Just checked.
Yes, kamikazes are used with low luck with that option on.
Hey Lozmoid,
any chance you can re-upload your map in .png format? Your .jpg has dithering and it makes it very difficult to convert to the format needed by the TripleA utilities.
I’m sorry but I can’t get the file to shrink as it’s currently 14.6 MB in size. Not sure what to do. :?
Actually I managed to work around the problem for making the map. If anyone is interested in having a look you can download it at:
frogg.ca/aa1914/World War I 1914.zip
I have finished the map, in addition to the unit placement, etc. mentioned above.
The map itself is the one from Lozmoid and I took the flags and the territory background from Imperious Leader’s map.
At some point I’ll probably re-do the placements since I just kind of threw them together (I couldn’t get the auto placement tool to work) and I’ll fix up the locations of the decorations as well. But the key missing thing is the engine stuff to actually play the game by the rules :)
frog,
a square shaped map will be difficult to play, I recommend using a diamond shaped map
please check this link for an already existing PNG image of 1914 that can be used for triplea quite easily
http://tripleadev.1671093.n2.nabble.com/World-War-1-year-1914-tp7583022p7583090.html
Veqryn,
I took your advice and used the diamond map you linked. I’ve replaced the zip file linked above with this one.
Also I was wondering if you are planning on doing development on the engine to support this game. I wouldn’t mind helping out, but if you’re already working on it I don’t want to duplicate effort. I was thinking of taking a look at the code and seeing if I can implement some of the rule variants at least. But I’m not sure if you’re already doing this. If not, have you at least given some thought to how to do it? I’d appreciate any insight you have as I’m looking at the code.
Thanks.
The last post here is one month old. How is the progress going?
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Any update with this? Veqryn?
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Any news?