Agree with Ike here: it really depends on what the rest of the board looks like.
Some options from my own experience:
1. If Moscow falls G9 this means Germany has channeled a lot of resources east.
Strong counter for the allies is to land 40+ units in western Europe. Most likely even Western Germany and then push back west (liberating France) and south (taking out Italy). In the meantime Berlin should be maxed out every turn. Of course Japan must also be prevented a win in the Pacific first priority (defensive spending).
If the allies went ‘Japan First’, this option may not be available to you since it requires minimal spending in the Pacific (i.e. a defensive budget rather than an offensive one).
2. If Moscow falls G9 after the allies went ‘Japan First’ (assuming CaÃ¯ro is still allied controlled), the allies must of course start channeling more untis into CaÃ¯ro/Middle East than the axis can. And/or into London, depending on what the axis targets are. Hopefully they are able to do so and start pushing the axis back. Alternatively you can try to liberate another VC. If the allies can build up a huge invasion force/shuck from Gibraltar, they have the flexibility to try to liberate Paris or aid the defense of CaÃ¯ro.
Defeating Germany after Moscow fell with no meaningful allied threat in the west already in place is no small thing to do…
As the Axis I have noticed that hunting down VC’s too aggressively really means putting their heads on the block (like in option 1 above). IMHO for the axis it is best to be patient. Aim to stabilize economic balance and then jump in the gap the allies have left you. A few examples:
3. If the allies go Europe First (while still preventing Japan a 6VC win), Germany best prevent the allied landings at all costs. This takes away a LOT of resources from the eastern front so Moscow should be safe (except when Russia built too much ‘wrong’ units). In Russia, Germany + Italy need to aim for a defensive perimeter as far eastwards as possible in order to be able to contest or defend rich Russian territories.
Japan should secure India if it doesn’t already have it under control and then make a deep strategic calculation (4/5 turns ahead); will it be possible to grab Hawaii/Sydney if the USA defends it with all its resources while Japan goes all-in to take it and hold it? Will Japan also be able to hold all other VC’s? Could Japan ‘trick’ the USA and then suddenly swing east when it is too late or is the USA-player a bit Pacific-ignorant and do you think he/she will continue that?
If Yes, go grab this last VC. Otherwise, just match the allied (USA) forces and offensive spendings in the Pacific and send the rest to contest the Middle East/Africa. From India (Naval Base), Japan can invade Africa in 1 turn. If Japan cannot take it, can Japan convoy it? I once lost too many indian ships too soon and as a result, got convoyed all the way from the Persian Gulf to the Brazilian coast by Japanese submarines…
I could go on and on with options, particularly about allied strategies for late game ‘JF’ course of events and the axis responses but I think other players have more experience with this and I already wrote quite enough for now ;-).
My turns usually take about 10 mins as axis, 2-3 mins as allies (not counting UK or late-game USA)(not counting die rolls. I find that making a few mistakes in a fast-paced game is more fun than making no mistakes in a game where you can take decent naps if it is not your turn.
Good morning! After about 7 years since I last played Global (Alpha 2?), I’m hoping to get a game starting with a friend. I’ve dusted off my old set, and computer folder of resources and aids, but it appears there have been a lot of developments, and I’m having trouble getting up to speed. I’ve return to the Boards here to ask for help. Below are some of questions:
1. Does “G40.2” refer to the Global rules in the Pacific Second Ed. rulebook?
2. What is the current/latest version of Global 1940 rules and setup?
3. Is there a new version or revision planned?
4. What resources should I download before playing; are there definitive FAQs or modified rules?
5. Is there anything else I should know, or be asking?
Another purchasing strategy you may consider is 1 fighter and the rest inf. First couple of turns you should be able to do 9 inf and a fighter. Helps with bombing raids on Moscow and those 4’s can really come in handy in big battles.