Only way I’m building an India factory is if Germany does not attack Egypt on G1. Then I can transport two infantry from africa to India, move my tank to Persia…and move all UK air in range of FIC in preparation for a counter on UK2. With my 4 infantry and fighter in India all Japan can hit with would be 4 infantry and bomber and this is assuming Japan can take out the Uk tranny with a fighter…a low odds proposal from any angle.
Yeah, I would suggest taking Hawaii, Alaska, and maybe even WUSA (i’ve seen this happen). Disruption tactics are a must when dealing with USA in order to help in a Germans. What you want to do is frighten the USA in at least keeping a garrison in their home country. This gives Germans more time to prepare for a possible WE invasion. If USA doesn’t fall for the bait, then congrats, you now have a steady source of income. 🙂
G1 Standard builing of a Transport and Infantry works. The AI usually boats its Russian Transport to join the UK Transport off Canada, leave them alone. Hit the UK SZ with 4 Fighters and the Baltic Fleet. Send a Fighter against the Sub. And your Bomber & Sub against the Battleship. Take West Africa with the Algerian, Blitz out and back with the Lybian Tank, land a Fighter in Lybia, the rest and the Bomber in WE (The AI never builds enough in Kar to ever worry about him hitting EE). Move 2 dudes from Sth E to Lybia. Move everything to EE. Build 4 Inf in SE, the rest in Ger. Collect 34IPC.
J1 Build 3 Transports, save 1IPC. If he built the India IC, ignore it for now, he never uses it right. Hit China with everything, leaving 1 Inf in Man & Burma. Hit Hawaii with Bomper, 1 BB, Sub, 2 Fighter (have to have kamaze attacks on to be allowed to use the 2nd fighter). Bring the Jap Trans to the Solomon Is with 1 Inf from Wake. The Phil Trans with 1 Inf from Phil & 1 Inf from Caroline to Sol Is, Carrier and BB to Sol Is, land Fighers on Carrier, land Bomber in Sol. Land mainland fighters in Burma.
G2 Lots on Inf. Often UK Blitzes over to Algeria, Hit the tank with 2Inf & Figher, Hit Egypt with Tank 2 Inf. Bomp US SZ, usually US only has 2 Trans there, so you usually win without loss, Fighters against any ships in range (often 1 Trans in UK and 1 Trans in Baltic, so 2 Ftr each). Boat 4 Inf from SE to Lybia, move rest to EE, and 2 more into WE. Build 4 in SE and rest in Ger.
J2 Build Inf, save atleast 3IPC. Take Arg with the Pacific fleet from the bottom SZ (where you threaten both Bra & SA from). Boat 2Inf to Burma and 1 Inf + Tank to Man. Depending on losses in China, leave one Inf there and move the others to Burma.
Things to look for from now on:
Ger is looking to boat another 4 dudes into Persia each turn from now on (The AI always leave your fleet alone, but make sure you still keep them together). Other than that, just lose your Air Force taking out what Transports you can and always build all Inf each turn. Jap will win the game alone if Ger holds up the way the AI plays.
Jap will be able to take Bra, US never defend in well enough, and the build a Complex there the build 3 Subs the following turn. Jap will also be able to get the Indian IC the following turn and Soviet Far east safely as well. Sit your fleet in the US SZ, the US sends all his planes to Europe, you he cant very well clear you away. And the following turn hit the UK seazone with the Fleet and the 3 new subs, after this he cant build anymore transports ever. Make mabey 1 or 2 more subs each turn as needed, but start putting money back into the Indian IC with 3 Tanks and Jap Inf + Trans to get them to the main land ready for the win.
I guess I have just been playing Japan for too long. I am too set in my ways playing it in a manner that gives Japan a 40+ IPC per turn income by the end of J3… And with unlimitted production of units and all those “wasted” tranny builds that allow me to land ALL of that production value in a single move either into Asia OR into North America if I choose, with no risk to my trannies to be able to do it AGAIN and AGAIN and AGAIN…
You can’t possibly attack Rus with Japan in 4 rounds… If you have optimal results with the axis it still takes you 3 turns to get to novo! You can’t bring enough inf to think of taking Rus on round 4…
For your plan to buy airforce or ships with germany, its doomed… Russia walks over Germany with ease, because the UK will keep wiping out German ships, then the US keeps dropping inf in Eur… => Game over!
For your other question about going 2 trans 3 inf as initial buy for Jap:
You need cannon fodder and inf provide just that. You can’t take Russia with just tanks… Give a mathematical example here. 2 tanks take out one inf, 3 inf take out one tank on def => Russia spends 9, Japan 10. So you gonna lose a lot of value with just buying tanks.
I think a bid of 12-15 was enough for RR. Because you don’t lose ukr and Manch on round one, so 12-15 is sufficient…
My optimal Ger 1 move with RR (no bid) would be:
Lab sz: tran vs fig (WEu)
UK sz: 2 trans, bb and a sub vs 4 fig and a sub
Gib sz: BB vs 1 sub and bomb
Jor sz: sub vs tran and bb
Egypte: 1 inf and 1 arm vs 3 inf and 1 arm.
Then pray you only lose 1 fig, its the best you can hope for…