@burmaboi The rules consistently use the term “into” when referencing the ending space of a unit’s move and “through” when referencing spaces passed through along the way. So, an air unit must conduct combat if it moves “into” an enemy-occupied space, but not “through” one (other than being fired upon by AA guns). Also, on page 14, the rules mention AA guns in “flown over” territories, which indicates that enemy-occupied territories may be moved through, and the Official Rules Clarifications make the same reference on page 2 in point 6 regarding AA guns.
GUys got a q what is the best unit?
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I agree with the fighter as best unit, but it’s hard to get a good force of them up and running (except perhaps as US)
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As far as the best unit is concerned, I agree that each unit has a purpose. But the best multipurpose unit is the fighter. Attack at 3, defend at 4, can move 4 zones, can attack land & naval units, can land on a carrier to provide strong defense for your navy and when coupled with a large # of inf can be extremely effective on defense.
I agree … fighters are the MOST versatile – however, infantry are still the MOST important unit (cannon fodder).
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while i think fighters are great, they do have major drawbacks:
AA guns… these things are viscious…
Uncap… Airplanes cannot conquer territories on their own…
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Obe Wan Darth knows the power of the cc!!
I’d say infantry 6 to 1 over the armor. :wink: :wink:
And when my infantry outnumber ALL my opponents units,
built and to be built next turn, its…ARMOR ALL OUT!!
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How about a poll to vote for either fighters, tanks, or infanry? I’ll set one up if you guys want me to.
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How about a poll to vote for either fighters, tanks, or infanry? I’ll set one up if you guys want me to.
I doubt it’s necessary.
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O.k
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Infantry is the best. They defend at a 2 and cost only 3 IPC.
You can buy them in mass. -
it all depends on the country in question. no one unit is best for all of them. but here’s my picks :) :
Russia: INF, sheer numbers can overwhelm the german war machine on a relentles march to berlin
Germany: Tanks/Armor, blitzkrieg, thats all there is to it
UK: trannies, i know it sounds stupid, but without them the UK can’t do much of anything
Japan: anything, japan needs all the help she can get on the mainland, it doesnt really matter what it is, just get units there quick
USA: Carrier w/ 2 Fighters, can we say smackdown?? they can obliterate japan’s navy while also serving to protect units in an amphib assault
now these are just my picks, they might not work for all your strats, so feel free to tweak them to work for you.