Canada for Europe and Global 1940



  • I know, I know, I know, give up on Canada already.

    I haven’t even received my copy of the game (it’s due Monday), but I’ve read enough forums here and at BGG to know that a number of dedicated Canadianists have been trying to find a way of adding Canada into the game on the grounds that Canada played every bit as big a role as did the ANZAC.

    The problem with adding Canada, as far as I can tell from my forum reading, is that it blows a hole in the UK Europe budget, which gives an Operation Sea Lion a greater chance for success. So, how to add a Canadian flavor without dooming the UK?

    My proposed solution is to get some miniatures from Historical Board Gaming (what would the world of A&A variants be without HBG) to represent Canadian forces. These forces will replace the UK forces placed in Canada in the initial setup.

    Now comes the important part. The Canadian economy will remain integrated with the UK Europe economy. The difference will be that any units the UK builds in Canada will be represented by the Canadian forces from HBG. They will move when the British move, fight when the British fight, and capture territory for the UK. Gameplay will not change because of adding the Canadians, the Canadian units will merely add flavor to the game board to satisfy those of us who hate to see them left out.

    So, why add Canada at all then? Well, my proposal goes a bit further, making Canada a backup for the UK. As I envision it, Ottawa becomes the secondary capital of the UK.

    If London falls to Operation Sea Lion, Germany receives all of UK Europe’s IPCs, as directed in the game. On the UK’s next turn, however, Ottawa becomes the UK’s capital-in-exile. The UK may continue to collect income and build Canadian units in Canadian territories as it strives to liberate London (of course on the first turn after the fall of London there’ll be no income to spend).

    I’m torn whether or not to let a post-London UK build units in non-Canadian territories (provided an IC already exists) after the fall of London. I’m also torn on whether or not to let a post-London UK collect any income from non-Canadian territories. Perhaps divert these to a UK Africa economy run from South Africa or to UK Pacific?

    Anyhow, like I said, I don’t even own the game yet. But I’ve been avidly reading forum posts and daydreaming. Any thoughts would be much appreciated. I apologize if this duplicates anything already posted and if so, hope you’ll forgive a newbie.


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    A lot of people think like you do. I think some house rule it exactly as you say.
    Makes sense.
    Thanks for joining the forum. Enjoy it!


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Canada should be represented as long as people from Canada and Michigan want it.


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    Well done IL.
    You know how to treat a new member to this forum: with rudeness and incivility.



  • Use grey ANZAC units for Canada and add 2 canadians to UK at setup and an ANZAC fighter in Canada (along with replacing the UK units there and the ships in SZ 106)

    Give the UK a new 5 IPC bonus to cover the loss of 7 IPCs in canada
    5 IPCs if no German subs are IN OR ADJACENT TO SZs 107, 108, 117 or 118.

    Canada gets 2 bonuses added.
    3 IPCs when the US is at war
    5 IPCs if no axis warships are outside of the baltic or Mediterranean.


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    Nice suggestions Oztea.


  • 2017 '16 '15 '14 '12

    Here is one version of a “Canada” rule from the old Delta thread.  Delta was a set of additional rules some people were trying to develop back before the final G1940.2 was finalized.

    UK Europe government in exile.

    The first time London is captured by an axis power, the capitol of UK Europe moves to Ottawa, Canada. The axis power that captures London seizes all IPCs currently held by UK Europe. The United States and Soviet union immediately join the Allies if they are not yet at war. Beginning at the Collect Income phase of its next turn, and as long as the UK government is in exile, it will collect income for all UK controlled territories on the Europe map. The government in exile may mobilize units only in Canadian industrial complexes.

    Once per game, at the Collect Income phase of a turn when the UK government is in exile and London has been liberated, the Government in exile may return to London; or it may choose to remain in Canada. When it returns to London, the UK Europe government will continue to collect income for all UK controlled territories on the Europe map and on the following turn it may mobilize units in any UK controlled industrial complex on the Europe map.



  • @oztea:

    Use grey ANZAC units for Canada and add 2 canadians to UK at setup and an ANZAC fighter in Canada (along with replacing the UK units there and the ships in SZ 106)

    Give the UK a new 5 IPC bonus to cover the loss of 7 IPCs in canada
    5 IPCs if no German subs are IN OR ADJACENT TO SZs 107, 108, 117 or 118.

    Canada gets 2 bonuses added.
    3 IPCs when the US is at war
    5 IPCs if no axis warships are outside of the baltic or Mediterranean.

