Air combat in the first round, bfr Naval or ground Cmbt & Air Supremacy


  • Tac bombers need something, they are rarely produced relative to fighters and strat bombers
    How often are 1s rolled? 1 of 6 on average IMO
    The benefits of being able to choose bombers and/or tanks outweigh the risks

    I would also suggest letting tanks roll a 4 for each tac bomber present if air supremacy has been achieved, that is for each tac bomber one tank rolls at 4 instead of 3. Tac bombers do not change

    This even further increases air buys and also gives tanks a buff which they need

    We already have a round of combt befor normal combat (AAA) just add all planes to that round, everything hitting on 1s. Easy

    Air supremacy is checked for each round of combat, before any dice are rolled for that round

    These rules will magnify both fighters and tac bombers buys as well as tanks, and also promote a combined arms approach to purchases similar to artillery and infantry

    You want enough fighters to achieve air supremacy, but also a good even amount of tac bombers and tanks to maximize air supremacy when you do achieve it

    This kills multiple birds with a single stone
    It should reduce somewhat the infantry/mech spam with sprinkles of artillery that we see now
    It also indirectly buffs AAA as each AAA adds 3 more dice to the air battle in defense, and increases your chance of gaining control of the skies

  • '17 '16

    Just talking about TacB,
    I find it strange the attack and defense value vs cost of this unit.
    If 1 fighter A3D4M4C10 is the basis.
    1 TacB A3D3M4C11.    Let’s find the error…

    Based on this basic, fighter cost less and defend better. Who wants a TacB?
    Of course, you must buy one fighter (10IPCs) or 1 tank (6 IPCs) to get the other bonus.

    So to get A4D3  it cost 11+6 or 10= 17 or 21 IPCs.
    Average for 1 unit:  A3.5/8.5 IPCs or A3.5/10.5 IPCs.
    It lasts as long as you keep both units.
    Loose your tank and you fall down to the base A3.

    I think it explain a bit why TAcB is not that interesting in itself.

    I read somewhere that defense is a bit favored in A&A. Attack may need some more aggressive unit…

    Maybe if TacB was at the same price as fighter it could create a better incentive and be a match for fighter in A/D/cost ratio. For the same cost, you loose a good defense @4 for a D@3 but you may eventually gain @4.
    HR TacB A3D3C10 with the same OOB bonus: +1A when paired with Tank or Fighter.

    However, maybe my intuitive price evaluation of unit forget something by solely comparing with fighter…  Armor and Germany should be part of the equation…?

    But the StratB A4M6 for 12 IPCs is also a temptation to not buy a poor A3M4 TacB…

  • '17 '16

    @Uncrustable:

    Tac bombers need something, they are rarely produced relative to fighters and strat bombers

    I would also suggest letting tanks roll a 4 for each tac bomber present if air supremacy has been achieved, that is for each tac bomber one tank rolls at 4 instead of 3. Tac bombers do not change
    This even further increases air buys and also gives tanks a buff which they need

    We already have a round of combt befor normal combat (AAA) just add all planes to that round, everything hitting on 1s. Easy

    Air supremacy is checked for each round of combat, before any dice are rolled for that round

    These rules will magnify both fighters and tac bombers buys as well as tanks, and also promote a combined arms approach to purchases similar to artillery and infantry

    You want enough fighters to achieve air supremacy, but also a good even amount of tac bombers and tanks to maximize air supremacy when you do achieve it

    This kills multiple birds with a single stone
    It should reduce somewhat the infantry/mech spam with sprinkles of artillery that we see now
    It also indirectly buffs AAA as each AAA adds 3 more dice to the air battle in defense, and increases your chance of gaining control of the skies

    Very thoughtful ideas. I like them.
    However my first impression is your HR change much more the balance.
    I’m looking for just small changes.
    I will come back on this.
    You have some compelling reason like this one:

    We already have a round of combt befor normal combat (AAA) just add all planes to that round, everything hitting on 1s. Easy

    Thank you very much for your challenging ideas.

Suggested Topics

  • 24
  • 6
  • 27
  • 4
  • 3
  • 1
  • 5
  • 1
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

29
Online

15.6k
Users

37.0k
Topics

1.6m
Posts