Flip(allies) vs Mallery29(axis) Spring 42


  • Triplea start thread


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Caucasus to Ukraine S.S.R.
                1 artillery moved from Caucasus to Ukraine S.S.R.
                1 armour moved from Caucasus to Ukraine S.S.R.
                1 armour moved from Russia to Ukraine S.S.R.
                1 fighter moved from Russia to Ukraine S.S.R.
                1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
                3 infantry moved from Russia to West Russia
                1 artillery moved from Russia to West Russia
                1 armour moved from Russia to West Russia
                3 infantry moved from Archangel to West Russia
                1 armour moved from Archangel to West Russia
                2 infantry moved from Karelia S.S.R. to West Russia

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 1 :  2/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 1 :  2/6 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 :  2/6 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 :  2/4 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
                        Russians roll dice for 2 armour and 2 fighters in Ukraine S.S.R., round 3 :  2/4 hits
                        Germans roll dice for 1 armour and 1 fighter in Ukraine S.S.R., round 3 :  2/2 hits
                        2 armour owned by the Russians , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Ukraine S.S.R.
                    Russians win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Casualties for Russians: 2 armour, 1 artillery and 3 infantry
                Battle in West Russia
                    Russians attack with 2 armour, 1 artillery and 8 infantry
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 2 armour, 1 artillery and 8 infantry in West Russia, round 1 :  1/11 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 2 armour, 1 artillery and 7 infantry in West Russia, round 2 :  3/10 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 2 :  0/4 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
                        Russians roll dice for 2 armour, 1 artillery and 7 infantry in West Russia, round 3 :  2/10 hits
                        Germans roll dice for 1 armour in West Russia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine S.S.R. to Caucasus
                2 infantry moved from Kazakh S.S.R. to Caucasus
                2 infantry moved from Novosibirsk to Russia
                2 infantry moved from Evenki National Okrug to Russia
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                2 infantry moved from Soviet Far East to Yakut S.S.R.
                1 submarine moved from 4 Sea Zone to 2 Sea Zone
                1 aaGun moved from Russia to West Russia

    Place Units - Russians
                2 armour and 2 infantry placed in Caucasus
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Novosibirsk : 1 flag, 2 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 4 infantry
        Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory, 2 fighters and 4 infantry
        West Russia : 1 flag, 1 aaGun, 2 armour, 1 artillery and 6 infantry
        Russia : 1 flag, 1 armour, 1 factory and 5 infantry
        2 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 38 / 40
        British : 30 / 30
        Japanese : 30 / 30
        Americans : 42 / 42


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 battleship moved from 14 Sea Zone to 13 Sea Zone
                1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Gibraltar
                1 artillery moved from Algeria to Libya
                1 fighter moved from Western Europe to 13 Sea Zone
                1 fighter moved from Norway to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 infantry moved from Belorussia to Karelia S.S.R.
                1 infantry moved from Belorussia to Ukraine S.S.R.
                1 infantry moved from Germany to Western Europe
                2 armour moved from Western Europe to Eastern Europe
                1 infantry moved from Germany to Western Europe
                1 infantry moved from Germany to Eastern Europe
                2 armour moved from Germany to Eastern Europe
                1 armour moved from Balkans to Eastern Europe
                2 infantry moved from Balkans to Eastern Europe
                1 artillery moved from Southern Europe to Balkans
                1 transport moved from 5 Sea Zone to 7 Sea Zone
                2 submarines moved from 5 Sea Zone to 7 Sea Zone
                1 destroyer moved from 5 Sea Zone to 3 Sea Zone
                1 fighter moved from Balkans to 15 Sea Zone
                1 bomber moved from Germany to 15 Sea Zone
                1 fighter moved from Eastern Europe to Karelia S.S.R.
                1 fighter moved from Germany to Karelia S.S.R.

    Combat - Germans
                Battle in 10 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 cruiser and 2 transports
                        Germans roll dice for 1 submarine in 10 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 2 transports in 10 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 10 Sea Zone
                    Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 15 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 fighter in 15 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 15 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 15 Sea Zone
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Karelia S.S.R.
                    Germans attack with 3 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 1 :  3/5 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 13 Sea Zone
                    Germans attack with 1 battleship, 1 fighter and 1 transport
                    British defend with 1 cruiser
                        Germans roll dice for 1 battleship, 1 fighter and 1 transport in 13 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 13 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British lost in 13 Sea Zone
                    Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Gibraltar

    Non Combat Move - Germans
                1 fighter moved from 13 Sea Zone to Western Europe
                1 fighter moved from 15 Sea Zone to Southern Europe
                1 bomber moved from 15 Sea Zone to Western Europe
                3 fighters moved from Karelia S.S.R. to Western Europe
                1 aaGun moved from Germany to Eastern Europe

    Place Units - Germans
                1 submarine placed in 14 Sea Zone
                1 armour, 2 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                1 unit repaired.