    Split the Income like UK/India and rename ANZAC to Commonweath



  • ghr2. That was what I suggested about 2 years ago.
    Thats the best way to do it.
    Im sure you can dig for some of my old musings on Canada on the forums.



  • Thanks for the replies!

    Oztea, I think yours was one of the first Canada suggestions I read. I was planning on trying out your variant when the game arrived, but came up with mine as a way of adding a wrinkle to the game instead a whole new power. I totally agree that if ANZAC is a power Canada should be a power, but I was wondering how your variant has affected the UK in terms of Operation Sea Lion? Is that why two Canadian Infantry are added to London?



  • @variance:

    Here is one version of a “Canada” rule from the old Delta thread.  Delta was a set of additional rules some people were trying to develop back before the final G1940.2 was finalized.

    Thanks Variance! I wasn’t even aware of Delta. Time to go down another rabbit hole!


  • '12

    Welcome wove100 to axis and allies dot org.  Ignore the musing of certain anti-Canadian folk in here.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Especially the one who posts it on you tube without abandon. :roll:

    His name is Scott now because his internet name was easily found to be a hating Canada, so his commentary about anti-Canadian must have been about him…

    Note: “This comment has received too many negative votes”

    http://www.youtube.com/watch?v=IZRGzFVY-dg&lc=Wps-S5MRxMYQPjUkZUqb9mV5RbSxAm_yexWncvRmoaQ



  • We have a National Advantage that whenever UK places a non-infantry unit on a Canadian complex, they collect 2 IPC. This gives them incentive to actually build there and thus represent canada’s contribution. 2 IPC artillery are balanced by the fact that strategically UK seldom wants them there.



  • @vonLettowVorbeck1914:

    We have a National Advantage that whenever UK places a non-infantry unit on a Canadian complex, they collect 2 IPC. This gives them incentive to actually build there and thus represent canada’s contribution. 2 IPC artillery are balanced by the fact that strategically UK seldom wants them there.

    This is the best idea I have heard in months.
    The UK DESPERATELY needs another National Objective. It is the only major power with just one, that it promptly loses, never to be seen again.

    Im not sure if it would be better to change it to “1 IPC for each unit produced in Canada this turn.”
    Or “3 IPCs for a non-infantry unit.”
    Or “5 IPCs if a unit is produced in canada, and No German warships are in sea zones 106-109 or 116-119”



  • Not to be that guy, but we actually use it as a National Advantage, not a national objective (Not a huge deal ,just wanted to be clear), but you have a great point about how similar it is to an NO.

    I do miss the no subs NO for the UK.

    BTW, thanks for the compliment, It’s good to get positive feedback from someone whose 41 scenario I greatly admire.



  • The loss of the no subs bonus really hurt the UK. Makes them a lot less fun. Makes the north Atlantic less of a “theater” and more of just a space filler.

    Larry could have changed it to “No Subs in or adjacent to sea zones 107, 108, 117, 118”
    (Place UK control markers in these zones to remind yourself)

    OR

    German Subs in 107, 108, 117 and 118 can conduct one die of raid damage on either Canadian territories or Scotland/United Kingdom


  • 2017 '16 '15 '14 '12

    @oztea:

    1 IPC for each unit produced in Canada this turn

    So UK makes use of Canada’s vast natural resources and gets a $1 refund on every unit made in Canada. The catch is they have to build ships and planes a turn earlier than they could if they were building them London, and any cheap Canadian land units will require transports (possibly American).  But its basically $3 a turn they could count on.  I like the realism of UK having to ship things across the Atlantic besides the merchant stuff represented by convoy zones.

    You could have it as a national advantage that “all units mobilized in Canada are $1 cheaper” or as a national objective that “UK gets $1 for each unit mobilized in Canada this turn”.  Global doesn’t have any other NAs but whatever.  Its a good rule.



  • But 1 IPC might not be enough of an encouragement.
    And 2 IPCs might be too much…. 😢



  • @oztea:

    But 1 IPC might not be enough of an encouragement.
    And 2 IPCs might be too much…. 😢

    Just spitballing, but 5 if you place 3 and 3 if you place 2?


  • 2017 '16 '15 '14 '12

    They could pretty much always get the $3 though.  It’s not like the allies would have to put a lot of effort into getting it. Add up $3 a turn over the length of a game and its actually quite a bit.  Far more than the typical $6-12 bid.



  • The drawback is that you do have to place the units in Canada. Sometimes you actually want to do that strateically, but I would guess usually you’d want the units someplace else.


