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Xdap rd 3‏ The Headless Neds vs wewin



  • I will start bid for allies+12.



  • is there anybody out there?



  • and this bid is in addition to the russian bomber, right?  So it would be  a bid of a russian bomber +12?



  • I know nothing of a russian bomber.



  • well I will look later but I am pretty sure that for round 3 it was added by Garg.  Dont have time to peruse the threads now though.


  • TripleA

    the evil dictator gargantua, has imposed a silly rule moving forward for all games of xdap.

    ussr starts the game with a bomber in moscow. please take this into account when bidding.

    also use global revised rules



  • Revised?
    So, -1inf for UK in egy and no attack Korea…
    Anything else?


  • TripleA

    that is it.



  • we will bid allies +6



  • OK, sorry for the delay.  My partner has been out of contact recently but we should be good to go.

    You can have the allies at bomber +6.



  • a brit inf in anglo egypt and a chi inf in yunnan and a bomber in MOS.



  • Ok,  G1 away.

    Need scramble orders for z111 (1 ftr from Sco available for scramble)
    1 ss 1 bb 2 ftr 2 tac 1 bom vs 1 dd 1 ca 1 bb

    In the future I will use the post combat move feature - but want/need email addresses for dice first.

    Please PM me any requested email addresses to send dice results to.

    01Ager.tsvg



  • No scramble ~



  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 103 Sea Zone
                2 submarines moved from 103 Sea Zone to 91 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                3 infantry moved from Poland to Baltic States
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                3 armour moved from Greater Southern Germany to Eastern Poland
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Slovakia Hungary to Bessarabia
                1 tactical_bomber moved from Poland to Bessarabia
                1 tactical_bomber moved from Germany to Baltic States
                1 bomber moved from Germany to Baltic States
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                2 fighters and 1 tactical_bomber moved from Western Germany to France
                1 submarine moved from 124 Sea Zone to 111 Sea Zone

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 cruiser
                    Germans win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in France
                    Germans attack with 3 armour, 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 3 armour, 2 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 artillery and 7 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Eastern Poland
                    Germans attack with 5 armour and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
                1 bomber moved from 111 Sea Zone to Western Germany
                2 fighters moved from France to Southern Italy
                1 tactical_bomber moved from Baltic States to Poland
                1 tactical_bomber moved from France to Western Germany
                1 fighter and 1 tactical_bomber moved from Bessarabia to Poland
                1 armour moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 bomber moved from Baltic States to Western Germany
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 artilleries and 4 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 mech_infantry placed in Western Germany
                3 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 38 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • '11

    A vicious German opening on the Eastern Front. The great Vodka wars have begun. I’ll be posting USSR later today.


  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Karelia to Finland
                3 infantry moved from Vyborg to Finland
                1 fighter moved from Novgorod to Finland
                1 fighter and 1 tactical_bomber moved from Russia to Finland

    Combat - Russians
                Battle in Finland
                    Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 7 infantry
                        Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 1 :  3/8 hits
                        Germans roll dice for 7 infantry in Finland, round 1 :  2/7 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Finland, round 2 :  2/6 hits
                        Germans roll dice for 4 infantry in Finland, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 3 :  2/4 hits
                        Germans roll dice for 2 infantry in Finland, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 7 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 fighter moved from Finland to Novgorod
                1 tactical_bomber moved from Finland to Karelia
                1 fighter moved from Finland to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 bomber moved from Russia to Volgograd
                1 artillery moved from Western Ukraine to Bryansk
                1 armour moved from Russia to Archangel
                1 infantry moved from Archangel to Novgorod
                1 mech_infantry moved from Russia to Archangel
                2 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 submarine moved from 127 Sea Zone to 124 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                2 aaGuns moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Russia to Bryansk
                6 infantry moved from Amur to Sakha
                6 infantry moved from Buryatia to Sakha
                1 armour moved from Volgograd to Northwest Persia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 mech_infantry placed in Russia
                2 infantry placed in Volgograd
                3 infantry placed in Russia
                Russians undo move 4.
                1 infantry placed in Volgograd
                1 infantry placed in Russia
                Russians undo move 6.
                1 infantry placed in Volgograd
                Russians undo move 6.
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    Territory Summary for Russians :

    Sakha : 1 flag, 2 aaGuns and 18 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 1 fighter, 3 infantry and 1 tactical_bomber
        Baltic States : 1 flag, 1 infantry
        Bryansk : 1 flag, 2 aaGuns, 2 artilleries and 3 infantry
        Archangel : 1 flag, 1 armour and 1 mech_infantry
        Bessarabia : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major, 4 infantry and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 bomber, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        124 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        115 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 36 / 62
        Russians : 38 / 46
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.355
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 31

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 1 times
            Average roll : 3.154
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 13

    Russians Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18



  • To our esteemed opponents - this rule went into effect before this round. We wanted to give a friendly warning - 96 hours is up later tonight…

    NEW OFFICIAL TOURNAMENT RULE!!!

    -Delay of game penalty.

    If you have not provided adequate/reasonable notice.  And your team does not post within a 96 hour period your opponent will be awarded in immediate cash.

    +5 IPC’s First Infraction
    +10 IPC’s Second Infraction
    +20 IPC’s Every other Infraction

    To whichever singular power on his side he deems fit.  (If your opposing team cannot decide, YOU decide.).

    The opposing player does retain the right decline a penalty…

    Effective IMMEDIATELY.



  • Sorry, my teammate has been really busy lately, not sure what is up but I will try to figure out whats going on.



  • No problem, sir. As long as we know you guys are on it, all is well.



  • Yeah sorry, Seth has been busy, I will get a hold of him and if cant make his turn I will do it for him.



  • So, I will be away for thanksgiving weekend, I still havent heard from Seth.  I will start posting for him on Sunday when I get back if I havent heard from him.  I can usually post on a daily basis so we will get the game going after the holiday.  Seth usually posts pretty frequently as well but something must be eating up all his time.  But like I said if I dont hear whats up I will just post for him.  Have a good holiday.


  • Liaison TripleA '11 '10

    Well this does constitute a delay of game penalty.

    But of course… this penalty can be declined, and I expect that’s what Stalingradksi will do ;).

    Best of luck to both sides!



  • Penalty declined!

    (That was in the Thanksgiving spirit…)

    In all seriousness, we at Team Headless Neds don’t want to be in a situation of the tournament officials having to arbitrate a game only a few rounds in. Once the holiday is over, let’s roll some dice and move the game along.


  • '11

    Yeah, might as well enjoy the holidays and then go back to digital war mayhem.



  • Ok, I am back and ready to roll.  If I dont hear from Seth in the next few hours then I will post Japan tonight.  Hope you guys dont mind me playing for him till he gets back.


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