    Territory Summary for Germans :

    Germany : 1 armour, 2 artilleries, 1 factory and 7 infantry
        Southern Europe : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
        Eastern Europe : 1 aaGun, 6 armour and 5 infantry
        Karelia S.S.R. : 1 flag, 2 infantry
        Norway : 2 infantry
        Western Europe : 1 aaGun, 1 bomber, 4 fighters and 4 infantry
        Gibraltar : 1 flag, 1 infantry
        Algeria : 1 infantry
        Balkans : 1 artillery
        Libya : 1 armour, 1 artillery and 1 infantry
        Ukraine S.S.R. : 1 infantry
        Belorussia : 1 infantry
        7 Sea Zone : 2 submarines and 1 transport
        3 Sea Zone : 1 destroyer
        14 Sea Zone : 1 submarine
        13 Sea Zone : 1 battleship and 1 transport

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 40 / 40
        British : 30 / 30
        Japanese : 30 / 30
        Americans : 42 / 42


  • I keep getting an error?

    I have downloaded the latest version of triplea(i don’t think its recognizing it tho)
    Did you already delete the older version?
    I still have a game going on & I’m not sure if I delete the older version will I still be able to connect to that game?


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 3 Sea Zone
                1 bomber moved from United Kingdom to 3 Sea Zone
                1 cruiser moved from 35 Sea Zone to 59 Sea Zone
                2 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Borneo
                2 infantry moved from Australia to 40 Sea Zone
                2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Guinea


  • I cant figure this out,sorry!

  • '12

    Flip, you can have multiple versions of tripleA installed and use the one required for the file you are opening.  That being said, ensure you are using the right icon to launch the correct version of TripleA.  If you installed a new version you might be clicking the icon for the older version.  Made that mistake myself so……


  • Test summary from TripleA, engine version: 1.6.1.4, time: 16:42:42


  • Seriously this is very frustrating
    When i try to open your file it says I dont have 1.6.1.4(which I do indeed have)
    Anyway it says I can still play with the older version(which I certainly cannot for some reason)

    So You win my friend thanks for coming out!

    Totally pissed!!!


  • I can re-edit in the old 4.2.  I still have it on my computer…wasn’t going to delete it just yet.


  • Sorry to rant,but for some reason it won’t let me continue
    Starts ok but in the middle of a battle I get an error.
    For this game if we could use the older version then once I’m done my current games I can delete it.


  • Let me resend it in the old format and we can play that way.  I just have to remember to open it with .2 instead of .4.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 3 Sea Zone
                1 bomber moved from United Kingdom to 3 Sea Zone
                1 cruiser moved from 35 Sea Zone to 59 Sea Zone
                2 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Borneo
                2 infantry moved from Australia to 40 Sea Zone
                2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Guinea

    Combat - British
                Battle in 59 Sea Zone
                    British attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 59 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 3 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 3 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in New Guinea
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in New Guinea, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the British lost in New Guinea
                        British roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the British lost in New Guinea
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Borneo
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Borneo, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Borneo, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Borneo, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 carrier moved from 35 Sea Zone to 48 Sea Zone
                1 fighter moved from Borneo to 48 Sea Zone
                1 infantry moved from Persia to India
                1 infantry moved from Anglo Egypt to Belgian Congo
                1 armour moved from Anglo Egypt to Belgian Congo
                1 infantry moved from Union of South Africa to Kenya
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 submarine moved from 40 Sea Zone to 47 Sea Zone
                1 bomber moved from 3 Sea Zone to Caucasus
                2 fighters moved from 3 Sea Zone to 2 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                1 armour moved from 2 Sea Zone to United Kingdom
                1 fighter moved from Anglo Egypt to Caucasus

    Place Units - British
                1 carrier and 2 destroyers placed in 2 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Western Canada: 1 infantry
                EDIT: Adding units owned by British to Eastern Canada: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Territory Summary for British :

    Eastern Canada : 1 infantry
        Australia : 1 infantry
        Kenya : 1 infantry
        Belgian Congo : 1 armour and 1 infantry
        India : 1 aaGun and 2 infantry
        Borneo : 1 flag, 2 infantry
        United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
        New Zealand : 1 infantry
        Caucasus : 1 bomber and 1 fighter
        Anglo Egypt : 1 infantry
        59 Sea Zone : 1 cruiser
        48 Sea Zone : 1 carrier, 1 fighter and 1 transport
        2 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
        47 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 40 / 40
        British : 34 / 34
        Japanese : 26 / 30
        Americans : 42 / 42


  • OK I really am computer illiterate
    The wife tells me all the time I have no patients

    Gotter figured out now tho(again I apologize for ranting)


  • @flipflop:

    OK I really am computer illiterate
    The wife tells me all the time I have no patients

    Gotter figured out now tho(again I apologize for ranting)

    Hate Skynet bro…it’s our job…although it has a job too, and not a pretty one either.