  • 2017 '16 '15 '14 '12

    use it or lose it



  • It is a whole turn of inaction for those units also.



  • I’m not sure if it’s a good idea posting on this thread or not (I’m brand new to posting here), seeing as how it’s been inactive for quite some time.  I’ve been looking up some other threads on the Canadian addition to G40, and even though there’s no active discussions, I’m sure many people still come up with their own ways to have Canada represented.  I figured I’d share my modifications here and see what other people make of it.  In my most recent G40 game, which was a 1v1, Canada ended up being the second most effective fighting force of all the allies, second to the Americans (since I managed to have both of them land and produce overseas).  Moscow and Calcutta were taken (by the Germans and Japanese, respectively), however Berlin fell to the Americans, and Canada effectively revived the U.K. by freeing up Africa from the Italians and provided resistance to the Japanese advance in the middle-east (the pacific was a disaster for the Allies).  This was an Allied Victory.  I’ve had other successful Allied games with the setup I came up with as well, which is as follows:

    - British Columbia (which has a value of 2, instead of just 1): 1 Mechanized Infantry, 1 Naval Base
      - Alberta: 1 Infantry
      - Ontario: 1 Infantry, 1 Tank
      - Quebec: 1 Infantry, 1 Artillery, 1 Fighter, 1 AA gun, 1 Air Base, 1 Minor IC
      - Nova Scotia: 1 Naval Base
      - United Kingdom: 1 Infantry (replacing a British infantry)

    - Sea Zone 1: 1 Cruiser
      - Sea Zone 106: 1 Destroyer, 1 Transport

    The N.O.'s are:

    5 I.P.C.'s for having Sea Zones 106, 107, 108, 109, 117, 118, 119 & 123 free of any Axis warships (which means aircraft carriers and transports don’t count, but aircraft on aircraft carriers do).  This N.O. is supposed to represent the fight for the Battle of the Atlantic, in which Canada was a primary participant.

    5 I.P.C.'s for having at least one land unit in either 2 European territories (excluding the U.K. & Ireland), or 1 European territory (excluding the U.K & Ireland) and 1 African/Middle-Eastern Territory, or 1 European territory (excluding the U.K. & Ireland) and 2 territories on the Pacific side of the map, or 1 African/Middle-Eastern territory and 2 territories on the Pacific side of the map.  This N.O. is supposed to represent the Canadian contribution to the Allied effort and the propaganda campaign.

    2 I.P.C.'s for having a minimum of 4 warships (excluding transports) at any given time.  This N.O. is meant to show that resources and manpower are freed up for other objectives and projects, because the need to have a navy large enough to sustain a war effort overseas is met.

    Canada’s turn comes between the Russian and Japanese turn.

    - Germany
      - Russia
      - Canada
      - Japan
      - The United States
      - China
      - The United Kingdom
      - Italy
      - A.N.Z.A.C.
      - France

    For balance, I added 1 extra production point to British Columbia to give Canada stronger early builds and the option to fight more effectively in the Pacific.  This gives them a base income of 8 I.P.C.'s / turn.  I also added German and Japanese units where I thought would be most effective but not too overpowering, which are as follows:

    Germany

    - Northern Italy: 1 Infantry
      - Southern Italy: 1 Mechanized Infantry
      - Libya: 1 Tank, 1 AA gun
      - Tobruk: 1 Infantry, 1 Artillery

    - Sea Zone 97: 1 Destroyer, 1 Transport

    This opens up an African campaign for the Germans much more quickly, if at all, which I find is appropriate and historically accurate.

    Japan

    -Sea Zone 33: 1 Destroyer, 1 Transport (in addition to what’s already there)

    Figured this would allow a little more flexibility for the Japanese, where they really need it.

    Aside from the modifications for Canada, I played with few other mods in conjunction.  Attacking a strict neutral territory would only make all the others in the region align to the other side, not all the others worldwide.  Ex: If Portugal was attacked by the Allies, all the other strict neutral in Europe would re-align themselves, but the ones everywhere else, such as in Africa, the Middle-East, South America and Asia, would remain neutral.  Another mod would be making Spain pro-axis if Paris and one of the Russian cities were under Axis control, Sweden would be pro-axis if Moscow, Finland and Norway were under Axis control, and Argentina starts the game as pro-axis.  Turkey would become pro-one side if all the adjacent territories to it were under either Axis or Allied control.  This was done in an attempt to balance what Canada could do.

    What are your thoughts?


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