I like the concept. Maybe not so much if I’m the U.S. or Russian player unless there is some option or hope of getting in the war sooner. But, varying their entry into the war mixes up each game.
A&A 1942 2nd edition (1940) set up
Something I was playing with was hopeing for some feed back
Now my group actually enjoys the smaller board to the large 1940 board. ï¿½ We all agree it looks cool when it’s set up but play is just slow (since you have more spaces but the movement rate hasn’t changed. ï¿½ So we stick to the smaller boards which the movement rate was designed for.) ï¿½ That being said I tried to design different set ups for the smaller board.
Also of note I tend to get a lot of players so for the UK you will see it broken up into UK/FEC/ Anzac but on the small board can be a single UK player. ï¿½ ï¿½ Germany is also broken up into Germany/Italy but again can just be a single German player.
Starting IPCs: 18
Bulgaria: 3 inf, 1 art, 4 tanks
Germany: 4 inf, 1 art, 1 AA, IC, 1 fighter, 1 bomber
Norway: 2 inf, 1 fighter
NW Europe: 3 inf, 2 tanks, 1 fighter
Poland: 4 inf, 1 art, 2 tank
Sz 2: 2 subs (Im not sure about this one)
SZ 3: 1 sub
SZ 5: 1 battleship, 1 cruiser, 1 transport
SZ 9: 1 sub
SZ 13: 1 sub
Finland: 2 inf (pro axis)
SE Europe: 2 inf, 1 tank (pro axis)
starting IPCs: 5
Italy: 1 inf, 1 art, 1 tank, 1 AA, IC, 1 fighter
Italian East Africa: 1 inf
Libya: 1 inf
SZ 15: 1 battleship, 2 cruisers, 1 transport
starting IPCs : 13
Carline Islands: 1 Inf
Formosa: 3 inf, 1 art, 1 fighter
Iwo Jima: 1 inf
Japan: 4 inf, 1 art, 1 tank, 1 AA, IC, 1 fighter
Kiangsu: 3 inf
Manchuria: 3 inf, 1 fighter
Okinawa: 1 inf
SZ 50: 1 aircraft carrier (w/ 1 fighter, 1 tact bomber), 1 destroyer
SZ 51: 1 battleship, 1 transport
SZ 61: 1 transport
SZ 62: 1 transport, 2 aurcraft carriers (w/ 1 fighter, 1 tact bomber each)
Starting IPCs: 32
Archangel: 1 inf
Baltic States: 2 inf
Belarussia: 1 inf
Buryatia: 2 inf
Caucasus: 2 inf, 1 AA, IC
Evanki: control marker
Karelia: 3 inf, 1 art, 1 AA, IC
Kazakh: control marker
Novosibirsk: control marker
Russia: 2 inf, 1 art, 1 tank, 1 AA, IC
Soviet Far East: control marker
Ukraine: 3 inf
Vologda: control marker
West Russia: control marker
Yakut: 3 inf
SZ 4: 1 sub
Starting IPCs: 13
Algeria: 1 inf
France: 3 inf, 1 art, 1 tank, 1 AA, IC
French Africa territories (all): control markers
French Indo China: control marker
Moracco: 1 inf
Sz 8: 1 cruiser
Sz 14: 1 destroyer
Sz 32: 1 destroyer
Total starting IPCs (for UK, FEC & Anzac as one nation): 39
UK starting IPCs: 20
Anglo Egpyt: 1 inf
Belgian Congo: control marker
East Canada: 1 tank
Egypt: 3 inf, 1 art
Gibralter: 1 fighter
Rhodesia: control marker
South Africa: 2 inf
Trans Jordon: control marker
UK: 4 inf, 1 AA, IC, 3 fighters, 1 bomber
West Canada: control marker
SZ 6: 1 destroyer
SZ 8: 1 destroyer, 1 transport
SZ 10: 1 destroyer, 1 transport
SZ 17: 1 cruiser
SZ 28: 1 destroyer
Persia: 1 inf (pro allies)
Starting IPCs: 15
Borneo: control marker
Burma: 1 inf
East Indies: control marker
India: 3 inf, 1 art ï¿½ (1 aa, IC if using FEC as it’s own nation)
Kwangtang: 1 inf
Malaya: 1 inf
Solomon Islands: control marker
SZ 35: 1 transport, 1 cruiser
Sz 36: 1 destroyer
Starting IPCs: 4
East Australia: 3 inf, 1 art ï¿½ ï¿½ ï¿½ (1 AA, IC if using ANZAC as it’s own nation)
New Guinia: control marker
New Zealand: 1 inf
West Australia: control marker
SZ 39: 1 destroyer, 1 transport
Starting IPCs: 4
