they won the war baden württemberg has to be called a “natural part” of france?

    lol so maybe florida should be a “natural” part of vietnam then

    I agree with strategic annexions after a victorious war, but calling Elsaß and even Baden Württemberg a natural part of france
    overstates the case a little bit



  • The winner gets to make up whatever he wants, that’s kinda the point of war. And if Charlie had the balls to win the war militarily to the point where he could invade the continental United States then by all means, he can have Flordia, hell he can have it anyway.



  • as you can see on my last edit that was not my point…
    But Charly would never have historical arguments to call Florida an natural part of Vietnam, neither has France with Baden Württemberg, or has  Germany with
    Picardie.  😉



  • The day the goal of a war needs to make sense is the day war is no longer needed  😄



  • @DarthShizNit:

    The winner gets to make up whatever he wants, that’s kinda the point of war. And if Charlie had the balls to win the war militarily to the point where he could invade the continental United States then by all means, he can have Flordia, hell he can have it anyway.

    But then we’d have to pay international shipping when we buy from CSI. :x



  • Yeah but we would be rid of Florida. International shipping is worth the price.



  • And the price of international shipping would be offset by the low cost of the games. After all, Vietnamese children are hard workers. :evil:



  • @DarthShizNit:

    Yeah but we would be rid of Florida. International shipping is worth the price.

    Great prospects for many US pensioners  :lol:


  • Customizer

    Well Germans always thought Straßburg is a german city unnaturally held by France from 1648 until 1871. (They grabbed it after the westphalian peace)
    Straßburg was like 95% of Elsaß naturally German speaking untill it was franconisized after ww1 and especially after ww2
    Fact 2 is that on the map most of “alsace” is baden württemberg so why should it be a “naturally part of france”

    That’s France’s opinion, not mine.

    If upgrading the tt to a production centre, it’d be named Strasbourg, so the we’d have to overlook the compromised tt names. If I’d done the map it would have been “Swabia” anyway, which is why I initially suggested Stuttgart as the PC.


  • Customizer

    BLACKADDER THE FOURTH (EPISODE TWO)

    BRITAIN

    A whole range of attacks brings mixed success. An AA on Trieste is slaughtered on the beaches. Belgian Congo is taken, now only one German remains in Africa guarding Togo.

    A major offensive against Turkey captures Smyrna and Mesopotamia, but the Ottomen hold on in Ankara and Sevastopol.

    The last German rearguard is removed from Belgium, and the last of the Canadians board a French pleasure steamer.

    For fear of the German BB in the Baltic, the UK transport fleet steams for Archangel, taking an expeditionary force of 4 & 4 to prop up the collapsing Russian Northern Front.

    Three tanks are purchased, with an AA/land drive on Kiel in mind; a new BB to secure the home fleet is laid down.

    TURKEY

    An attempt to retake Smyrna results in the games first wipe-out, as the tt is left empty by mutual destruction. The running sore of Montalbania is finally healed.

    A disastrous invasion of Ukraine wastes the best part of a Turksih army for only 2 enemy casualties despite air superiority; the Austrian follow-up needs to be more professional.

    ITALY

    Can only sit tight and wait for the American tidal wave to wash away the Austro-Germans in Tuscany. With apologies to the French, the Italian force in Marseilles is  brought back to Rome, one infantry moves down to garrison Naples.

    Italy buys the obligatory tank.

    U.S.A.

    The American ambassadors in Berlin and Vienna deliver the President’s Declaration of War. One second later a force of 6 & 4 Americans land in the beaches of Tuscany. Without air support (which the DD neglected to provide) they are slaughtered like sheep by the Austrian’s fine artillery. The 4 casualties they inflict are mainly taken by the German contingent, but might just have weakened the Teutons enough to save Rome, but at a heavy cost.

    The 3rd American contingent off Portugal politely ask their commanders if they can turn for home.

    “Liberty” tanks, transports and planes begin production in Washington.

    Tanks will see some action next turn, but only for Italy and Turkey (since their capitals are under threat from adjacent tts), and possibly the UK who can use them in an AA. This last is probably the best use of armour, but it remains to be seen if this is enough to justify the purchase.

    I’d like some more UK & American transports. I don’t need them, but I dislike using chips for naval units when the SZs are so big.

    America being allowed to have a fully laden fleet off Italy before declaring war is, of course, completely bonkers. so it serves them right.

    Very unlikely we’ll ever see American subs, as the CP fleet is unlikely to survive to U4.



  • @Flashman:

    TURKEY

    An attempt to retake Smyrna results in the games first wipe-out, as the tt is left empty by mutual destruction. The running sore of Montalbania is finally healed.

    So in this scenario, if the territory was contested instead of just occupied, after a mutual destruction would the territory revert back to Ottoman control and it would get the IPCs?



  • @Cyprian:

    @Flashman:

    TURKEY

    An attempt to retake Smyrna results in the games first wipe-out, as the tt is left empty by mutual destruction. The running sore of Montalbania is finally healed.

    So in this scenario, if the territory was contested instead of just occupied, after a mutual destruction would the territory revert back to Ottoman control and it would get the IPCs?

    I imagine so.



  • Why on earth would it revert back? There is still a UK flag flying proudly amidsts the ruined trenches filled with dead people. There is no Turk to take the flag down.



  • If it was contested, then it would go back to Ottoman control, if UK had complete control, it would stay UK.


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