BotA 03: Make_It_Round vs. lalapalooza


  • Commence au festivale!


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 1 city, 3 hoplites and 5 spearmen; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 swordman moved from Gades to SZ 14
                1 swordman moved from Acci to SZ 14
                2 biremes and 2 swordmen moved from SZ 14 to SZ 15
                2 swordmen moved from SZ 15 to Siga
                1 swordman moved from Hispatis to Pax Julia
                2 spearmen moved from Hispatis to Pax Julia
                2 cavalrys moved from Corduba to Pax Julia
                3 spearmen moved from Carthago Nova to Castulo
                2 swordmen moved from Carthago Nova to Castulo
                3 swordmen moved from Corduba to Castulo
                4 spearmen moved from Corduba to Castulo
                1 warelephant moved from Carthago to SZ 36
                1 hoplite moved from Carthago to SZ 36
                1 spearman moved from Carthago to SZ 36
                1 bireme and 1 spearman moved from SZ 36 to SZ 38
                1 hoplite, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
                1 warelephant moved from SZ 38 to Syracuse
                1 hoplite moved from SZ 38 to Syracuse
                1 spearman moved from SZ 38 to Syracuse
                1 warelephant moved from Lilybaeum to Syracuse
                8 spearmen moved from Lilybaeum to Syracuse
                3 spearmen moved from Thapsus to Thenae
                3 cavalrys moved from Carthago to Thenae

    Combat - Carthage
                Battle in Pax Julia
                    Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
                    Neutral defend with 1 cavalry and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 :  2/5 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 :  1/4 hits
                        1 swordman owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 2 :  0/4 hits
                        Neutral roll dice for 2 swordmen in Pax Julia, round 2 :  1/2 hits
                        1 spearman owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 2 cavalrys and 1 swordman in Pax Julia, round 3 :  1/3 hits
                        Neutral roll dice for 2 swordmen in Pax Julia, round 3 :  1/2 hits
                        1 swordman owned by the Neutral and 1 swordman owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 2 cavalrys in Pax Julia, round 4 :  1/2 hits
                        Neutral roll dice for 1 swordman in Pax Julia, round 4 :  0/1 hits
                        1 swordman owned by the Neutral lost in Pax Julia
                    Carthage win, taking Pax Julia from Neutral with 2 cavalrys remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 cavalry and 3 swordmen
                    Casualties for Carthage: 2 spearmen and 1 swordman
                Battle in Siga
                    Carthage attack with 2 swordmen
                    Neutral defend with 2 spearmen
                        Carthage roll dice for 2 swordmen in Siga, round 1 :  0/2 hits
                        Neutral roll dice for 2 spearmen in Siga, round 1 :  1/2 hits
                        1 swordman owned by the Carthage lost in Siga
                        Carthage roll dice for 1 swordman in Siga, round 2 :  0/1 hits
                        Neutral roll dice for 2 spearmen in Siga, round 2 :  0/2 hits
                        Carthage roll dice for 1 swordman in Siga, round 3 :  0/1 hits
                        Neutral roll dice for 2 spearmen in Siga, round 3 :  1/2 hits
                        1 swordman owned by the Carthage lost in Siga
                    Neutral win with 2 spearmen remaining. Battle score for attacker is -8
                    Casualties for Carthage: 2 swordmen
                Battle in Thenae
                    Carthage attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 :  2/6 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 :  0/3 hits
                        2 spearmen owned by the Neutral lost in Thenae
                        Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 :  3/6 hits
                        Neutral roll dice for 1 archer in Thenae, round 2 :  0/1 hits
                        1 archer owned by the Neutral lost in Thenae
                    Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 archer and 2 spearmen
                Battle in Syracuse
                    Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
                    GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
                        Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 :  2/12 hits
                        GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 :  5/11 hits
                    Units damaged: 2 warelephants owned by the Carthage
                        2 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
                        Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 :  2/9 hits
                        GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 2 slingerss in Syracuse, round 2 :  4/9 hits
                        2 slingerss owned by the GreekCityStates and 4 spearmen owned by the Carthage lost in Syracuse
                        Carthage roll dice for 1 hoplite, 2 spearmen and 2 warelephants in Syracuse, round 3 :  3/5 hits
                        GreekCityStates roll dice for 2 cavalrys and 5 hoplites in Syracuse, round 3 :  3/7 hits
                        1 hoplite owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates , 1 hoplite owned by the Carthage and 2 spearmen owned by the Carthage lost in Syracuse
                        Carthage roll dice for 2 warelephants in Syracuse, round 4 :  2/2 hits
                        GreekCityStates roll dice for 4 hoplites in Syracuse, round 4 :  2/4 hits
                        2 hoplites owned by the GreekCityStates and 2 warelephants owned by the Carthage lost in Syracuse
                    GreekCityStates win with 2 hoplites remaining. Battle score for attacker is -29
                    Casualties for GreekCityStates: 2 cavalrys, 3 hoplites and 4 slingerss
                    Casualties for Carthage: 1 hoplite, 9 spearmen and 2 warelephants
                Battle in Castulo
                    Carthage attack with 7 spearmen and 5 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 7 spearmen and 5 swordmen in Castulo, round 1 :  1/12 hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 :  2/5 hits
                        1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Castulo
                        Carthage roll dice for 5 spearmen and 5 swordmen in Castulo, round 2 :  3/10 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 :  1/4 hits
                        2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
                        Carthage roll dice for 4 spearmen and 5 swordmen in Castulo, round 3 :  1/9 hits
                        Neutral roll dice for 1 swordman in Castulo, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Castulo
                    Carthage win, taking Castulo from Neutral with 4 spearmen and 5 swordmen remaining. Battle score for attacker is 11
                    Casualties for Neutral: 2 cavalrys and 3 swordmen
                    Casualties for Carthage: 3 spearmen

    Non Combat Move - Carthage
                3 spearmen moved from Caralis to SZ 32
                1 spearman and 1 trireme moved from SZ 32 to SZ 36
                2 biremes and 2 spearmen moved from SZ 32 to SZ 36
                2 spearmen moved from Carthago to SZ 36
                5 spearmen moved from SZ 36 to Lilybaeum
                1 spearman moved from Carthago to Thapsus
                2 spearmen moved from Gades to Hispatis