Anthewi: 2 inf
Sinkiang: 2 inf
Szechwan: 2 inf, 1 fighter
Yunnan: 2 inf
Starting IPCs: 41
Alaska: control marker
Central US: 1 inf
Eastern US: 1 inf, 1 fighter, 1 bomber, 1 AA, IC
Hawaii: 1 inf, 1 fighter
Midway: control marker
Philippines: 2 inf
Wake Island: control marker
Western US: 1 inf, 1 fighter, 1 AA, IC
SZ 11: 1 destroyer, 1 transport
Sz 48: 1 destroyer
Sz 53: 1 destroyer, 1 transport
Sz 56: 1 aircraft (w/ 1 fighter), 1 battleship, 1 destroyer, 1 transport
You would use the same turn rules for declaring war as global
A few suggested changes to this setup:
GERMANY: Should add 2 Infantry, 1 Artillery and 2 Tanks to NW Europe. Germany is about to drive on Paris and 1 Inf 1 Fighter just won’t cut it.
NEUTRALS: Southern Europe should be Pro-ALLIES with 2 Infantry (NO TANK). That territory covers Yugoslavia, Albania and Greece. Two of those were Pro Allies. Majority rules.
NEUTRALS: Persia should have 1 Pro-Allied infantry unit.
JAPAN: No Bomber? Should add 1 bomber to Japan.
JAPAN: No Cruisers? No ships in SZ 60? Should add 1 Battleship and 1 Cruiser to SZ 60.
RUSSIA: 5 Infantry in Karelia is too many. 3 would be better.
RUSSIA: No fighter? Should add 1 fighter in Russia.
RUSSIA: NO units at all in entire Eastern part of Russia? Way too light. Should have 1 or 2 inf in Buryatia and 1 inf in each of the following: Soviet Far East, Yakut, Novosibirsk
UK: Should add 1 battleship in SZ 7.
UK: Possibly change 1 UK infantry and 1 UK fighter in United Kingdom to 1 French Infantry and 1 French Fighter.
FEC: Should add 1 Cruiser to SZ 35.
USA: Should add 1 Cruiser to SZ 19, Add 1 Artillery to E US, add 1 Artillery to W US.
CHINA: Too many infantry. Should be 2 in Szechwan, 1 in each other territory.
I’ll look at your suggested changes tomorrow when I have time (between driving off zombie hoards)
As far as no russian units in east russia, it’s simple this set up was based off global 1940 so there is a pact between Russia/Japan
As for Japan sea zone 60. Here is my problem with that. The 1942 board made it two sea zones around Japan instead of just 1. I looked at the war in 1940 and Japan was just fighting with China at that time so I saw no need to but units in SZ60.
oztea last edited by
Even in the global 2nd edition setup there is a whole mob of russian infantry over in the far east.
Im sorry your right, I based it off the boxes forgot about the update in the rulebook. I have updated my original setup for Russia.
Ok updated the setup based on suggestions
Russia 5 inf became 3 (still no fighter, its 1940 and they are not at war with anyone they have time to buy one)
Germany: beefed up NE europe
as far as Southern Europe I understand why you say they should be pro allies, but I think if I dropped a pro allie nation in the middle there it would be too much for the axis to come back from. And if they dont attack it it would be make Italy far too weak.
Japan: changed 1 fighter on each aircraft carrier to a tact bomber
FEC: sz 35 picked up a cruiser
Persia picked up 1 INF
Ok we played this today and it turned out to be pretty balanced.
I’m still a little iffy about the 2 German subs that start SZ 2 (Germany subs were in total control of the Atlantic for the entire game)
The other rule changes I made was to make Borneo and East Indies (DEI) basically neutral until attacked by Axis or US enters the war, then they join FEC/UK seemed to work out nicely.