Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
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Pretty sad… Russia spends one turn buying land units and Germany does two rounds of naval, and I still can’t drop enough men into E. Poland to discourage an attack. I’m not sure how I could have possibly made the front lines any stiffer.
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Game History
Round :2
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
1 artillery and 6 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
18 infantry moved from Buryatia to Amur
3 artilleries moved from Novgorod to BelarusCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 armour placed in Volgograd
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Yeah, I can’t say I’ve ever done that before. The second round wasn’t part of the plan. But I could save 48 IPC of Italy’s units by spending 37 IPC of German production and by landing planes that weren’t needed anywhere else. Mitigates that debacle on I1 just a tiny bit.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
7 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery and 3 infantry moved from Kiangsi to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 aaGun, 2 artilleries and 5 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Siam : 1 flag, 1 artillery and 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 armour, 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 4 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 3 infantry
Chahar : 1 flag
Anhwe : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
35 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 4 submarinesProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 53
Chinese : 6 / 8
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 10 / 13
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Remind me to ask when this is all over why the Japanese DD is parked outside manila; I can’t figure out what advantage it provides that wouldn’t be better served doing something else.
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I was wondering that myself this turn. Now that you ask, here’s what I think it was for. On J1 he was a blocker preventing the BB from using the Naval Base on Malaya to hit the undefended transports off Formosa. Normally I think I leave him on the Carolines so on the turn I DOW, I have a blocker that can reach 38 different seazones.
After J1? I was confused as to what he was doing there so I just left him there. :lol:
I’d have to say this is not my normal playing style. But it’s been a couple months since I’ve played as the Axis, so I’m just piecing together some things done against me that I wanted to try.
Once the dice start rolling, every plan is a hybrid anyway.
FWIW, I feel like on C1, Yunnan is worth the zero IPC trade (-10 IPC fighter +3 IPC infantry +1 IPC territory +6 IPC bonus) and the loss of the irreplaceable Flying Tigers to hold for a turn. Once the Japanese airforce lands there, it’s gone until Japan decides it doesn’t want it anymore. Of course, it’s a moot point if another infantry comes along, too. China and Africa are the two places that you need overkill or risk getting diced because of the unit scarcity.
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Roosevelt makes the gamble of his career.
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United StatesPlace Units - Americans
1 harbour placed in Southeast Mexico
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
Chiang Kai-Shek debates a suicide against the stack in Yunnan to support a possible British offensive but decides against it.
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
10 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
His people aren’t going to like that… If he keeps that up, he’s gonna find himself stuck on a tiny island when this is all over…
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CKS, not FDR - in case there was any confusion. FDR is leaving feet first regardless of outcome, I would imagine. :lol:
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CKS, not FDR - in case there was any confusion. FDR is leaving feet first regardless of outcome, I would imagine. :lol:
Heh heh…
A bit frustrating playing 6 countries yet only having 1 of them be allowed to actually do anything…
Churchill makes a gamble in Africa that doesn’t pay off and once again relies on Eglantine price and her band of cockney moppets to guard the shores of England. FYI, I had to open up edit mode again. When I moved my planes from UK1 over to India, I had assigned them to the UK Pacific as the owner, which made them immovable UK2. I had to replace them with UK Europe planes.
Game History
Round :2
Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Malta to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
British take 106 Sea Zone from Germans
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from West India to Iraq
1 fighter moved from West India to Iraq
1 tactical_bomber moved from West India to IraqCombat - British
Battle in 91 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in 123 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 123 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to PersiaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalGame History
Round :2
Place Units - UK_Pacific
1 aaGun, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 aaGun, 4 infantry and 1 mech_infantry -
It’s weird that I didn’t get any of those die rolls. I’m not worried because it’s just a friendly game. Maybe it was run in local mode instead of PBEM? If it was a league game, you’d want to make sure that got rerun. But zero worries here :-)
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I was surprised I didn’t get any rolls either. When I download your file, I pick
load saved game
and thenstart local game
. Is this the wrong procedure? It might explain why I get an error when I try to post the turn summaries. -
Test summary from TripleA, engine version: 1.6.1.2, time: 19:23:36
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Ah… it is confusing since strictly speaking I have to start a new game every turn, I can’t just grab the save file and assume that everything is happening correctly behind the scenes. I should start doing it the right way now.
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Do “load saved game” and then “start pbem” which is right below “start local”. That should take care of the problem. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in Syria
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 1 : 0/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Syria from French, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 aaGuns and 4 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery and 3 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery
Algeria : 1 flag, 1 mech_infantry
Syria : 1 flag, 2 artilleries and 2 infantry
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns, 4 infantry and 2 mech_infantrys
Northern Italy : 1 flag, 1 factory_major and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Eastern Poland : 1 flag, 2 armour
99 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 10 / 13
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 57
Russians : 36 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 25 / 25
Italians : 16 / 15
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
2 hits in first round of combat in z91. What units would you like to lose?