    Place Units - Carthage
                1 city placed in Carthago Nova
                2 cavalrys, 3 hoplites and 5 spearmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 59 PUs; end with 59 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 city, 2 hoplites and 4 slingerss; Remaining resources: 1 PUs;

    Combat Move - GreekCityStates
                1 hoplite moved from Rhodos to SZ 67
                1 slingers moved from Rhodos to SZ 67
                2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
                1 hoplite, 1 slingers and 2 triremes moved from SZ 67 to SZ 68
                6 hoplites and 3 slingerss moved from Sparta to Corinth
                2 archers, 4 hoplites and 2 slingerss moved from Athens to Corinth
                1 cavalry, 1 hoplite and 1 slingers moved from Athens to SZ 68
                1 cavalry, 2 hoplites and 2 slingerss moved from SZ 68 to Sardis
                3 biremes moved from SZ 67 to SZ 68
                2 hoplites moved from Syracuse to Lilybaeum

    Combat - GreekCityStates
                Battle in Sardis
                    GreekCityStates attack with 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
                    Seleucid defend with 4 hoplites and 3 peltastss
                    GreekCityStates win, taking Sardis from Seleucid with 2 archers, 1 cavalry, 5 hoplites and 2 slingerss remaining. Battle score for attacker is 18
                    Casualties for GreekCityStates: 4 slingerss
                    Casualties for Seleucid: 4 hoplites and 3 peltastss
                Battle in Corinth
                    GreekCityStates attack with 2 archers, 10 hoplites and 5 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates win, taking Corinth from Macedonia with 5 hoplites remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    Casualties for GreekCityStates: 2 archers, 5 hoplites and 5 slingerss

    Non Combat Move - GreekCityStates
                1 slingers moved from Delphi to Athens

    Place Units - GreekCityStates
                2 hoplites and 4 slingerss placed in Sparta
                1 city placed in Rhodos

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 49 PUs total


  • I shall sow salt upon your city!


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Macedonia
                Macedonia buy 1 cavalry, 1 city and 5 peltastss; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                2 hoplites moved from Dodona to Delphi
                4 peltastss moved from Dodona to Delphi
                3 peltastss moved from Larissa to Athens
                2 peltastss moved from Larissa to Delphi
                2 hoplites moved from Larissa to Delphi
                1 swordman moved from Larissa to Delphi
                1 peltasts moved from Thessalonica to SZ 70
                1 peltasts moved from SZ 70 to Pergamum
                      Macedonia take Pergamum from GreekCityStates
                2 swordmen moved from Thessalonica to Byzantium
                3 hoplites moved from Thessalonica to Byzantium
                3 peltastss moved from Thessalonica to Byzantium
                1 cavalry moved from Philippopolis to Byzantium
                1 cavalry moved from Pella to Byzantium
                2 cavalrys moved from Thessalonica to Byzantium
                1 cavalry moved from Larissa to Byzantium
                2 hoplites moved from Philippopolis to Odessus
                3 peltastss moved from Philippopolis to Odessus
                1 peltasts moved from Philippopolis to Odessus
                1 hoplite moved from Pella to Salonae
                3 peltastss moved from Pella to Salonae

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 3 peltastss
                    GreekCityStates defend with 1 slingers
                        Macedonia roll dice for 3 peltastss in Athens, round 1 :  1/3 hits
                        GreekCityStates roll dice for 1 slingers in Athens, round 1 :  1/1 hits
                        1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia win, taking Athens from GreekCityStates with 2 peltastss remaining. Battle score for attacker is 0
                    Casualties for GreekCityStates: 1 slingers
                    Casualties for Macedonia: 1 peltasts
                Battle in Byzantium
                    Macedonia attack with 5 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen
                    Neutral defend with 3 archers, 2 axemen and 4 swordmen
                        Macedonia roll dice for 5 cavalrys, 3 hoplites, 3 peltastss and 2 swordmen in Byzantium, round 1 :  3/13 hits
                        Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 :  3/9 hits
                        2 axemen owned by the Neutral , 1 swordman owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
                        Macedonia roll dice for 5 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 2 :  3/10 hits
                        Neutral roll dice for 3 archers and 3 swordmen in Byzantium, round 2 :  4/6 hits
                        2 swordmen owned by the Macedonia , 3 swordmen owned by the Neutral and 2 cavalrys owned by the Macedonia lost in Byzantium
                        Macedonia roll dice for 3 cavalrys and 3 hoplites in Byzantium, round 3 :  2/6 hits
                        Neutral roll dice for 3 archers in Byzantium, round 3 :  1/3 hits
                        2 archers owned by the Neutral and 1 cavalry owned by the Macedonia lost in Byzantium
                        Macedonia roll dice for 2 cavalrys and 3 hoplites in Byzantium, round 4 :  3/5 hits
                        Neutral roll dice for 1 archer in Byzantium, round 4 :  0/1 hits
                        1 archer owned by the Neutral lost in Byzantium
                    Macedonia win, taking Byzantium from Neutral with 2 cavalrys and 3 hoplites remaining. Battle score for attacker is 8
                    Casualties for Macedonia: 3 cavalrys, 3 peltastss and 2 swordmen
                    Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
                Battle in Salonae
                    Macedonia attack with 1 hoplite and 3 peltastss
                    Neutral defend with 3 axemen and 1 swordman
                        Macedonia roll dice for 1 hoplite and 3 peltastss in Salonae, round 1 :  1/4 hits
                        Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 1 :  1/4 hits
                        1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
                        Macedonia roll dice for 1 hoplite and 2 peltastss in Salonae, round 2 :  0/3 hits
                        Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 2 :  0/3 hits
                        Macedonia roll dice for 1 hoplite and 2 peltastss in Salonae, round 3 :  2/3 hits
                        Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 3 :  1/3 hits
                        2 axemen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
                        Macedonia roll dice for 1 hoplite and 1 peltasts in Salonae, round 4 :  0/2 hits
                        Neutral roll dice for 1 swordman in Salonae, round 4 :  0/1 hits
                        Macedonia roll dice for 1 hoplite and 1 peltasts in Salonae, round 5 :  1/2 hits
                        Neutral roll dice for 1 swordman in Salonae, round 5 :  1/1 hits
                        1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
                    Macedonia win, taking Salonae from Neutral with 1 hoplite remaining. Battle score for attacker is 7
                    Casualties for Macedonia: 3 peltastss
                    Casualties for Neutral: 3 axemen and 1 swordman
                Battle in Delphi
                    Macedonia attack with 4 hoplites, 6 peltastss and 1 swordman
                    GreekCityStates defend with 1 archer, 2 hoplites and 2 slingerss; RomanRepublic defend with 1 velites
                        Macedonia roll dice for 4 hoplites, 6 peltastss and 1 swordman in Delphi, round 1 :  2/11 hits
                        GreekCityStates roll dice for 1 archer, 2 hoplites, 2 slingerss and 1 velites in Delphi, round 1 :  3/6 hits
                        2 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Delphi
                        Macedonia roll dice for 4 hoplites, 3 peltastss and 1 swordman in Delphi, round 2 :  2/8 hits
                        GreekCityStates roll dice for 1 archer, 2 hoplites and 1 velites in Delphi, round 2 :  3/4 hits
                        1 archer owned by the GreekCityStates , 1 velites owned by the RomanRepublic and 3 peltastss owned by the Macedonia lost in Delphi
                        Macedonia roll dice for 4 hoplites and 1 swordman in Delphi, round 3 :  2/5 hits
                        GreekCityStates roll dice for 2 hoplites in Delphi, round 3 :  1/2 hits
                        1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 4 hoplites remaining. Battle score for attacker is 5
                    Casualties for GreekCityStates: 1 archer, 2 hoplites and 2 slingerss
                    Casualties for Macedonia: 6 peltastss and 1 swordman
                    Casualties for RomanRepublic: 1 velites
                Battle in Odessus
                    Macedonia attack with 2 hoplites and 4 peltastss
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 :  2/6 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 :  0/4 hits
                        1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Odessus
                        Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 2 :  0/6 hits
                        Neutral roll dice for 2 swordmen in Odessus, round 2 :  1/2 hits
                        1 peltasts owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 2 hoplites and 3 peltastss in Odessus, round 3 :  0/5 hits
                        Neutral roll dice for 2 swordmen in Odessus, round 3 :  0/2 hits
                        Macedonia roll dice for 2 hoplites and 3 peltastss in Odessus, round 4 :  2/5 hits
                        Neutral roll dice for 2 swordmen in Odessus, round 4 :  1/2 hits
                        2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
                    Macedonia win, taking Odessus from Neutral with 2 hoplites and 2 peltastss remaining. Battle score for attacker is 11
                    Casualties for Macedonia: 2 peltastss
                    Casualties for Neutral: 1 axeman and 3 swordmen

