Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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some of the nuonce of the rules can really make it interesting.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
2 bombers moved from Eastern United States to Midway
1 bomber moved from Hawaiian Islands to Midway
2 carriers moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 cruisers moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 51 Sea Zone to 63 Sea Zone
1 cruiser moved from 51 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 bombers placed in Western United States
1 transport placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 artilleries and 4 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - British
British spend 1 on tech rolls
UK_Pacific spend 4 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Alexandria to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Yunnan to ShensiCombat - British
Battle in Ethiopia
Battle in Kenya
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Ethiopia from Italians, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shensi
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shensi from Japanese with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shensi to Chahar
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from Shan State to Burma
3 aaGuns and 6 infantry moved from Yunnan to Burma
1 armour moved from India to Burma
1 mech_infantry moved from India to Burma
2 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Alexandria to Egypt
1 destroyer moved from 76 Sea Zone to 77 Sea ZonePlace Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from France to Southern Italy
1 bomber moved from France to Southern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from BritishCombat - Italians
Non Combat Move - Italians
1 aaGun and 2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Albania: 2 armour and 5 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 2 armour
EDIT: Removing units owned by Italians from Greece: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 2 artilleries and 2 infantry
Tunisia : 1 flag
Tobruk : 1 armour and 1 mech_infantry
Albania : 2 armour and 5 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
95 Sea Zone : 1 submarine
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 42 / 55
Russians : 29 / 39
Japanese : 41 / 55
Americans : 52 / 77
Chinese : 11 / 16
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 17 / 17
ANZAC : 10 / 13
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from South Australia to 61 Sea Zone
1 infantry moved from Yunnan to BurmaCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
1 destroyer moved from 76 Sea Zone to 78 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 artilleries and 9 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Romania to Ukraine
9 armour moved from Eastern Poland to Ukraine
2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
3 bombers moved from Western Germany to FinlandCombat - Germans
Battle in Finland
Germans attack with 2 armour, 3 bombers and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 armour, 3 bombers and 2 infantry in Finland, round 1 : 4/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Western Ukraine, round 1 : 3/7 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Western Germany to Novgorod
2 fighters moved from Southern Italy to Eastern Poland
3 bombers moved from Finland to Novgorod
1 artillery moved from Western Germany to FrancePlace Units - Germans
4 infantry placed in Novgorod
2 infantry placed in Western Germany
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Germany : 2 armour, 1 factory_major and 1 mech_infantry
Northern Italy : 1 aaGun and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 2 fighters, 2 infantry and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 9 armour, 2 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
Western Ukraine : 1 flag, 2 artilleries and 5 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour, 14 infantry, 3 mech_infantrys and 3 tactical_bombers
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 armour and 1 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 21 / 39
Japanese : 41 / 55
Americans : 52 / 77
Chinese : 11 / 16
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 17 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
made a minor NCM / Production change, moving 2 INF from n.it north to Germany then building 2 more guys in Berlin instead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 armour moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kweichow
1 armour, 4 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Smolensk to Ukraine
2 armour and 1 fighter moved from Russia to Ukraine
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 3 armour, 4 artilleries, 3 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 9 armour, 2 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 3 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 9 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
Casualties for Russians: 3 artilleries, 13 infantry and 4 mech_infantrysNon Combat Move - Russians
5 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Timguska to Yenisey
4 infantry moved from Timguska to Novosibirsk
2 infantry moved from Smolensk to Belarus
2 aaGuns, 1 artillery and 12 infantry moved from Smolensk to Bryansk
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Bryansk: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Yenisey: 2 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Timguska: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Oops - just realized I didn’t download your latest file.
I just added 2 infantry to Berlin and removed 2 from North Italy as you had on your map.
This one has that correction.
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Isn’t it like three am local for you? You should be in bed!b
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The dice were very strange in Ukraine, but ended up about average.
I played the hit and run perfectly, and then realized when I had you down to one tank that I didn’t want to retreat to Bryansk after all.
I forgot to establish the retreat route through Rostov, so I kinda screwed it up.So I ended up with (if I remember correctly) really close to the average result and left them for you to wipe out in the Ukraine. Probably the right thing to do anyway, especially since you have increased production.
My edits are messier than yours, sorry
To summarize:
Edited 2 fighters from Bryansk to Russia
Moved 1 infantry from Yen to Nov, and 1 from Yen to TimI only collected 24?? AAAAAA! You cut off my lifeline in Z125 at last
Continuing to waste a ton of money on tech. You seem to have immunity to my extreme tech luck.
Oh well. Should sleep well tonight knowing 9 tanks and 22 German units overall are gone.Now……
What are you going to do with Japan??
I made a rash USA3 move - can you prevent disaster? -
@PGMatt:
Isn’t it like three am local for you? You should be in bed!b
No, 2:00.
I don’t have to be at work until at least 9:00I saw you had made the German move right when I was going to retire. I couldn’t just leave it!
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The dice were very strange in Ukraine, but ended up about average.
I only collected 24?? Â AAAAAA! Â You cut off my lifeline in Z125 at last
Now……
What are you going to do with Japan??
I made a rash USA3 move - can you prevent disaster?At this point in my game play (overall), I think I’m making tiny mistakes that are killing me against the T1 players. I set up the Ukraine knowing that it was a saw off battle and now you have put me into a position where I pretty much have to counter your counter attack, setting up another trade if you want it.
The z125 is a perfect example of oversite; missed the boat (HAH!) on it and it takes like 2 turns to set up to block it again.
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You know, I’ve been thinking that your play is improving considerably, man.
The little things will absolutely kill you - you are so right
'Course the big things’ll get ya too! :-)
Whatchagonnado with Japan!!??
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I probably should have established the retreat route through Rostov and then retreated, leaving you one tank in Ukraine. I did not want to retreat to Bryansk (painted myself into that corner by forgetting to drive through Rostov).
But you know what? I also forgot to attack Hong Kong with the mech and armor the last Russia turn and it turned out to be the better move to hold them back.
Was probably better for me that I didn’t hit and run Ukraine because of the 2 IPC’s for Ukraine, 1 more German tank dead (was nice of him to miss in the last round), and to stop the production of FOUR more German units in my back yard. Not to mention you can’t land aircraft in Ukraine to protect…
I don’t know, man, we all have a LOT to learn about this game. It is waaaaay more complex than any previous A&A
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If you are stll having second thoughts about the battle, I dont mind changing it. It wont change Japan’s move at all. Just make the swap however you like.
I dont know about Japan yet, I have just had a chance to open the board now.
This AA has so many roads to victory that it isn’t a cookie cutter game forsure. The West board has legit allied plays vs both Germany and Italy, and both Axis powers have two pretty reasonable roads.
I still don’t see a legit road to 6 VCs for Japan in the East. 5 is pretty easy, but that sixth one looks very difficult to actually get.
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Oh, it can definitely be done. I lost one that way to Karl (barely) and vowed “never again”. I had a huge stack on Paris and everything. It really sucks to lose that way, with the Axis not required to capture a major capital anywhere. Just taking India, New South Wales and Hawaii and winning, really feels wrong. But you’re right - it’s normally hard to get the 6th (NSW or Honolulu, usually), and well it should.
Surely you are kidding about re-doing Ukraine. I’m not having any second thoughts. Happy I won with ground units left over.
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Just taking India, New South Wales and Hawaii and winning, really feels wrong.
Correction! Just taking India and then EITHER NSW OR Hawaii
Definitely feels wrong!