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 fighter moved from 50 Sea Zone to 52 Sea Zone
                1 bomber moved from Japan to 52 Sea Zone
                1 cruiser moved from 50 Sea Zone to 52 Sea Zone
                1 fighter moved from 37 Sea Zone to 47 Sea Zone
                1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
                1 fighter moved from French Indochina to 48 Sea Zone
                1 battleship moved from 60 Sea Zone to 59 Sea Zone
                1 fighter moved from Manchuria to 59 Sea Zone
                2 infantry moved from Manchuria to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                1 armour and 1 infantry moved from Japan to 60 Sea Zone
                1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Kwantung to Manchuria
                1 fighter moved from Japan to 59 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone


  • submerge at PH?


  • Submerge the sub


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 fighter moved from 50 Sea Zone to 52 Sea Zone
                1 bomber moved from Japan to 52 Sea Zone
                1 cruiser moved from 50 Sea Zone to 52 Sea Zone
                1 fighter moved from 37 Sea Zone to 47 Sea Zone
                1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
                1 fighter moved from French Indochina to 48 Sea Zone
                1 battleship moved from 60 Sea Zone to 59 Sea Zone
                1 fighter moved from Manchuria to 59 Sea Zone
                2 infantry moved from Manchuria to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                1 armour and 1 infantry moved from Japan to 60 Sea Zone
                1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Kwantung to Manchuria
                1 fighter moved from Japan to 59 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone

    Combat - Japanese
                Battle in 52 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
                    Americans defend with 1 carrier, 1 fighter and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 carrier in 52 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 1 bomber and 1 fighter in 52 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 cruiser and 1 fighter
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in 48 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 2 fighters
                    British defend with 1 carrier, 1 fighter and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 carrier, 1 fighter and 1 transport in 48 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 fighter owned by the British and 1 carrier owned by the British lost in 48 Sea Zone
                        1 transport owned by the British lost in 48 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 31
                    Casualties for British: 1 carrier, 1 fighter and 1 transport
                Battle in 47 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 submarine and 1 transport
                    1 submarine owned by the British Submerged
                        Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the British lost in 47 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 59 Sea Zone
                    Japanese attack with 1 battleship and 2 fighters
                    British defend with 1 cruiser
                        Japanese roll dice for 1 battleship and 2 fighters in 59 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser in 59 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the British lost in 59 Sea Zone
                    Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Japanese
                1 fighter moved from 47 Sea Zone to 60 Sea Zone
                1 bomber moved from 52 Sea Zone to Japan
                1 fighter moved from 59 Sea Zone to 60 Sea Zone
                1 fighter moved from 59 Sea Zone to Kwantung

    Place Units - Japanese
                3 infantry placed in Japan
                3 transports were produced but were not placed

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs total
                2 units repaired.
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 60 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Manchuria : 1 infantry
        Philipine Islands : 2 infantry
        Kwantung : 1 fighter and 2 infantry
        East Indies : 2 infantry
        French Indochina : 2 infantry
        Solomon Islands : 1 infantry
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
        New Guinea : 1 infantry
        Okinawa : 1 infantry
        Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 6 infantry
        Caroline Islands : 1 infantry
        59 Sea Zone : 1 battleship
        52 Sea Zone : 1 submarine
        48 Sea Zone : 1 battleship, 1 carrier and 2 fighters
        60 Sea Zone : 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Russians : 23 / 26
        Germans : 40 / 40
        British : 34 / 34
        Japanese : 27 / 27
        Americans : 42 / 42


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 52 Sea Zone to 60 Sea Zone
                2 infantry moved from China to Manchuria
                1 fighter moved from China to Manchuria
                1 bomber moved from Eastern United States to 7 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 2 submarines and 1 transport
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 1 bomber in 7 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Germans lost in 7 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 60 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 2 fighters and 4 transports
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 1 :  1/1 hits
                        1 carrier owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 7 :  1/1 hits
                        1 transport owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 8 :  1/1 hits
                        1 transport owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 9 :  1/1 hits
                        1 transport owned by the Japanese lost in 60 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 carrier and 4 transports
                Battle in Manchuria
                    Americans attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                2 infantry moved from Sinkiang to China
                1 bomber moved from 7 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to Western United States
                1 infantry moved from Alaska to Western Canada
                2 infantry moved from Central United States to Eastern Canada
                2 infantry moved from Western United States to Western Canada
                1 transport moved from 55 Sea Zone to 52 Sea Zone
                2 infantry moved from Hawaiian Islands to 52 Sea Zone
                2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Western United States
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 fighter moved from Manchuria to Novosibirsk

    Place Units - Americans
                1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 45 PUs; end with 45 PUs total

    Territory Summary for Americans :

    Eastern Canada : 2 infantry
        Midway : 1 infantry
        Manchuria : 1 flag, 2 infantry
        Novosibirsk : 1 fighter
        Western United States : 1 aaGun, 1 factory, 1 fighter and 2 infantry
        United Kingdom : 1 bomber
        Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Western Canada : 3 infantry
        China : 2 infantry
        10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        55 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        60 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 23 / 26
        Germans : 40 / 40
        British : 34 / 34
        Japanese : 24 / 27
        Americans : 45 / 45

Suggested Topics

  • 19
  • 56
  • 8
  • 32
  • 21
  • 162
  • 182
  • 388
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.0k

Users

39.3k

Topics

1.7m

Posts