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My map isn’t heavily distorted to fit too many kind of units. I am favour to add new units if only absolutely needed. But Italy and China have units with similar Mech stats to diversify their options.
OK so i have been thinking of some cool new units i could add to my AA game and i have a few.
–I have some more ideas for some cool units but i really like this one a lot. Let me know what you guys think of this one and let me know if you want me to post any more of my ideas. :)
–I will be incorporating this unit/piece into my AA game very soon. I will be using some old houses from a monopoly game lying around the house
–If anyone else has some ideas than post them on here to!
Population centers are an interesting idea, but I’m not too crazy about these “house” rules (lol).
If you really want to have something like this, I’d like to suggest:
1. Make it cost a little more or have each side start with a certain number already on the map
2. What if instead of generating credits, it generates 1 infantry per turn?
3. I would have it take like 6 hits max so that you don’t break the bank repairing it
If you’re interested in buying similar pieces, I suggest the brown houses from the World of Warcraft monopoly game:
http://cdn.whatculture.com/wp-content/uploads/2012/06/hoardwalk-394x300.jpg
and cities from Fortress America:
http://images.boardgamegeek.com/images/pic155832_md.jpg
Thank you for your input :) Population Center is a much better name, haha thanks
1. I don’t know if i should have sides start with houses. It makes a lot of sense but i really don’t know what the best configurations for placement would be.
2. This is a really cool idea, i like it a lot.
3. I also like this idea. The original reason i had the houses able to retain so much damage was the fact that they would be unrepairable. I like your idea better.
–Just thought of a cool idea to add onto yours. You could give the player an option to “invest” in their population centers. So, a player could pay maybe 5 IPCs and every turn after they would receive 1 more infantry for that house.
Thanks for the links as well.
Conceptually, what does this house or population centre represent? Is it an indication that a territory is inhabited? Since most A&A territories – except perhaps a few remote corners of Siberia – represent land areas which (as far as I know) are inhabited to some degree, how would the presence of a house in one territory and its absence in another be justified? Just wondering.
Well, i guess it could represent an inhabited land. I have not really thought about its representation all that much. I just thought that this was a good idea for an addition to the game. In my opinion, i guess the “houses” could represent a land that has been fortified, mechanized, or one that has a barracks? It’s all up to the player i think.