Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Flip(allies) vs Mallery29(axis) Spring 42
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Triplea start thread
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 armour moved from Russia to West Russia
3 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
2 infantry moved from Karelia S.S.R. to West RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 1 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/6 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 armour and 2 fighters in Ukraine S.S.R., round 3 : 2/4 hits
Germans roll dice for 1 armour and 1 fighter in Ukraine S.S.R., round 3 : 2/2 hits
2 armour owned by the Russians , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Ukraine S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 3 infantry
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 artillery and 8 infantry in West Russia, round 1 : 1/11 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 7 infantry in West Russia, round 2 : 3/10 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 2 : 0/4 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 7 infantry in West Russia, round 3 : 2/10 hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 aaGun moved from Russia to West RussiaPlace Units - Russians
2 armour and 2 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 4 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory, 2 fighters and 4 infantry
West Russia : 1 flag, 1 aaGun, 2 armour, 1 artillery and 6 infantry
Russia : 1 flag, 1 armour, 1 factory and 5 infantry
2 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Germans : 38 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
1 artillery moved from Algeria to Libya
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Germany to Western Europe
2 armour moved from Western Europe to Eastern Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Eastern Europe
1 armour moved from Balkans to Eastern Europe
2 infantry moved from Balkans to Eastern Europe
1 artillery moved from Southern Europe to Balkans
1 transport moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 fighter moved from Balkans to 15 Sea Zone
1 bomber moved from Germany to 15 Sea Zone
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.Combat - Germans
Battle in 10 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser and 2 transports
Germans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 10 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 10 Sea Zone
Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 15 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 15 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 1 : 3/5 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 13 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in GibraltarNon Combat Move - Germans
1 fighter moved from 13 Sea Zone to Western Europe
1 fighter moved from 15 Sea Zone to Southern Europe
1 bomber moved from 15 Sea Zone to Western Europe
3 fighters moved from Karelia S.S.R. to Western Europe
1 aaGun moved from Germany to Eastern EuropePlace Units - Germans
1 submarine placed in 14 Sea Zone
1 armour, 2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
1 unit repaired.Territory Summary for Germans :
Germany : 1 armour, 2 artilleries, 1 factory and 7 infantry
Southern Europe : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
Eastern Europe : 1 aaGun, 6 armour and 5 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Norway : 2 infantry
Western Europe : 1 aaGun, 1 bomber, 4 fighters and 4 infantry
Gibraltar : 1 flag, 1 infantry
Algeria : 1 infantry
Balkans : 1 artillery
Libya : 1 armour, 1 artillery and 1 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 1 infantry
7 Sea Zone : 2 submarines and 1 transport
3 Sea Zone : 1 destroyer
14 Sea Zone : 1 submarine
13 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 24 / 26
Germans : 40 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
I keep getting an error?
I have downloaded the latest version of triplea(i don’t think its recognizing it tho)
Did you already delete the older version?
I still have a game going on & I’m not sure if I delete the older version will I still be able to connect to that game? -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 3 Sea Zone
1 bomber moved from United Kingdom to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 59 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea -
I cant figure this out,sorry!
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Flip, you can have multiple versions of tripleA installed and use the one required for the file you are opening. That being said, ensure you are using the right icon to launch the correct version of TripleA. If you installed a new version you might be clicking the icon for the older version. Made that mistake myself so……
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Test summary from TripleA, engine version: 1.6.1.4, time: 16:42:42
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Seriously this is very frustrating
When i try to open your file it says I dont have 1.6.1.4(which I do indeed have)
Anyway it says I can still play with the older version(which I certainly cannot for some reason)So You win my friend thanks for coming out!
Totally pissed!!!
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I can re-edit in the old 4.2. I still have it on my computer…wasn’t going to delete it just yet.
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Sorry to rant,but for some reason it won’t let me continue
Starts ok but in the middle of a battle I get an error.