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 cavalry and 5 peltastss placed in Thessalonica
                1 city placed in Larissa

    Turn Complete - Macedonia
                Macedonia collect 54 PUs; end with 54 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Egypt
                Egypt buy 8 axemen and 1 city; Remaining resources: 8 PUs;

    Combat Move - Egypt
                3 axemen moved from Sidon to Damascus
                2 axemen and 5 spearmen moved from Jerusalem to Damascus
                6 spearmen moved from Sidon to Damascus

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 5 axemen and 11 spearmen
                    Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                    Egypt win, taking Damascus from Seleucid with 2 axemen and 10 spearmen remaining. Battle score for attacker is 16
                    Casualties for Egypt: 3 axemen and 1 spearman
                    Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss

    Non Combat Move - Egypt
                1 archer, 2 axemen, 1 chariot and 5 spearmen moved from Memphis to Pharan
                2 chariots moved from Alexandria to Pharan
                3 biremes and 1 trireme moved from SZ 57 to SZ 58
                2 archers, 3 axemen and 4 spearmen moved from Alexandria to Memphis
                3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Memphis
                2 chariots moved from Sidon to Damascus
                1 chariot moved from Jerusalem to Sidon

    Place Units - Egypt
                1 city placed in Jerusalem
                8 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 52 PUs; end with 60 PUs total


  • Bit off a bit more than I could chew with the egyptians… would have been fine in LL lol.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Seleucid
                Seleucid buy 9 cavalrys, 1 city and 2 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 peltasts moved from Antioch to Sidon
                1 hoplite moved from Antioch to Sidon
                1 peltasts moved from Antioch to Sidon
                4 peltastss moved from Antioch to Damascus
                2 legionaires moved from Antioch to Damascus
                3 hoplites moved from Antioch to Damascus
                2 peltastss moved from Emesa to Damascus
                1 hoplite moved from Emesa to Damascus
                1 legionaire moved from Emesa to Damascus
                1 cataphract moved from Antioch to Damascus
                1 cavalry moved from Edessa to Damascus
                1 cavalry moved from Hatra to Damascus
                1 cataphract moved from Hatra to Damascus
                2 cavalrys moved from Antioch to Damascus
                2 hoplites moved from Tarsus to SZ 61
                2 hoplites moved from Attalia to SZ 61
                4 hoplites moved from SZ 61 to Salamis
                2 peltastss moved from Hatra to Amida
                2 peltastss moved from Tarsus to Melitene
                3 hoplites moved from Edessa to Melitene
                1 legionaire moved from Edessa to Melitene
                3 peltastss moved from Edessa to Melitene
                1 legionaire moved from Edessa to Amida
                2 cataphracts moved from Seleucia to Amida
                2 cavalrys moved from Seleucia to Amida
                5 hoplites moved from Seleucia to Palmyra
                2 legionaires moved from Seleucia to Palmyra
                4 peltastss moved from Seleucia to Palmyra

