13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • Owie!  Russian airforce destroyed in one fell swoop
    Suddenly the mobile army in Caucasus is perfectly safe.
    Nice moves!


  • Desperate times call for desperate measures.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 armour, 10 artilleries, 19 infantry and 1 mech_infantry moved from Russia to Smolensk
                1 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 armour, 10 artilleries, 19 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Smolensk from Germans with 1 armour, 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                    Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                1 infantry moved from Finland to Norway
                1 armour and 1 mech_infantry moved from Karelia to Norway
                1 aaGun moved from Russia to Vologda
                1 armour moved from Egypt to Iraq
                1 infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Samara
                6 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs


  • Check out the way the battle at Vologda played out……

    Crazy!


  • Currently working sims with Deep Blue but it’s looking grim. Will post later today.


  • I’m playing against Deep Blue?  Uh oh - good thing I have dice on my side


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 factory_minors, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Malaya to Sikang
                1 mech_infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 mech_infantry moved from Kwangsi to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Amur to Siberia
                1 armour and 1 mech_infantry moved from Amur to Siberia
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Siberia, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sumatra, round 1 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 bomber
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 1 :  1/2 hits
                        Americans roll dice for 1 bomber in Guam, round 1 :  0/1 hits
                        1 bomber owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 :  2/4 hits
                        ANZAC roll dice for 1 fighter and 2 infantry in Java, round 1 :  2/3 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 fighter in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 :  1/2 hits
                        ANZAC roll dice for 1 fighter in Java, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                2 carriers moved from 38 Sea Zone to 36 Sea Zone
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone
                1 mech_infantry moved from Siam to Shan State
                1 mech_infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Shan State to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 bomber moved from Sikang to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
                1 mech_infantry moved from Kiangsu to Kweichow
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Malaya
                3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
        Kiangsu : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery, 1 bomber and 2 mech_infantrys
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery
        Burma : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Sakha : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Buryatia : 1 flag, 1 aaGun and 9 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 1 mech_infantry
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        41 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
        21 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 28 / 38
        Japanese : 67 / 73
        Americans : 53 / 74
        Chinese : 2 / 5
        British : 31 / 38
        UK_Pacific : 5 / 5
        Italians : 19 / 24
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Getting tired of these awful dice

    –Jeff


  • Not that crummy strategy isn’t playing a major role.

    –Jeff


  • @Jeff28:

    Getting tired of these awful dice

    –Jeff

    You have not been lucky this game
    I look in my e-mail and see my infantry hitting, and even a defending sub hit…


  • Oh, OK, yeah now I’m looking at the game.  Got it working on this computer now…
    You took a lot of big hits in Java and the sea zone around it, but otherwise everything went very smoothly…


  • How did you move a destroyer back from Z43 after attacking and sinking my sub?

    Why did TripleA let you move it?


  • Well I hope that’s just an unusual glitch, like when a destroyer attacks a sub, because that’s disturbing.

    I’m editing it back to Z43 from 36.

    Do you want to change any noncoms as a result?


  • i just used the control button as usual to move air stacks, don’t know

    doesnt matter your zillion lucky hits screwed up my non com plans anyway


  • I don’t have the time to recreate the board post combat so just change whatever it is.

    If there is a triple A bug, maybe we should submit it to Veqryn for correction? How we do that?


  • @Jeff28:

    i just used the control button as usual to move air stacks, don’t know

    That’s what I thought.  Actually, you probably used “shift” and it grabbed the destroyer and you didn’t notice it - all understandable.

    Yes, this is an alarming bug, and Veqryn should be contacted.  I think I’ll run a test on it first.

    Like I said, yes, I just edited the destroyer back to the Borneo sea zone where it has to be.
    Sounds like you’re saying to proceed, then, so I will


  • I reloaded R6 and re-did the attack on Z43.  Shockingly, when I shift-click the fighter, tac, and destroyer in Z43 it does indeed select them all and allow me to move them back to Z36, much like you did.

    I will test it in another situation.


  • Tried Java sea zone, with destroyer having one MP left.  It properly didn’t let me move it in noncom (and yes the destroyer and sub conveniently missed  :-))

    Perhaps it’s only when you attack subs only - will do a 3rd test.


  • You think super subs has somehting to do with it? Like it’s a different unit he didn’t code into some non com rule or something?


  • Yes, it did it again.
    I attacked the German sub in 125 with a destroyer and 5 fighters.  The destroyer had spent 2 of 3 movement points.  After sinking the sub, I was able to move the destroyer a 3rd space in non-combat.

    I’ll PM Veqryn

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