For this game if we could use the older version then once I’m done my current games I can delete it. -
Let me resend it in the old format and we can play that way. I just have to remember to open it with .2 instead of .4.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 3 Sea Zone
1 bomber moved from United Kingdom to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 59 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in 59 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 3 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 1/1 hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the British lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Borneo
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Borneo, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from Borneo to 48 Sea Zone
1 infantry moved from Persia to India
1 infantry moved from Anglo Egypt to Belgian Congo
1 armour moved from Anglo Egypt to Belgian Congo
1 infantry moved from Union of South Africa to Kenya
1 infantry moved from Trans-Jordan to Anglo Egypt
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 bomber moved from 3 Sea Zone to Caucasus
2 fighters moved from 3 Sea Zone to 2 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 fighter moved from Anglo Egypt to CaucasusPlace Units - British
1 carrier and 2 destroyers placed in 2 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Western Canada: 1 infantry
EDIT: Adding units owned by British to Eastern Canada: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Australia : 1 infantry
Kenya : 1 infantry
Belgian Congo : 1 armour and 1 infantry
India : 1 aaGun and 2 infantry
Borneo : 1 flag, 2 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
New Zealand : 1 infantry
Caucasus : 1 bomber and 1 fighter
Anglo Egypt : 1 infantry
59 Sea Zone : 1 cruiser
48 Sea Zone : 1 carrier, 1 fighter and 1 transport
2 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
47 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 24 / 26
Germans : 40 / 40
British : 34 / 34
Japanese : 26 / 30
Americans : 42 / 42 -
OK I really am computer illiterate
The wife tells me all the time I have no patientsGotter figured out now tho(again I apologize for ranting)
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@flipflop:
OK I really am computer illiterate
The wife tells me all the time I have no patientsGotter figured out now tho(again I apologize for ranting)
Hate Skynet bro…it’s our job…although it has a job too, and not a pretty one either.
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from French Indochina to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kwantung to Manchuria
1 fighter moved from Japan to 59 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone -
submerge at PH?
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Submerge the sub
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from French Indochina to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kwantung to Manchuria
1 fighter moved from Japan to 59 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 bomber and 1 fighter in 52 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for Americans: 1 carrier and 1 fighter
Battle in 48 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 48 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the British and 1 carrier owned by the British lost in 48 Sea Zone
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 carrier, 1 fighter and 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 battleship and 2 fighters
British defend with 1 cruiser
Japanese roll dice for 1 battleship and 2 fighters in 59 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser in 59 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 59 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 fighter moved from 47 Sea Zone to 60 Sea Zone
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from 59 Sea Zone to KwantungPlace Units - Japanese
3 infantry placed in Japan
3 transports were produced but were not placedTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
2 units repaired.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Manchuria : 1 infantry
Philipine Islands : 2 infantry
Kwantung : 1 fighter and 2 infantry
East Indies : 2 infantry
French Indochina : 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 6 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 battleship
52 Sea Zone : 1 submarine
48 Sea Zone : 1 battleship, 1 carrier and 2 fighters
60 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 40
British : 34 / 34
Japanese : 27 / 27
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 60 Sea Zone
2 infantry moved from China to Manchuria
1 fighter moved from China to Manchuria
1 bomber moved from Eastern United States to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 7 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans lost in 7 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 60 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 2 fighters and 4 transports
Americans roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 7 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 42
Casualties for Japanese: 1 carrier and 4 transports
Battle in Manchuria
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 infantry moved from Sinkiang to China
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 infantry moved from Alaska to Western Canada
2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western United States to Western Canada
1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Manchuria to NovosibirskPlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs totalTerritory Summary for Americans :
Eastern Canada : 2 infantry
Midway : 1 infantry
Manchuria : 1 flag, 2 infantry
Novosibirsk : 1 fighter
Western United States : 1 aaGun, 1 factory, 1 fighter and 2 infantry
United Kingdom : 1 bomber
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Canada : 3 infantry
China : 2 infantry
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
55 Sea Zone : 1 battleship, 1 destroyer and 1 transport
60 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 40
British : 34 / 34
Japanese : 24 / 27
Americans : 45 / 45