SUBS Overpowered -and- SUB Clarificaitons


  • @Tigerman77:

    @MrMalachiCrunch:

    Submarines can always hit undetected submarines.

    So a sub is almost as a good as a destroyer other than it cannot vector planes or battleships onto the undetected enemy sub and cost/firepower ratio is different?

    Yes.  Also when a sub attacks another sub it is normal combat(no first strikes).

    According to Tigerman when a sub attacks another sub it is normal combat (no first strike).
    I do not understand or agree with that rule, that is why I said I use the standard AA sub combat rules.

  • Liaison TripleA '11 '10

    Ok. But when I play germany next, and you get trounced, I don’t want to hear any complaining LOL.

    Also for the record - the 12 subs you built were never on the board at the same time, and I disagreed with how you managed them!  You could have been much more effective!  Of course… I was on the recieving end so that’s much easier to see! :P

    And keep in mind, you guys are defending policies that will see destroyers destroyed by sub sneak attacks…

    7 subs is still a better buy than an acc + 2 planes for naval defense.  There’s something really wrong with that picture.

  • Liaison TripleA '11 '10

    @americancyco:

    The sub rules are not all that different from normal Axis and Allies.

    Let me clarify.  Maybe I should say the rules for other units are the problem.

    1. Battleships can no longer hit subs. (this is also new)

    2. Carriers can no longer hit subs. (this is also new)

    3. fighters defend at 6 on a d12. (this is also new)

    Coupled with:

    4. Subs cost 5
    5. Destroyer 1:1
    6. Retreat (not submerge) on defense
    7. attack same or better than destroyers
    8. preemptive strikes reduce battleship attack/defence rolls before they roll

    Brings me to the conclusion that the sub rules for Global War ARE all that different.

    QUESTION:
    Also, there’s no clarification on fighters shooting at submarines.  Is this at 1:1:1 ratio with destroyers too? Or so long as you have a destroyer, you can shoot at any subs that have fired?

    Knowing these rules exist.  Like paratroopers, I can break the game with them.  That’s no fun. :S  And having no reason to build anything but subs and destroyers is also no fun :S…

  • '14

    @americancyco:

    @Tigerman77:

    @MrMalachiCrunch:

    Submarines can always hit undetected submarines.

    So a sub is almost as a good as a destroyer other than it cannot vector planes or battleships onto the undetected enemy sub and cost/firepower ratio is different?

    Yes.�  Also when a sub attacks another sub it is normal combat(no first strikes).

    According to Tigerman when a sub attacks another sub it is normal combat (no first strike).
    I do not understand or agree with that rule, that is why I said I use the standard AA sub combat rules.

    Ok, if it is sub on sub and no other ships in the battle then which unit would get the first strike?  This is why sub on sub there is no first strike.


  • In a multi-ship naval battle, when subs hit on their first strikes, can the defender choose a sub as a casualty that cannot fire back.  Or, since subs do not have first strikes on one another, the defender must choose a surface ship as the first-strike casualty?

  • Liaison TripleA '11 '10

    @Moose11:

    In a multi-ship naval battle, when subs hit on their first strikes, can the defender choose a sub as a casualty that cannot fire back.  Or, since subs do not have first strikes on one another, the defender must choose a surface ship as the first-strike casualty?

    YES.  you can Choose your casualty, therby preventing the -preemptive- portion of the strike.  I saw this covered somewhere, and that’s normal procedure in all games.

  • '14

    Will make a rule change that Battleships can attack/defend against detected subs


  • If you are taking suggestions Tigerman, I like the rule that battleships cannot strike back at submarines.  Battleships were designed to draw enemy fire, and lots of it, and to bombard prior to and during naval assaults.  They were not built to take on submarines; hence all the wonderful destroyer and cruiser escorts.  I vote that battleships not be able to strike back at submarines.  If you are thinking of increasing the power of battleships, how about three strikes to sink (and four for the Yamato battleships).  Maybe increase the cost by a few IPCs to retain value in cruisers.

  • Liaison TripleA '11 '10

    Despite my feelings on subs being over powered.

    I feel I MUST bring your attention to this house-rule thread which has a REALLY COOL concept I think should be lightly considered.

    http://www.axisandallies.org/forums/index.php?topic=30265.msg1092504#new

    I think some flavour could come out of this! Whoo!  Want to test something like it next game Moose?

  • '14

    Make a house rule for detection and make all subs off board units unless detected.
    Destroyers and subs detect on a roll of 8 or less
    Cruisers detect on a roll of 4 or less

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