    Combat - Seleucid
                Battle in Amida
                    Seleucid attack with 2 cataphracts, 2 cavalrys, 1 legionaire and 2 peltastss
                    Neutral defend with 2 archers and 4 spearmen
                        Seleucid roll dice for 2 cataphracts, 2 cavalrys, 1 legionaire and 2 peltastss in Amida, round 1 :  3/7 hits
                        Neutral roll dice for 2 archers and 4 spearmen in Amida, round 1 :  2/6 hits
                        3 spearmen owned by the Neutral and 2 peltastss owned by the Seleucid lost in Amida
                        Seleucid roll dice for 2 cataphracts, 2 cavalrys and 1 legionaire in Amida, round 2 :  3/5 hits
                        Neutral roll dice for 2 archers and 1 spearman in Amida, round 2 :  1/3 hits
                        1 spearman owned by the Neutral , 2 archers owned by the Neutral and 1 cavalry owned by the Seleucid lost in Amida
                    Seleucid win, taking Amida from Neutral with 2 cataphracts, 1 cavalry and 1 legionaire remaining. Battle score for attacker is 12
                    Casualties for Seleucid: 1 cavalry and 2 peltastss
                    Casualties for Neutral: 2 archers and 4 spearmen
                Battle in Melitene
                    Seleucid attack with 3 hoplites, 1 legionaire and 5 peltastss
                    Neutral defend with 2 archers and 3 spearmen
                        Seleucid roll dice for 3 hoplites, 1 legionaire and 5 peltastss in Melitene, round 1 :  4/9 hits
                        Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 :  2/5 hits
                        3 spearmen owned by the Neutral , 1 archer owned by the Neutral and 2 peltastss owned by the Seleucid lost in Melitene
                        Seleucid roll dice for 3 hoplites, 1 legionaire and 3 peltastss in Melitene, round 2 :  5/7 hits
                        Neutral roll dice for 1 archer in Melitene, round 2 :  0/1 hits
                        1 archer owned by the Neutral lost in Melitene
                    Seleucid win, taking Melitene from Neutral with 3 hoplites, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 13
                    Casualties for Seleucid: 2 peltastss
                    Casualties for Neutral: 2 archers and 3 spearmen
                Battle in Damascus
                    Seleucid attack with 2 cataphracts, 4 cavalrys, 4 hoplites, 3 legionaires and 6 peltastss
                    Egypt defend with 2 axemen, 2 chariots and 10 spearmen
                        Seleucid roll dice for 2 cataphracts, 4 cavalrys, 4 hoplites, 3 legionaires and 6 peltastss in Damascus, round 1 :  7/19 hits
                        Egypt roll dice for 2 axemen, 2 chariots and 10 spearmen in Damascus, round 1 :  5/14 hits
                        5 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 5 peltastss owned by the Seleucid lost in Damascus
                        Seleucid roll dice for 2 cataphracts, 4 cavalrys, 4 hoplites, 3 legionaires and 1 peltasts in Damascus, round 2 :  1/14 hits
                        Egypt roll dice for 2 chariots and 5 spearmen in Damascus, round 2 :  1/7 hits
                        1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                        Seleucid roll dice for 2 cataphracts, 4 cavalrys, 4 hoplites and 3 legionaires in Damascus, round 3 :  3/13 hits
                        Egypt roll dice for 2 chariots and 4 spearmen in Damascus, round 3 :  4/6 hits
                        3 spearmen owned by the Egypt and 4 cavalrys owned by the Seleucid lost in Damascus
                        Seleucid roll dice for 2 cataphracts, 4 hoplites and 3 legionaires in Damascus, round 4 :  3/9 hits
                        Egypt roll dice for 2 chariots and 1 spearman in Damascus, round 4 :  2/3 hits
                        1 hoplite owned by the Seleucid , 1 spearman owned by the Egypt , 2 chariots owned by the Egypt and 1 legionaire owned by the Seleucid lost in Damascus
                    Seleucid win, taking Damascus from Egypt with 2 cataphracts, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 11
                    Casualties for Egypt: 2 axemen, 2 chariots and 10 spearmen
                    Casualties for Seleucid: 4 cavalrys, 1 hoplite, 1 legionaire and 6 peltastss
                Battle in Salamis
                    Seleucid attack with 4 hoplites
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 4 hoplites in Salamis, round 1 :  1/4 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 1 :  2/2 hits
                        2 hoplites owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                        Seleucid roll dice for 2 hoplites in Salamis, round 2 :  1/2 hits
                        Egypt roll dice for 1 spearman in Salamis, round 2 :  0/1 hits
                        1 spearman owned by the Egypt lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is -4
                    Casualties for Egypt: 2 spearmen
                    Casualties for Seleucid: 2 hoplites
                Battle in Sidon
                    Seleucid attack with 1 hoplite and 2 peltastss
                    Egypt defend with 1 chariot
                        Seleucid roll dice for 1 hoplite and 2 peltastss in Sidon, round 1 :  0/3 hits
                        Egypt roll dice for 1 chariot in Sidon, round 1 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 1 hoplite and 1 peltasts in Sidon, round 2 :  0/2 hits
                        Egypt roll dice for 1 chariot in Sidon, round 2 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 1 hoplite in Sidon, round 3 :  0/1 hits
                        Egypt roll dice for 1 chariot in Sidon, round 3 :  1/1 hits
                        1 hoplite owned by the Seleucid lost in Sidon
                    Egypt win with 1 chariot remaining. Battle score for attacker is -9
                    Casualties for Seleucid: 1 hoplite and 2 peltastss
                Battle in Palmyra
                    Seleucid attack with 5 hoplites, 2 legionaires and 4 peltastss
                    Neutral defend with 3 cavalrys and 4 spearmen
                        Seleucid roll dice for 5 hoplites, 2 legionaires and 4 peltastss in Palmyra, round 1 :  0/11 hits
                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 :  0/7 hits
                        Seleucid roll dice for 5 hoplites, 2 legionaires and 4 peltastss in Palmyra, round 2 :  7/11 hits
                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 :  2/7 hits
                        4 spearmen owned by the Neutral , 3 cavalrys owned by the Neutral and 2 peltastss owned by the Seleucid lost in Palmyra
                    Seleucid win, taking Palmyra from Neutral with 5 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 20
                    Casualties for Seleucid: 2 peltastss
                    Casualties for Neutral: 3 cavalrys and 4 spearmen

    Non Combat Move - Seleucid

    Place Units - Seleucid
                9 cavalrys and 2 peltastss placed in Antioch
                1 city placed in Tarsus

    Turn Complete - Seleucid
                Seleucid collect 61 PUs; end with 61 PUs total


  • It wouldn’t let me post to the forum, since I wasn’t using my normal computer, so here is the save file attached.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Numidia
                Numidia buy 4 cavalrys; Remaining resources: 1 PUs;

