Unit Lineup speculation/wish list


  • Allied Units:
    artillery: French Canon de 75 modèle 1897
    tank: British Mark II
    fighter: Sopwith Camel
    subs: not sure
    battleship: Queen Elizabeth
    cruiser: town class
    transport: RMS Carmania

    artillery: German 15 cm sFH 13
    tank: German A7V tank
    fighter: Fokker Scourge
    subs: SM U-9
    battleship: Kaiser class battleship
    cruiser: not sure
    transport: SMS Cap Trafalgar

    anyone have any suggestions?

  • '16

    Taking a good look at the map at
    http://www.wizards.com/ContentResources/Wizards/Sales/Solicitations/2012_12_19_AA1914_Solicitation_en_US.pdf
    All the units are the same, except infantry.
    It seems that there aren’t any allied specific molds nor central specific molds.
    The artillery pieces and battleships are the easiest to compare there.


  • it appears you are right  :-( but then again

    Q. Are the sculpts all the same except infantry, or you got two sets of sculpts one for allies and one for central powers?

    A. Each major power (eight of them) have their own infantry sculpts. Other sculpts are either allied or Central Power’s artillery, tanks or fight aircraft… and of course the naval lineup.

    I’m understanding that to mean the unit line up will be like how '41 was


  • All the naval units look the same but they cant be.  No planes are in the pic or tanks, not sure how you extrapolate those types from the picture.

    22 sculpts:

    8 infantry sculpts
    2 fighter types
    2 tank types
    2 artillery types
    2 Battleship
    2 cruiser
    2 transport
    2 submarine

  • Customizer

    I think they could’ve stretched it to three sets:

    France, Britain and Germany were by far the biggest producers of weaponry.

    Set A: France, Italy, Russia (Renault FT tank, Adrian helmet, Spad/Nieuport, Muromets Bomber)

    Set B: UK, USA (MIV tank, Brodie helmet, Sopwith, Handley Page 0 Bomber)

    Set C: CPs: (A7V, Stahlhelm, Albatross, Gotha Bomber)

    There could be some crossover, for example the Americans mainly used the French tanks.

    Can’t comment on artillery & ships; they all look the same to me…

  • Customizer

    Browsing through my collection for potential “Red” units, Attack! might provide the basics:

    http://www.boardgamegeek.com/image/415969/attack

    Infantry - might just get away with the modern look

    Tanks - excellent, might even do for French Renault 17

    Artillery - should do the job

    Planes - too WWII. Does anyone know games with biplane minis of appropriate size? Preferably including Red pieces…


  • Flashman is absolutely right stating that:
    1. Russian Revolution took place clearly before the end of the war!
    2. The combatants were White Russians and Bolsheviks (both former russian troops! The Allied sendings are neglectable!!!)
    3. In an advanced game there ought to be a “Russian Civil War” (mini) game in the WWI game to reflect the situation correctly!

    Regarding Italy I would say oztea hits the spot with his dynamic view:
    Dice rolling depending on events with overall greater probability for Italy to join the Entente, then Neutrality throughout, then to join CPs.
    (In our game you can buy a diplomatic die for 5 IPCs. You positively influence on 4+. You need 3 steps to either side of a war entry scale and there are various modifiers along the way. In the end you need some kind of probability matrix and weigh it with the investment nations are willing to spend to favor major or minor powers. (Italy major power; Bulgaria, Romania, Portugal, etc. minors. USA cannot be influenced directly but solely on 2 specific event scales named “public opinion” and “political decision”.

  • Customizer

    A few thoughts:

    It took western countries about 3 years to build a dreadnought, Russia 6. Presumably in this game it will take, what, 4 months?

    Cavalry: I think cavalry is rather badly treated in histories of the war. It was only in static trench warfare that they became ineffective. Otherwise, they still made a big contribution. My suggestion for cavalry:

    They should be treated as mounted infantry. That is, during a battle, you can dismount your cavalry and they fight as standard infantry. Their main use, however, should be in pursuit: if your cavalry have not dismounted, then they may pursue retreating enemies. Basically this means giving each cavalry unit a “free” roll against retreating ground units. Especially useful in desert regions where tanks cannot operate. Like Turkey.

    Tanks: Should only hit on 1 in defence, period. However, I think there is a good case for their effectiveness in attack to be based on a combined arms consideration:

    Tank alone: hits on 2
    Tank with infantry accompaniment: hits on 3
    Tank with infantry & artillery: hits on 4

    That is, each tank need an infantry and an artillery unit in the attack round to gain the respective bonuses.

    Could even consider a further tank bonus for attacking aircraft, foreshadowing tactical developments in WWII.

    This is a realistic depiction of tanks in combat, and avoids the horrific spectacle of
    columns of turquoise Turkish tanks heading over the plateau of Anatolia, and scaling the peaks of the Caucasus before descending to take Russia in the rear.

    Latest image of IL’s German units:

    http://www.boardgamegeek.com/image/1528366/rivet-wars


  • No Dreadnoughts should ever be built in the game since it takes 3+ years from start to finish. I understand it makes the game unplayable, but accuracy and not fun must be part of the game.

    Extrapolating this further all other naval units take 6-8 turns to build. I understand this means that half the game will have empty oceans, but oh well. Accuracy and not fun is whats important.

    Limits on how many of one type of unit get built would also presumably be part of Larry’s rules.

    If one thing we know is Axis and Allies is a perfect representation of Historical accuracy, and not fun anymore.

    Enjoy the game.

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