13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • I haven’t played with Triple A much yet.

    I have a problem.

    I attacked your 2 subs in Z106 with a destroyer, cruiser, and bomber.

    Triple A incorrectly rolls the defending subs first, and asks for a casualty choice.

    Problem is, before I choose a casualty I should know how many hits I scored on your subs.  This makes a difference in choosing whether to lose my destroyer or cruiser.

    Will you allow me to change my choice after seeing how many hits I scored?  Because in the proper sequence of events, your subs do NOT have a surprise strike.

    It should be:

    1. Attacker rolls
    2. Defender chooses casualties
    3. Defender rolls
    4. Attacker chooses casualties

    It’s doing step 3, then step 4, then step 1, then step 2.

    If I take off my destroyer now before seeing my rolls, and I don’t hit you twice, then your sub goes free.
    I shouldn’t have to make a casualty choice before seeing my attack roll.  It’s a fault with Triple A.

    Understand?  So can I take off my destroyer now and if I don’t score 2 hits, change it to removing the cruiser?
    Or… I could roll it out on the forum and then use edit mode to fix it, preserving the hit you got… That’s what I’ll do…


  • So these will be the official dice for this battle.
    I’ll preserve the hit your subs scored.

    Here’s my attack rollDiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)


  • OK, so I lose my cruiser after your subs hit me.

    Round 2DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)DiceRolls: 1@1; Total Hits: 01@1: (3)


  • OK, Z106 cleared with loss of a cruiser.  Destroyer and bomber remain.  I’ll use edit mode to reflect this if necessary.


  • Same result in Triple A anyway, so no edit necessary.
    Moving on, then.


  • Ok, didn’t know the order was wrong. Had to make tough decisions before.


  • I guess this means no 97 scramble? Woo hoo.


  • All of the above was finer with me, btw.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Research Technology - British
                UK_Pacific spend 5 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Shipyards

    Activate Technology - British
                British activating Shipyards
                British giving technology to UK_Pacific: Shipyards

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 artillery moved from 76 Sea Zone to Ethiopia

    Combat - British
                Battle in Ethiopia
                    British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Ethiopia from Italians with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 106 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Germans defend with 2 submarines
                    British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    British attack with 4 fighters
                    Germans defend with 1 battleship and 1 submarine
                    1 submarine owned by the Germans Submerged
                    British win with 4 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship

    Non Combat Move - British
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 infantry moved from Malaya to Shan State
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                5 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                1 fighter moved from Burma to India
                1 infantry moved from Ontario to Quebec
                1 artillery moved from Ontario to Quebec
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 106 Sea Zone to Quebec
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 fighter moved from 96 Sea Zone to Egypt
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                1 fighter moved from India to 81 Sea Zone

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 19 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry


  • @Jeff28:

    I guess this means no 97 scramble? Woo hoo.

    Two different zones with German ships to hit makes 97 out of the question.  I hit 95 more than 97 anyway  :-)
    Also, your buy of 2 transports and carrier makes an attack on Italian ships that are protected by 3 fighters too risky, and the fighters can’t come back to UK to defend


  • @Jeff28:

    I guess this means no 97 scramble? Woo hoo.

    Shipyards and no fighters lost on UK1!  Zero casualties in Ethiopia!  Woo hoo!

    You did get good fortune in 96 and 106, though…  But at least you didn’t get freaky good luck!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 :  1/3 hits
                        Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 1 :  2/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 2 :  1/6 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 1 :  1/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  1/2 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                        1 infantry owned by the French lost in Southern France
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 :  3/4 hits
                        French roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 93 Sea Zone to Southern Italy
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 16 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Kenya : 1 flag, 1 infantry
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        93 Sea Zone : 1 flag, 1 destroyer
        Greece : 1 flag, 1 armour, 1 artillery and 4 infantry
        97 Sea Zone : 1 battleship, 2 cruisers and 3 transports

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 35 / 37
        Japanese : 31 / 42
        Americans : 52 / 53
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 17 / 19
        Italians : 16 / 24
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Yeah shipyards ftw.

    Could you move an AA gun over to S. France so it’s less attractive to attack with the French? Thanks.

  • '12

    did you guys agree that this is a tech game?


  • @Jeff28:

    Yeah shipyards ftw.

    Could you move an AA gun over to S. France so it’s less attractive to attack with the French? Thanks.

    Sure

  • '12

    good, just never saw it in the thread anywhere.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Shan State
                1 fighter moved from New Zealand to Java
                1 fighter moved from New Zealand to Java
                1 destroyer moved from 62 Sea Zone to 57 Sea Zone
                1 cruiser moved from 63 Sea Zone to 56 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 aaGun moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Southern France: 1 aaGun
                EDIT: Turning off Edit Mode
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 infantry
                EDIT: Removing units owned by British from Union of South Africa: 1 infantry
                EDIT: Adding units owned by British to Rhodesia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone

    Turn Complete - French


  • Looks like in my inexperience with TripleA I totally overlooked South Africa on the UK turn.
    Will you allow the late move of 2 infantry to Rhodesia?

    I will leave the destroyer where it is since you moved Italy with it way down there, but I think it’s reasonable to request the infantry move up as it had no effect on Italy’s turn…

    Thanks…


  • No, I demand you edit my moves but you CANT!

    :-D

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