G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech


  • Computer issue here zapped me mid turn after the first combat – does TripleA ever seem buggy to you? My laptop always seems to run slower when it’s up and my work computer crashes at least once a day (and more when I try to use internet explorer at the same time - it seems to like google chrome a little better).

    Anyways, I’m going to edit in the results of the first battle (1 tank + all planes survived) and go on to the next 2.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 1 :  3/3 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Suiyuyan: 1 artillery and 2 infantry
                EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 13 infantry
                EDIT: Removing units owned by Japanese from Hopei: 3 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 1 armour
                EDIT: Changing ownership of Shensi from Chinese to Japanese
                EDIT: Adding units owned by Japanese to Shensi: 1 armour
                EDIT: Turning off Edit Mode
                1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Siam to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 armour moved from Kiangsu to Jehol
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Kwangsi to Yunnan
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 harbour placed in Siam
                Japanese undo move 1.
                1 transport placed in 19 Sea Zone
                1 armour and 1 mech_infantry placed in Kiangsu
                1 mech_infantry placed in Japan
                1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Japanese undo move 2.
                Japanese undo move 3.
                1 mech_infantry placed in Kiangsu
                1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 2 infantry
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 armour
        Siam : 1 flag, 1 harbour
        Manchuria : 1 flag, 1 aaGun, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 2 infantry and 4 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag, 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports
        35 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 5 submarines and 1 transport
        55 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 3 / 8
        British : 30 / 31
        UK_Pacific : 25 / 25
        Italians : 16 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.562
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • Forgot to attack the French DD. I hope that doesn’t bite me. I guess it’s probably fortunate, because I would’ve lost air attacking the Chinese infantry if I didn’t hit them with every piece that could reach…

    I guess we’re going to find out!

  • '12

    @Fortress:

    Forgot to attack the French DD. I hope that doesn’t bite me. I guess it’s probably fortunate, because I would’ve lost air attacking the Chinese infantry if I didn’t hit them with every piece that could reach…

    I guess we’re going to find out!

    Take comfort from the fact that you couldn’t attack the French DD anyway without declaring war on the Western Allies, which I am sure you don’t want to do.

    Speaking of which, I now tear open the envelope and unfold the paper to read my earlier prediction: There will be no DoW J3.


  • Hahahaha! Actually, DOW on France is independent. The choices are USSR, UK and Anzac, USA, France. And the only one that affects any other one is that a DOW on UK and Anzac gets the USA in the war.

    Hirohito decided that his life would be easier if Germany wasn’t dead by turn 6.  :lol: He was promised all of Asia by Hitler. Hitler’s probably good on his word, right?

  • '12

    You’re right, of course… I just got done re-reading the rulebook.  I find it bizarre that such a situation is allowed, but there it is.

    It’s also funny that Japan can DoW the French and sink their ships, but as long as they keep units out of FIC they still get their bonus money.  So technically the Japanese could even somehow conquer Paris itself and still not forfeit the dough… Larry can be a wacky guy sometimes.

  • '12

    Regarding bugs in TripleA, the only real problem I’ve had is that I can run into trouble switching around from viewing the game history back to the current game.  And a few times playing against the AI, it seems to get stuck.  Nothing too serious though.

    I was going to try the forward deployment in SZ102 just because I can, but realized that would open Germany up to too many annoying moves with that fleet sitting in Gibraltar.  Nothing that would turn the tide of the game, but troubling enough that I don’t want to have to deal with it.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 64 Sea Zone to 101 Sea Zone
                1 carrier and 2 fighters moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from Wake Island to Hawaiian Islands

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 armour placed in Central United States
                2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
                Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 8
        British : 30 / 31
        UK_Pacific : 25 / 25
        Italians : 16 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 30 / 31
        UK_Pacific : 25 / 25
        Italians : 16 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Iraq to Syria
                1 infantry moved from Iraq to Syria
                1 fighter moved from Persia to Syria
                1 fighter moved from Persia to Syria
                1 tactical_bomber moved from Persia to Syria
                1 bomber moved from United Kingdom to Germany

    Combat - British
                Battle in Kenya
                Battle in Syria
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 2 infantry
                    retreated to Syria
                    Italians win, taking Kenya from Italians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery
                    British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Strategic bombing raid in Germany
                    1 bomber killed by AA guns
                    Bombing raid in Germany causes 0 damage total.

