Are we talking full-fledged rule changes or are we just changing the map around?
This particular thread is devoted to SIMPLE map changes (moving a border here or there) in order to make the OOB map more accurate to the actual borders at the time. No rules changes.
The size of Tunsia, Morroco, Gold coast, and Togoland should be increased.
Angola should connect to Kamerun. I know its historically accurate the way it is now, but it just feels so strange to have two territorys so close to each other, but have to spend an entire turn in Belgian Congo.
Munich border with Switzerland should be a bit more obvious.
Another SZ that splits up SZ 17. This new SZ is connected to Sicily, Naples, Rome, Tuscany, Piedmont, Sardinia, SZ 16, and the other SZ 17. This new SZ houses all of the Italian navy.
While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.