@aequitas-et-veritas
Even for a slow-paced game, I believe we should stick with the 72-hour limit for a turn. Of course, there are special circumstances that prevent this. In such cases, notifying the opponent for the need of an extension would be gracious.
39928-AEV-UK3.tsvg
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 91 Sea Zone
Americans win, taking Morocco from Neutral_Axis, taking 91 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 2 transports moved from 27 Sea Zone to 55 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 55 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
British take 109 Sea Zone from Germans
1 bomber moved from Quebec to 123 Sea Zone
1 fighter moved from 109 Sea Zone to 123 Sea Zone
3 infantry moved from Ethiopia to 78 Sea Zone
1 artillery moved from British Somaliland to 78 Sea Zone
1 marine moved from Italian Somaliland to 78 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 78 Sea Zone to 100 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 100 Sea Zone to Syria
1 transport moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 100 Sea Zone to Crete
2 fighters moved from Egypt to Crete
1 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Eastern India to Burma
Combat - British
Battle in Syria
Battle in Crete
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Syria from Neutral_Axis, taking Crete from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 123 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 123 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 123 Sea Zone to Eastern United States
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Morocco
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Burma to Eastern India
1 artillery and 1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 bomber moved from 123 Sea Zone to Eastern United States
2 fighters moved from Crete to 100 Sea Zone
1 tactical_bomber moved from Crete to 100 Sea Zone
Place Units - British
1 carrier, 1 fighter and 1 submarine placed in 100 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,3,6,1,6
British collect 31 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : 0.00
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 0.50
British regular : 0.17