    Combat Move - Numidia
                1 archer moved from Siwa to Paraetonium
                1 archer moved from Siwa to Paraetonium
                4 spearmen moved from Siwa to Paraetonium
                2 spearmen moved from Paliurus to Paraetonium
                1 spearman moved from Berenice to Cyrene
                2 cavalrys moved from Leptis Magna to Cyrene
                1 cavalry moved from Berenice to Cyrene
                1 cavalry moved from Paliurus to Cyrene
                3 spearmen moved from Leptis Magna to Oea
                2 cavalrys moved from Cirta to Cartenna
                2 cavalrys moved from Igilgili to Cartenna
                1 spearman moved from Igilgili to Cartenna
                2 cavalrys moved from Hippo Regius to Cartenna
                2 cavalrys moved from Zama to Cartenna
                1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
                3 spearmen moved from Capsa to Thenae
                1 cavalry moved from Theveste to Thenae
                1 spearman moved from Theveste to Capsa
                1 archer moved from Zama to Thapsus
                1 spearman moved from Zama to Thapsus
                1 archer moved from Hippo Regius to Carthago
                3 spearmen moved from Hippo Regius to Carthago
                2 biremes moved from SZ 29 to SZ 30

    Combat - Numidia
                Battle in Cartenna
                    Numidia attack with 8 cavalrys and 1 spearman
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 1 :  4/9 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 1 :  1/4 hits
                        1 spearman owned by the Neutral , 1 spearman owned by the Numidia , 1 archer owned by the Neutral and 2 cavalrys owned by the Neutral lost in Cartenna
                    Numidia win, taking Cartenna from Neutral with 8 cavalrys remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in Cyrene
                    Numidia attack with 4 cavalrys and 1 spearman
                    Neutral defend with 1 archer and 3 spearmen
                        Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 1 :  2/5 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 1 :  3/4 hits
                        2 spearmen owned by the Neutral , 1 spearman owned by the Numidia and 2 cavalrys owned by the Numidia lost in Cyrene
                        Numidia roll dice for 2 cavalrys in Cyrene, round 2 :  0/2 hits
                        Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 2 :  1/2 hits
                        1 cavalry owned by the Numidia lost in Cyrene
                    1 cavalry owned by the Numidia retreated to Paliurus
                    Neutral win with 1 archer and 1 spearman remaining. Battle score for attacker is -9
                    Casualties for Neutral: 2 spearmen
                    Casualties for Numidia: 3 cavalrys and 1 spearman
                Battle in Auzia
                    Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 1 :  2/9 hits
                        Neutral roll dice for 1 spearman in Auzia, round 1 :  0/1 hits
                        1 spearman owned by the Neutral lost in Auzia
                    Numidia win, taking Auzia from Neutral with 1 archer, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearman
                Battle in Paraetonium
                    Numidia attack with 2 archers and 6 spearmen
                    Neutral defend with 3 spearmen
                        Numidia roll dice for 2 archers and 6 spearmen in Paraetonium, round 1 :  0/8 hits
                        Neutral roll dice for 3 spearmen in Paraetonium, round 1 :  2/3 hits
                        2 spearmen owned by the Numidia lost in Paraetonium
                        Numidia roll dice for 2 archers and 4 spearmen in Paraetonium, round 2 :  1/6 hits
                        Neutral roll dice for 3 spearmen in Paraetonium, round 2 :  2/3 hits
                        1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Paraetonium
                        Numidia roll dice for 2 archers and 2 spearmen in Paraetonium, round 3 :  2/4 hits
                        Neutral roll dice for 2 spearmen in Paraetonium, round 3 :  0/2 hits
                        2 spearmen owned by the Neutral lost in Paraetonium
                    Numidia win, taking Paraetonium from Neutral with 2 archers and 2 spearmen remaining. Battle score for attacker is -3
                    Casualties for Neutral: 3 spearmen
                    Casualties for Numidia: 4 spearmen
                Battle in Oea
                    Numidia attack with 3 spearmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 3 spearmen in Oea, round 1 :  2/3 hits
                        Neutral roll dice for 1 spearman in Oea, round 1 :  0/1 hits
                        1 spearman owned by the Neutral lost in Oea
                    Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearman

    Non Combat Move - Numidia

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 20 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Carthage
                Carthage buy 3 cavalrys, 7 spearmen, 3 swordmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat Move - Carthage
                3 cavalrys moved from Thenae to Sabrata
                3 spearmen moved from Thenae to Sabrata
                2 biremes moved from SZ 15 to SZ 16
                1 spearman moved from Thapsus to SZ 36
                4 spearmen moved from Carthago to SZ 36
                3 spearmen and 1 trireme moved from SZ 36 to SZ 38
                2 biremes and 2 spearmen moved from SZ 36 to SZ 38
                5 spearmen moved from SZ 38 to Syracuse
                      Carthage take Syracuse from GreekCityStates
                3 hoplites moved from Carthago to Thapsus
                1 spearman moved from Carthago to Thapsus
                2 cavalrys moved from Carthago to Thenae
                2 spearmen moved from Hispatis to Salmantica
                2 cavalrys moved from Pax Julia to Salmantica
                2 spearmen moved from Castulo to Salmantica
                2 spearmen moved from Castulo to Toletum
                4 swordmen moved from Castulo to Toletum
                1 swordman moved from Castulo to Salmantica

    Combat - Carthage
                Battle in Sabrata
                    Carthage attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 1 spearman
                        Carthage roll dice for 3 cavalrys and 3 spearmen in Sabrata, round 1 :  2/6 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 :  0/2 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata
                    Carthage win, taking Sabrata from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 1 spearman
                Battle in Toletum
                    Carthage attack with 2 spearmen and 4 swordmen
                    Neutral defend with 4 cavalrys
                        Carthage roll dice for 2 spearmen and 4 swordmen in Toletum, round 1 :  1/6 hits
                        Neutral roll dice for 4 cavalrys in Toletum, round 1 :  0/4 hits
                        1 cavalry owned by the Neutral lost in Toletum
                        Carthage roll dice for 2 spearmen and 4 swordmen in Toletum, round 2 :  2/6 hits
                        Neutral roll dice for 3 cavalrys in Toletum, round 2 :  1/3 hits
                        2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
                        Carthage roll dice for 1 spearman and 4 swordmen in Toletum, round 3 :  0/5 hits
                        Neutral roll dice for 1 cavalry in Toletum, round 3 :  0/1 hits
                        Carthage roll dice for 1 spearman and 4 swordmen in Toletum, round 4 :  3/5 hits
                        Neutral roll dice for 1 cavalry in Toletum, round 4 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Toletum
                    Carthage win, taking Toletum from Neutral with 1 spearman and 4 swordmen remaining. Battle score for attacker is 13
                    Casualties for Neutral: 4 cavalrys
                    Casualties for Carthage: 1 spearman
                Battle in Salmantica
                    Carthage attack with 2 cavalrys, 4 spearmen and 1 swordman
                    Neutral defend with 3 cavalrys and 1 swordman
                        Carthage roll dice for 2 cavalrys, 4 spearmen and 1 swordman in Salmantica, round 1 :  1/7 hits
                        Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 :  1/4 hits
                        1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Salmantica, round 2 :  2/6 hits
                        Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 :  0/3 hits
                        2 cavalrys owned by the Neutral lost in Salmantica
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Salmantica, round 3 :  4/6 hits
                        Neutral roll dice for 1 swordman in Salmantica, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Salmantica
                    Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 1 swordman remaining. Battle score for attacker is 13
                    Casualties for Neutral: 3 cavalrys and 1 swordman
                    Casualties for Carthage: 1 spearman

