Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Flip(allies) vs Mallery29(axis) Spring 42
-
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from French Indochina to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kwantung to Manchuria
1 fighter moved from Japan to 59 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone -
submerge at PH?
-
Submerge the sub
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from French Indochina to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kwantung to Manchuria
1 fighter moved from Japan to 59 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 bomber and 1 fighter in 52 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for Americans: 1 carrier and 1 fighter
Battle in 48 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 48 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the British and 1 carrier owned by the British lost in 48 Sea Zone
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 carrier, 1 fighter and 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 battleship and 2 fighters
British defend with 1 cruiser
Japanese roll dice for 1 battleship and 2 fighters in 59 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser in 59 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 59 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 fighter moved from 47 Sea Zone to 60 Sea Zone
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from 59 Sea Zone to KwantungPlace Units - Japanese
3 infantry placed in Japan
3 transports were produced but were not placedTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
2 units repaired.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Manchuria : 1 infantry
Philipine Islands : 2 infantry
Kwantung : 1 fighter and 2 infantry
East Indies : 2 infantry
French Indochina : 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 6 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 battleship
52 Sea Zone : 1 submarine
48 Sea Zone : 1 battleship, 1 carrier and 2 fighters
60 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 40
British : 34 / 34
Japanese : 27 / 27
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 60 Sea Zone
2 infantry moved from China to Manchuria
1 fighter moved from China to Manchuria
1 bomber moved from Eastern United States to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 7 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans lost in 7 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 60 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 2 fighters and 4 transports
Americans roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 7 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 42
Casualties for Japanese: 1 carrier and 4 transports
Battle in Manchuria
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 infantry moved from Sinkiang to China
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 infantry moved from Alaska to Western Canada
2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western United States to Western Canada
1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Manchuria to NovosibirskPlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs totalTerritory Summary for Americans :
Eastern Canada : 2 infantry
Midway : 1 infantry
Manchuria : 1 flag, 2 infantry
Novosibirsk : 1 fighter
Western United States : 1 aaGun, 1 factory, 1 fighter and 2 infantry
United Kingdom : 1 bomber
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Canada : 3 infantry
China : 2 infantry
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
55 Sea Zone : 1 battleship, 1 destroyer and 1 transport
60 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 40
British : 34 / 34
Japanese : 24 / 27
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 1 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 1 : 0/3 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Belorussia to Russia
1 fighter moved from Ukraine S.S.R. to Russia
5 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to RussiaPlace Units - Russians
4 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Novosibirsk : 5 infantry
Karelia S.S.R. : 1 artillery and 1 infantry
Yakut S.S.R. : 1 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory and 6 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 2 armour and 7 infantry
Belorussia : 1 flag, 2 infantry
Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 3 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 30 / 30
Germans : 33 / 40
British : 34 / 34
Japanese : 24 / 27
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Europe to 13 Sea Zone
1 battleship moved from 13 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 bomber and 4 fighters moved from Western Europe to United Kingdom
1 artillery moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Eastern Europe
1 armour, 1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 submarine moved from 14 Sea Zone to 13 Sea Zone
2 submarines moved from 7 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 1 bomber, 4 fighters and 2 infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry; Americans defend with 1 bomber
AA guns fire in United Kingdom : 1/5 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in United Kingdom, round 1 : 2/6 hits
British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 1 : 2/6 hits
2 infantry owned by the British , 1 infantry owned by the Germans , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 2 : 2/4 hits
British roll dice for 2 armour and 1 artillery in United Kingdom, round 2 : 1/3 hits
1 armour owned by the British , 1 artillery owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in United Kingdom, round 3 : 2/3 hits
British roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Germans lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans win, taking United Kingdom from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 bomber, 3 fighters and 1 infantry
Casualties for British: 2 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 1 : 0/3 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Anglo Egypt
Germans roll dice for 1 armour and 1 artillery in Anglo Egypt, round 2 : 2/2 hits
British roll dice for 1 infantry in Anglo Egypt, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 1 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 2 : 0/2 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 1/2 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 4 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Southern Europe to Balkans
1 fighter moved from United Kingdom to Western Europe
5 infantry moved from Germany to Western Europe
1 armour, 2 artilleries and 2 infantry moved from Germany to Eastern EuropePlace Units - Germans
1 bomber placed in Germany
1 submarine placed in 5 Sea Zone
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 77 PUs totalTerritory Summary for Germans :
Germany : 1 artillery, 1 bomber, 1 factory and 6 infantry
Southern Europe : 1 aaGun and 1 factory
Eastern Europe : 1 aaGun, 8 armour, 2 artilleries, 1 fighter and 6 infantry
Norway : 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 factory and 1 infantry
Western Europe : 1 aaGun, 1 fighter and 7 infantry
Gibraltar : 1 flag, 1 infantry
Algeria : 1 infantry
Balkans : 1 infantry
Anglo Egypt : 1 flag, 1 armour
5 Sea Zone : 1 submarine
8 Sea Zone : 1 battleship and 1 transport
13 Sea Zone : 3 submarinesProduction/PUs Summary :
Russians : 30 / 30
Germans : 43 / 77
British : 24 / 0
Japanese : 24 / 27
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egypt
1 armour moved from Belgian Congo to Anglo Egypt
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
2 fighters moved from 2 Sea Zone to United Kingdom
2 infantry moved from India to French Indochina
1 bomber moved from Caucasus to French Indochina
1 fighter moved from Caucasus to French IndochinaCombat - British
Battle in United Kingdom
British attack with 2 fighters and 1 infantry
Germans defend with 1 aaGun, 1 factory and 1 infantry
AA guns fire in United Kingdom : 1/2 hits
1 fighter owned by the British lost in United Kingdom
British roll dice for 1 battleship in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 1 infantry in United Kingdom, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters
Battle in Anglo Egypt
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Anglo Egypt, round 1 : 0/2 hits
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the British lost in Anglo Egypt
British roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
1 armour owned by the British lost in Anglo Egypt
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 1 infantry
Battle in French Indochina
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in French Indochina, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in French Indochina, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indochina
British win, taking French Indochina from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indochina to India
1 bomber moved from French Indochina to Caucasus
1 submarine moved from 47 Sea Zone to 36 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
Australia : 1 infantry
Kenya : 1 infantry
India : 1 aaGun and 1 fighter
Borneo : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 factory and 1 infantry
New Zealand : 1 infantry
Caucasus : 1 bomber
36 Sea Zone : 1 submarine
2 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 transportsProduction/PUs Summary :
Russians : 30 / 30
Germans : 35 / 77
British : 35 / 35
Japanese : 21 / 27
Americans : 45 / 45 -
I think I’m just going to quit for now. I knew better, but again, I screwed up and Japan paid the price(not having the DD). My heart is just not going to be in on this one. When I took the UK, I didn’t realize I lost the 4 transports/CV, so while this still helps Germany out, the losing the transports was a stupid rookie mistake (should have gone 2 trans/DD/2inf) but I got ballsy and stupid at the same time. Sorry for this, but after fixing my German issues, I erred on Japan badly and not really happy. Good game ( I would have done the same thing with the SS, because that’s my typical move as well, so why I didn’t protect against it, I have no idea and I’m very ashamed it happened.
You taking UK back was going to happen…I just wanted to knock the UK out with Germany (in the future I would block the med with one ship to prevent this from happening).
Again, I’m sorry, but I’ve lost my appetite for this one.
-
No problem,anytime you want a game let me know!