@CraigBee:
This is very helpful. We start our (delayed) game tomorrow. I can’t find anywhere in the rules that talks about “coastal Navy”. What am I missing?
Once Norway is taken by the Germans, I’m still not sure what happens to the Norwegian Navy?
This is my understanding of how it works (I’m sure Variable will correct me if I’m wrong). If a ship is listed as coastal it is always confined to the sea zone adjacent to it’s originating country regardless of who ends up with control of it (well unless it is scuttled, or killed off and removed from play).
Norway is listed as a strict neutral, and the Norwegian capital is Oslo (FYI the roundels for capital territories are in full color, roundels for non capital territories are shaded). Once the Germans capture Oslo, you would roll dice to determine the fate of the Norwegian navy in sz 7 (assuming you didn’t amphib through sz 7). The navy has 2bb’s (coastal), 1 ss (coastal), and 1 dd (that can be moved).
Say you rolled:
*1st bb rolls a 5. Scuttled (remove it from play).
*2nd bb rolls a 2. Ship is captured by Germany, but because it is coastal can never move from sz 7, but will def if attacked (probably place a German control marker under it to show it is coastal).
*ss rolls a 10. Escapes capture (becomes UK I guess because they are the closest, and only Allied power at war in Europe), but because it is coastal it is stuck in sz7 the entire game. It will def as any allied ship though (I would probably put a UK control marker under it to show it is coastal)
*dd rolls an 11. Escapes capture, and is moved to the nearest allied naval base, or fleet. That would be the naval base off Scotland sz 15 (neighboring sz).
BTW if you rolled a 1, and captured the dd (only ship in the Norwegian navy that can move) it would stay in sz 7 until Germany’s next turn. Then it could move as any other German ship.