I’m not sure if it’s a good idea posting on this thread or not (I’m brand new to posting here), seeing as how it’s been inactive for quite some time. I’ve been looking up some other threads on the Canadian addition to G40, and even though there’s no active discussions, I’m sure many people still come up with their own ways to have Canada represented. I figured I’d share my modifications here and see what other people make of it. In my most recent G40 game, which was a 1v1, Canada ended up being the second most effective fighting force of all the allies, second to the Americans (since I managed to have both of them land and produce overseas). Moscow and Calcutta were taken (by the Germans and Japanese, respectively), however Berlin fell to the Americans, and Canada effectively revived the U.K. by freeing up Africa from the Italians and provided resistance to the Japanese advance in the middle-east (the pacific was a disaster for the Allies). This was an Allied Victory. I’ve had other successful Allied games with the setup I came up with as well, which is as follows:
- British Columbia (which has a value of 2, instead of just 1): 1 Mechanized Infantry, 1 Naval Base
- Alberta: 1 Infantry
- Ontario: 1 Infantry, 1 Tank
- Quebec: 1 Infantry, 1 Artillery, 1 Fighter, 1 AA gun, 1 Air Base, 1 Minor IC
- Nova Scotia: 1 Naval Base
- United Kingdom: 1 Infantry (replacing a British infantry)
- Sea Zone 1: 1 Cruiser
- Sea Zone 106: 1 Destroyer, 1 Transport
The N.O.'s are:
5 I.P.C.'s for having Sea Zones 106, 107, 108, 109, 117, 118, 119 & 123 free of any Axis warships (which means aircraft carriers and transports don’t count, but aircraft on aircraft carriers do). This N.O. is supposed to represent the fight for the Battle of the Atlantic, in which Canada was a primary participant.
5 I.P.C.'s for having at least one land unit in either 2 European territories (excluding the U.K. & Ireland), or 1 European territory (excluding the U.K & Ireland) and 1 African/Middle-Eastern Territory, or 1 European territory (excluding the U.K. & Ireland) and 2 territories on the Pacific side of the map, or 1 African/Middle-Eastern territory and 2 territories on the Pacific side of the map. This N.O. is supposed to represent the Canadian contribution to the Allied effort and the propaganda campaign.
2 I.P.C.'s for having a minimum of 4 warships (excluding transports) at any given time. This N.O. is meant to show that resources and manpower are freed up for other objectives and projects, because the need to have a navy large enough to sustain a war effort overseas is met.
Canada’s turn comes between the Russian and Japanese turn.
- Germany
- Russia
- Canada
- Japan
- The United States
- China
- The United Kingdom
- Italy
- A.N.Z.A.C.
- France
For balance, I added 1 extra production point to British Columbia to give Canada stronger early builds and the option to fight more effectively in the Pacific. This gives them a base income of 8 I.P.C.'s / turn. I also added German and Japanese units where I thought would be most effective but not too overpowering, which are as follows:
Germany
- Northern Italy: 1 Infantry
- Southern Italy: 1 Mechanized Infantry
- Libya: 1 Tank, 1 AA gun
- Tobruk: 1 Infantry, 1 Artillery
- Sea Zone 97: 1 Destroyer, 1 Transport
This opens up an African campaign for the Germans much more quickly, if at all, which I find is appropriate and historically accurate.
Japan
-Sea Zone 33: 1 Destroyer, 1 Transport (in addition to what’s already there)
Figured this would allow a little more flexibility for the Japanese, where they really need it.
Aside from the modifications for Canada, I played with few other mods in conjunction. Attacking a strict neutral territory would only make all the others in the region align to the other side, not all the others worldwide. Ex: If Portugal was attacked by the Allies, all the other strict neutral in Europe would re-align themselves, but the ones everywhere else, such as in Africa, the Middle-East, South America and Asia, would remain neutral. Another mod would be making Spain pro-axis if Paris and one of the Russian cities were under Axis control, Sweden would be pro-axis if Moscow, Finland and Norway were under Axis control, and Argentina starts the game as pro-axis. Turkey would become pro-one side if all the adjacent territories to it were under either Axis or Allied control. This was done in an attempt to balance what Canada could do.
What are your thoughts?