Yes I am And I have a copy of the same book I have a basic American list and German List, I am currently working on the Japs, right now they and the British will probably have the most flexibility. Has anyone actually tried to play this yet? just wondering
_It is the summer of 1914. The Archduke Franz Ferdinand (heir to the throne of the Austro-Hungarian Empire) and his wife have just been assassinated in Sarajevo. In retaliation for this offense, Emperor Franz Joseph of Austria-Hungary has declared war on Serbia, an ally of Russia. This sparks a world of controversy and very quickly large military powers such as Germany, The Ottoman Empire, France, and Great Britain join in the fray. Two allegiances emerge, The Central Powers & The Allied Powers, with one goal in mind: WAR!
Do you have the economic aptitude and tactical know how to help your nation survive The Conflict and rescue a world in peril. Are you brave enough to face tanks, planes and other modern warfare in order to lead your alliance to victory? “The Great War” has begun, and ready or not, you better lace up your boots and prepare for battle._
_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
Note: The Conflict requires players to strategize both economically and militaristically in order to win the game._
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.
I recently got a copy of Conquest Gaming’s “A House Divided The Brothers War”. It is an area movement game that uses miniatures and, because of the railroad movement in addition to regular movement, 6 distinct theaters (3 per side),general and event cards that modify the fighting troops abilities, is a very interesting game to play. It is tough for the North to survive the opening rounds because of their relatively weak starting generals and troop levels, but because of the reinforcement advantage, if it can hang on the game becomes winable for it. Another interesting and historical feature is that many of the South’s generals have good infantry, cavalry and artillery modifiers while many of the North’s generals are lesser, but all the main generals are represented so eventually the North draws Sherman, Sheridan, Thomas, Grant, etc. But, of course, the South continues to draw generals each turn so Longstreet, Stuart, Pemberton and Lee appear (Beauregard and Jackson start the game in play). You have to provide your own pieces, the pieces from the Napoleon Risk will work, but I had enough pieces from Battle Cry to play the game. The game is only $13 and with about $10 shipping is still are good buy for such an interesting game.
yah, with three diffrent idealogies competing for contol, that would be cool, but i was going for a game that was a little less black and white
leaders of arab countires are more often allied with western powers than with Islam, Russia and China are not on the best terms either, and in this game i am going to make it possible for Russia and China to have full scale war with each other. Also its not like the US, UK, and France are able to agree on eyerthing either. I think it is best if they are seperate powers.
sure their will still be too sides, NATO, headed by the US, and the Warsaw Pact, headed by the Soveits. but the alliances are not set.
In fact at the start of the game all countries should still be at peace. each power can either buy NATO or WARSAW Pact vicotry points with 10 IPCs, of course doing that lowers the effectiveness of their armies the next turn, and so should only do this when they are not expecting attack
THe US and USSR are the only countries that start out active, If US/UK/France are attack all of those countries can become active, of course I am going to have diplomacy rolling that can weaken or change the NATO alliance
China, and India are different. You can gain control of them diplomaticly or you can attack them to makes them active. if you attack one, the other becomes contoled by your alliance
The diplomacy thing will be clearer later, I also might make diffrent national objectives for each contry so that when you have more than two players, diplomacy can be represented by people instead of dice rolls.