    Non Combat Move - Carthage

    Place Units - Carthage
                3 cavalrys and 1 warelephant placed in Carthago Nova
                7 spearmen and 3 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 65 PUs; end with 65 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 2 triremes and 7 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                3 legionaires moved from Capua to SZ 34
                1 legionaire moved from Tarentum to SZ 45
                1 legionaire moved from SZ 45 to Dodona
                      RomanRepublic take Dodona from Macedonia
                3 velitess moved from Capua to Tarentum
                4 velitess moved from Capua to SZ 34
                2 biremes, 3 legionaires, 2 triremes and 4 velitess moved from SZ 34 to SZ 35
                3 legionaires and 4 velitess moved from SZ 35 to Syracuse
                1 ballista, 11 legionaires and 2 velitess moved from Lilybaeum to Syracuse
                1 cavalry moved from Arretium to Verona
                1 ballista, 2 cavalrys, 5 legionaires and 7 velitess moved from Genua to Verona
                2 legionaires and 3 velitess moved from Ariminum to Verona
                5 velitess moved from Arretium to Ariminum
                7 cavalrys moved from Roma to Ariminum

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess
                    Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess remaining. Battle score for attacker is 18
                    Casualties for Neutral: 2 axemen and 3 swordmen
                Battle in Syracuse
                    RomanRepublic attack with 1 ballista, 14 legionaires and 6 velitess
                    Carthage defend with 5 spearmen
                    RomanRepublic win, taking Syracuse from Carthage with 1 ballista, 14 legionaires and 5 velitess remaining. Battle score for attacker is 12
                    Casualties for RomanRepublic: 1 velites
                    Casualties for Carthage: 5 spearmen

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 bireme and 2 triremes placed in SZ 45
                3 velitess placed in Tarentum
                4 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 59 PUs; end with 59 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 bireme, 6 cavalrys, 3 slingerss and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                5 hoplites moved from Corinth to Athens
                1 cavalry, 1 hoplite and 1 slingers moved from Sardis to Pergamum
                3 biremes and 2 triremes moved from SZ 68 to SZ 69
                1 slingers moved from Sardis to SZ 69
                1 slingers moved from SZ 69 to Larissa
                      GreekCityStates take Larissa from Macedonia
                2 archers and 4 hoplites moved from Sardis to Pergamum
                2 hoplites and 4 slingerss moved from Sparta to Corinth
                2 hoplites moved from Lilybaeum to Syracuse

    Combat - GreekCityStates
                Battle in Athens
                    GreekCityStates attack with 5 hoplites
                    Macedonia defend with 2 peltastss
                    GreekCityStates win, taking Athens from Macedonia with 5 hoplites remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 2 peltastss
                Battle in Pergamum
                    GreekCityStates attack with 2 archers, 1 cavalry, 5 hoplites and 1 slingers
                    Macedonia defend with 1 peltasts
                    GreekCityStates win, taking Pergamum from Macedonia with 2 archers, 1 cavalry, 5 hoplites and 1 slingers remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 bireme and 1 trireme placed in SZ 68
                3 slingerss placed in Rhodos
                6 cavalrys placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 50 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Macedonia
                Macedonia buy 1 city, 5 hoplites, 1 peltasts and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 peltasts moved from Thessalonica to SZ 70
                1 peltasts moved from SZ 70 to Sardis
                      Seleucid take Sardis from GreekCityStates
                1 hoplite moved from Salonae to Pella
                1 peltasts moved from Thessalonica to Dodona
                2 cavalrys moved from Byzantium to Dodona
                4 hoplites moved from Delphi to Larissa
                3 peltastss moved from Thessalonica to Larissa
                1 cavalry moved from Thessalonica to Larissa
                3 hoplites moved from Byzantium to Thessalonica
                2 peltastss moved from Odessus to Thessalonica
                2 hoplites moved from Odessus to Thessalonica

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 cavalry, 4 hoplites and 3 peltastss
                    GreekCityStates defend with 1 city and 1 slingers
                        Macedonia roll dice for 1 cavalry, 4 hoplites and 3 peltastss in Larissa, round 1 :  3/8 hits
                        GreekCityStates roll dice for 1 slingers in Larissa, round 1 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Larissa
                    Macedonia win, taking Larissa from GreekCityStates with 1 cavalry, 4 hoplites and 3 peltastss remaining. Battle score for attacker is 2
                    Casualties for GreekCityStates: 1 slingers
                Battle in Dodona
                    Macedonia attack with 2 cavalrys and 1 peltasts
                    RomanRepublic defend with 1 legionaire
                        Macedonia roll dice for 2 cavalrys and 1 peltasts in Dodona, round 1 :  2/3 hits
                        RomanRepublic roll dice for 1 legionaire in Dodona, round 1 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Dodona
                    Macedonia win, taking Dodona from RomanRepublic with 2 cavalrys and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - Macedonia

    Place Units - Macedonia
                5 hoplites placed in Thessalonica
                1 city placed in Byzantium
                1 trireme placed in SZ 70
                1 peltasts were produced but were not placed

    Turn Complete - Macedonia
                Macedonia collect 41 PUs; end with 41 PUs total

    Summary Text: Connection reset by peer: socket write error


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Egypt
                Egypt buy 9 axemen and 8 spearmen; Remaining resources: 9 PUs;