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Syria to Egypt
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 mech_infantry moved from Eire to United Kingdom
                1 destroyer moved from 123 Sea Zone to 125 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 airfield, 1 artillery and 1 mech_infantry placed in Egypt
                1 destroyer placed in 98 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 0
        Italians : 14 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 aaGun and 5 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 1 aaGun and 5 artilleries

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Fortress Malta… 85% chance that both UK units are killed. Zero got killed. Cute. Fighting against the Pope; the Maltese should be ashamed…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from Syria: 1 artillery
                    EDIT: Adding units owned by Italians to Syria: 1 infantry
                    EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 battleship moved from 99 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                4 infantry and 2 mech_infantrys moved from Romania to Bessarabia
                2 armour moved from Eastern Poland to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 armour, 4 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 1 :  1/8 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship in Malta, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery in Malta, round 2 :  0/1 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  1/1 hits
                        1 artillery owned by the Italians lost in Malta
                    British win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
                2 aaGuns, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Romania to Bessarabia

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour, 2 artilleries and 4 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 7 infantry
        Libya : 1 flag, 1 mech_infantry
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 aaGuns, 2 armour, 3 infantry and 2 mech_infantrys
        96 Sea Zone : 1 flag, 1 battleship and 2 transports
        95 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.632
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.333
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12


  • I’m afraid I’m not helping your project all that much; I’ve been playing like a jackass  :lol:

    I did the same thing, before the league started. I played about 6 games as the Allies with no bid, to try to gauge how much I really needed the bid. As a result, I’ve taken bids as low as +7 because I now feel, with no bid, I can hold my own against somebody playing pretty well and can beat somebody making a costly mistake or two.

  • '12

    @Fortress:

    Fortress Malta… 85% chance that both UK units are killed. Zero got killed. Cute. Fighting against the Pope; the Maltese should be ashamed…

    @Fortress:

    I’m afraid I’m not helping your project all that much; I’ve been playing like a jackass  :lol:

    When this is over, we’ll have to discuss our perceived boo-boos.  I’ll confess I don’t see any motivation for the Malta attack unless you are trying to block the British NO out of spite.  Speaking of which, I hope Il Duce is enjoying being at the zenith of his power; I don’t expect Italy to collect any more NOs in the next turn or two (I can’t swear that I can keep them out of the Caucasus).


  • Yeah, that was exactly what I was trying to do. Lighten the pockets by 5 IPC.

    I don’t think I’m ever not going to J1 DOW again. To quote Taylor Swift, “like… ever…”

  • '12

    @Eqqman:

    When this is over, we’ll have to discuss our perceived boo-boos.  I’ll confess I don’t see any motivation for the Malta attack unless you are trying to block the British NO out of spite…

    Skip that, I just found a motive.

  • '12

    @Fortress:

    I don’t think I’m ever not going to J1 DOW again. To quote Taylor Swift, “like… ever…”

    Yep.  While I haven’t seen Cow’s J1 attack work out in practice, it seems like you should try it or at least J2 at the latest.  Otherwise you’re just watching Japan’s military advantage decrease turn by turn with no real benefit.  We’ll see how this goes, but the fact that I can block you from a direct attack on Calcutta on J4 means you won’t be as certain of victory there on J5 as you would have been with an earlier DoW that has you in position to attack J3.

    I think the dilemma for the Axis players is a good dynamic for this game- Germany is best served by keeping the USA neutral for as long as possible, but that hurts Japan.  I think this is solvable by having Germany plan on a G2 Sea Lion coupled with a J2 DoW.  Both situations will require a maximal response from the USA that it will be unable to give, greatly increasing the Axis chances of victory and (possibly) making the game unwinnable for the Allies.  However as this is only my 2nd game of any form of Global '40 ever with a real person, my opinions are worth the paper they are printed on.

    Speaking of paper, I am now writing down another prediction that I will seal away for a later time.


  • I ran the J1 in another game for the first time (I’m normally a J3 crush guy - but I got burned with it against allweneedislove), and was in a huge advantageous position. I like that it forces me to get south.


  • I’d like to play another with you, same setup, when we get done here. I’ve seen quite few J1’s in the league, and it would be more representative of a quality play.

  • '12

    @Fortress:

    I’d like to play another with you, same setup, when we get done here. I’ve seen quite few J1’s in the league, and it would be more representative of a quality play.

    Sure, I’m always up for either end of a sound thrashing.

    Now to get through the French and ANZAC turns, which require maybe 5 minutes tops.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 61 Sea Zone
                1 destroyer moved from 61 Sea Zone to 56 Sea Zone
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Malaya to Shan State
                1 artillery and 3 infantry moved from Queensland to South Australia
                2 artilleries and 1 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in Formosa
                Battle in 55 Sea Zone
                    ANZAC attack with 1 cruiser and 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser and 3 fighters in 55 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win, taking Formosa from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to South Australia
                3 fighters moved from 55 Sea Zone to South Australia
                1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from United Kingdom to Morocco

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    Any chance of the German turn being posted soon?  The die rolls came in a while ago.


  • Hmmm. Not sure what happened…

Suggested Topics

  • 68
  • 51
  • 15
  • 3
  • 17
  • 93
  • 5
  • 7
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

70
Online

15.8k
Users

37.4k
Topics

1.6m
Posts