I’ve been involved in a local play group for some months now, and our game has evolved a bit. I’m looking for new ideas, both Axis and Allies. Let me describe our past and current approaches:
Originally, Axis always won. R1 Ger used their air power to neutralize the British fleet presence in the Atlantic, and tank rushed Rus. Japan attacked mainland, slowly overrunning Asia.
Allies adapted. Rus started making all tanks from R1. Brit plopped down IC in India to counter Japan, and sometimes USA put an IC in China.
Axis adapted. Japan learned how to take India first turn, almost without fail. Then uses the Brit-build IC against allies. Rus tanks not sufficient to stopping Ger.
Allies adapted. USA hits Africa in R1, and Brit begins landing troops in Rus and any exposed location in Europe. Extra troops help, but what kills Ger the most are defensive fighters that USA and Brit lands in Rus territories. Each game, Ger slowly gets starved, and about the time Japan is hitting Rus hard, Ger falls to combined Rus/Brit/USA forces. In this type, Rus builds combined tank/inf forces, not pure tanks as before. Brits sometimes put an IC in Egypt to harass Japan’s forces.
Axis adapted. Ger no longer wastes its airpower against naval forces; those planes can’t be replaced. Instead, Ger builds a few inf and such to defend its shores, and takes Egypt or Transjordan first-turn (deny troop movement without transports and deny Brit fleet at India from coming over), then lets Africa fall. Allies have to build larger invasion forces to do anything, while Ger uses airforce against Rus and typically doesn’t lose more than one or two planes until end-game. By the time Allies can hit Ger hard enough to hurt, Japan is knocking on Rus door and Rus has been forced to turtle in the capital. Axis win.
Assuming a Kill Ger First strategy, what is the next move for Allies? And how would Axis counter it?