    Combat Move - Egypt
                8 axemen moved from Alexandria to Paraetonium
                3 archers and 6 spearmen moved from Memphis to SZ 58
                3 archers, 3 biremes, 6 spearmen and 2 triremes moved from SZ 58 to SZ 59
                3 archers and 6 spearmen moved from SZ 59 to Sidon
                1 archer, 2 axemen, 3 chariots and 5 spearmen moved from Pharan to Jerusalem
                2 archers moved from Memphis to Alexandria
                3 chariots moved from Jerusalem to Sidon
                7 axemen moved from Memphis to Pharan

    Combat - Egypt
                Battle in Paraetonium
                    Egypt attack with 8 axemen
                    Numidia defend with 2 archers and 2 spearmen
                    Egypt win, taking Paraetonium from Numidia with 5 axemen remaining. Battle score for attacker is 5
                    Casualties for Egypt: 3 axemen
                    Casualties for Numidia: 2 archers and 2 spearmen

    Non Combat Move - Egypt

    Place Units - Egypt
                8 spearmen placed in Jerusalem
                9 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 41 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Seleucid
                Seleucid buy 9 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                2 legionaires moved from Damascus to Jerusalem
                2 cataphracts moved from Damascus to Jerusalem
                3 hoplites moved from Damascus to Jerusalem
                9 cavalrys moved from Antioch to Jerusalem
                2 peltastss moved from Antioch to SZ 61
                1 peltasts moved from Attalia to SZ 61
                1 bireme and 1 peltasts moved from SZ 61 to SZ 62
                2 peltastss and 1 trireme moved from SZ 61 to SZ 62
                3 peltastss moved from SZ 62 to Salamis
                1 legionaire moved from Melitene to Antioch
                3 hoplites moved from Melitene to Antioch
                3 peltastss moved from Melitene to Antioch
                1 peltasts moved from Palmyra to Hatra
                1 peltasts moved from Palmyra to Damascus
                2 legionaires moved from Palmyra to Emesa
                5 hoplites moved from Palmyra to Emesa
                1 legionaire moved from Amida to Satala
                2 cataphracts and 1 cavalry moved from Amida to Satala

    Combat - Seleucid
                Battle in Satala
                    Seleucid attack with 2 cataphracts, 1 cavalry and 1 legionaire
                    Neutral defend with 1 cavalry and 3 spearmen
                        Seleucid roll dice for 2 cataphracts, 1 cavalry and 1 legionaire in Satala, round 1 :  2/4 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 1 :  1/4 hits
                        1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 1 cavalry owned by the Seleucid lost in Satala
                        Seleucid roll dice for 2 cataphracts and 1 legionaire in Satala, round 2 :  2/3 hits
                        Neutral roll dice for 2 spearmen in Satala, round 2 :  1/2 hits
                        2 spearmen owned by the Neutral and 1 legionaire owned by the Seleucid lost in Satala
                    Seleucid win, taking Satala from Neutral with 2 cataphracts remaining. Battle score for attacker is 5
                    Casualties for Seleucid: 1 cavalry and 1 legionaire
                    Casualties for Neutral: 1 cavalry and 3 spearmen
                Battle in Jerusalem
                    Seleucid attack with 2 cataphracts, 9 cavalrys, 3 hoplites and 2 legionaires
                    Egypt defend with 1 archer, 2 axemen, 1 city and 13 spearmen
                        Seleucid roll dice for 2 cataphracts, 9 cavalrys, 3 hoplites and 2 legionaires in Jerusalem, round 1 :  7/16 hits
                        Egypt roll dice for 1 archer, 2 axemen and 13 spearmen in Jerusalem, round 1 :  5/16 hits
                        5 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 2 cataphracts, 4 cavalrys, 3 hoplites and 2 legionaires in Jerusalem, round 2 :  7/11 hits
                        Egypt roll dice for 1 archer and 8 spearmen in Jerusalem, round 2 :  3/9 hits
                        7 spearmen owned by the Egypt and 3 cavalrys owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 2 cataphracts, 1 cavalry, 3 hoplites and 2 legionaires in Jerusalem, round 3 :  6/8 hits
                        Egypt roll dice for 1 archer and 1 spearman in Jerusalem, round 3 :  1/2 hits
                        1 archer owned by the Egypt , 1 spearman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
                    Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 13
                    Casualties for Egypt: 1 archer, 2 axemen and 13 spearmen
                    Casualties for Seleucid: 9 cavalrys

    Non Combat Move - Seleucid

    Place Units - Seleucid
                9 hoplites, 1 legionaire and 1 peltasts placed in Antioch
                5 peltastss placed in Tarsus

    Turn Complete - Seleucid
                Seleucid collect 68 PUs; end with 68 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Parthia
                Parthia buy 4 cavalrys, 1 city and 3 horsearchers; Remaining resources: 1 PUs;

    Combat Move - Parthia
                1 spearman moved from Seleucia to Palmyra
                      Parthia take Palmyra from Seleucid
                6 archers and 13 spearmen moved from Seleucia to Hatra
                2 archers and 4 spearmen moved from Ctesiphon to Gazaca
                2 horsearchers moved from Babylon to Gazaca
                2 cataphracts moved from Babylon to Hatra
                1 cavalry moved from Ctesiphon to Gazaca
                2 horsearchers moved from Ctesiphon to Gazaca
                1 cataphract moved from Ctesiphon to Hatra
                7 cavalrys moved from Persepolis to Seleucia

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 2 archers, 1 cavalry, 4 horsearchers and 4 spearmen
                    Neutral defend with 1 archer and 1 spearman
                    Parthia win, taking Gazaca from Neutral with 2 archers, 1 cavalry, 4 horsearchers and 3 spearmen remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Parthia: 1 spearman
                Battle in Hatra
                    Parthia attack with 6 archers, 3 cataphracts and 13 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts and 13 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia

    Place Units - Parthia
                1 city placed in Seleucia
                4 cavalrys and 3 horsearchers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 57 PUs; end with 58 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Numidia
                Numidia buy 3 spearmen and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Numidia
                3 swordmen moved from Auzia to Siga
                2 spearmen moved from Auzia to Volubilis
                3 spearmen moved from Auzia to Siga
                1 archer moved from Auzia to Siga
                1 cavalry moved from Cartenna to Siga
                1 cavalry moved from Cartenna to Siga
                6 cavalrys moved from Cartenna to Volubilis
                1 cavalry moved from Paliurus to Cyrene
                4 cavalrys moved from Leptis Magna to Cyrene
                3 spearmen moved from Oea to Leptis Magna
                1 cavalry moved from Thenae to Oea
                3 spearmen moved from Thenae to Sabrata
                1 spearman moved from Capsa to Thenae
                1 spearman moved from Thapsus to Thenae
                1 archer moved from Thapsus to Thenae
                2 biremes moved from SZ 30 to SZ 31
                1 archer moved from Carthago to SZ 31
                1 spearman moved from Carthago to SZ 31
                1 spearman moved from SZ 31 to Caralis
                1 archer moved from SZ 31 to Caralis

    Combat - Numidia
                Battle in Siga
                    Numidia attack with 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen
                    Neutral defend with 2 spearmen
                        Numidia roll dice for 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen in Siga, round 1 :  2/9 hits
                        Neutral roll dice for 2 spearmen in Siga, round 1 :  0/2 hits
                        2 spearmen owned by the Neutral lost in Siga
                    Numidia win, taking Siga from Neutral with 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 spearmen
                Battle in Cyrene
                    Numidia attack with 5 cavalrys
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 5 cavalrys in Cyrene, round 1 :  3/5 hits
                        Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 1 :  0/2 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene
                    Numidia win, taking Cyrene from Neutral with 5 cavalrys remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 1 spearman
                Battle in Volubilis
                    Numidia attack with 6 cavalrys and 2 spearmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 6 cavalrys and 2 spearmen in Volubilis, round 1 :  0/8 hits
                        Neutral roll dice for 1 spearman in Volubilis, round 1 :  0/1 hits
                        Numidia roll dice for 6 cavalrys and 2 spearmen in Volubilis, round 2 :  2/8 hits
                        Neutral roll dice for 1 spearman in Volubilis, round 2 :  1/1 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Volubilis
                    Numidia win, taking Volubilis from Neutral with 6 cavalrys and 1 spearman remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Numidia

    Place Units - Numidia
                1 trireme placed in SZ 41
                3 spearmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Carthage
                Carthage buy 2 biremes, 4 cavalrys, 5 spearmen, 2 swordmen and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Carthage
                3 spearmen moved from Salmantica to Cale
                2 cavalrys moved from Salmantica to Cale
                1 swordman moved from Salmantica to Cale
                1 warelephant moved from Carthago Nova to Valentia
                3 cavalrys moved from Carthago Nova to Valentia
                1 spearman moved from Toletum to Valentia
                4 swordmen moved from Toletum to Valentia
                2 biremes moved from SZ 16 to SZ 29
                3 biremes moved from SZ 38 to SZ 36
                2 triremes moved from SZ 38 to SZ 36
                1 spearman moved from Carthago to SZ 36
                1 spearman moved from SZ 36 to Lilybaeum
                      Carthage take Lilybaeum from RomanRepublic
                3 cavalrys moved from Sabrata to Leptis Magna
                3 spearmen moved from Sabrata to Oea
                2 cavalrys moved from Thenae to Oea

    Combat - Carthage
                Battle in Valentia
                    Carthage attack with 3 cavalrys, 1 spearman, 4 swordmen and 1 warelephant
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 3 cavalrys, 1 spearman, 4 swordmen and 1 warelephant in Valentia, round 1 :  4/9 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 :  2/6 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        3 axemen owned by the Neutral , 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
                        Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Valentia, round 2 :  0/8 hits
                        Neutral roll dice for 2 archers in Valentia, round 2 :  1/2 hits
                        1 cavalry owned by the Carthage lost in Valentia
                        Carthage roll dice for 2 cavalrys, 4 swordmen and 1 warelephant in Valentia, round 3 :  2/7 hits
                        Neutral roll dice for 2 archers in Valentia, round 3 :  1/2 hits
                        2 archers owned by the Neutral and 1 cavalry owned by the Carthage lost in Valentia
                    Carthage win, taking Valentia from Neutral with 1 cavalry, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                    Casualties for Carthage: 2 cavalrys and 1 spearman
                Battle in Cale
                    Carthage attack with 2 cavalrys, 3 spearmen and 1 swordman
                    Neutral defend with 3 swordmen
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Cale, round 1 :  1/6 hits
                        Neutral roll dice for 3 swordmen in Cale, round 1 :  1/3 hits
                        1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Cale
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Cale, round 2 :  1/5 hits
                        Neutral roll dice for 2 swordmen in Cale, round 2 :  1/2 hits
                        1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Cale
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Cale, round 3 :  1/4 hits
                        Neutral roll dice for 1 swordman in Cale, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Cale
                    Carthage win, taking Cale from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 swordmen
                    Casualties for Carthage: 2 spearmen

    Non Combat Move - Carthage
                6 spearmen moved from Carthago to Thapsus
                3 swordmen moved from Carthago to Thapsus

    Place Units - Carthage
                2 biremes and 1 trireme placed in SZ 36
                4 cavalrys placed in Carthago Nova
                5 spearmen and 2 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 70 PUs; end with 70 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - RomanRepublic
                RomanRepublic buy 8 cavalrys, 6 legionaires and 1 velites; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                6 velitess moved from Tarentum to SZ 45
                1 bireme and 1 velites moved from SZ 45 to SZ 46
                1 velites moved from SZ 46 to Salonae
                      RomanRepublic take Salonae from Macedonia
                5 velitess moved from SZ 45 to Dodona
                1 ballista, 3 cavalrys, 7 legionaires and 10 velitess moved from Verona to Patavium
                7 cavalrys and 5 velitess moved from Ariminum to Patavium
                4 velitess moved from Roma to Capua
                2 biremes and 2 triremes moved from SZ 35 to SZ 34
                1 ballista, 14 legionaires and 5 velitess moved from Syracuse to Lilybaeum

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 14 legionaires and 5 velitess
                    Carthage defend with 1 spearman
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 14 legionaires and 5 velitess remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 spearman
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 10 cavalrys, 7 legionaires and 15 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic win, taking Patavium from Neutral with 1 ballista, 10 cavalrys, 7 legionaires and 13 velitess remaining. Battle score for attacker is 37
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 2 velitess
                Battle in Dodona
                    RomanRepublic attack with 5 velitess
                    Macedonia defend with 2 cavalrys and 1 peltasts
                    RomanRepublic win, taking Dodona from Macedonia with 5 velitess remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 2 cavalrys and 1 peltasts

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                6 legionaires placed in Tarentum
                8 cavalrys and 1 velites placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 71 PUs; end with 71 PUs total

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