Okay then. I would rather the Axis win, so…
Global 1942 Scenario
-
This scenario begins in Dec 1941 with the japanese attack at Hawaii. Germany is on the gates of Moscow and pushing her last strength to capture Moscow.
IPC record sheet for Global 42:
http://www.mediafire.com/?dfmnggm1gg5u8gzThis is the lend lease mobilization box:
http://www.mediafire.com/?bvg4b1qh8j3jl6qSet ups:
Germany:
http://www.mediafire.com/?27vdn1u3y4ev920Japan:
http://www.mediafire.com/?p17vuxrevhd9c76Italy:
http://www.mediafire.com/?86c8pi8ghttdmnqSoviet Union:
http://www.mediafire.com/?4un2eblj2z5p7c3USA: China/ ANZAC
http://www.mediafire.com/?886i21eklnl5fg7UK:
http://www.mediafire.com/?ce0vb70d2c52409Global 1942: Quick Start Guide
This module uses Alpha 2 and original out of the box rules unless specified here. This scenario begins in Dec 1941 with the Japanese attack at Hawaii. Germany is at the gates of Moscow and pushing her last strength to capture Moscow.
-
Japanese Surprise Attack: On the first turn all Allied Naval and Air units on the Pacific maps defend at ONE against Japanese attacks. Land units fight normally.
-
Soviet-Japanese Non aggression Pact: The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack Japan only if all Soviet territories are under Soviet control. Note: if Japan attacks the Soviet Union any Mongolian forces bordering any Japanese forces are automatically at war with Japan
(Exchange units with Russian Infantry). -
The new turn order, starting IPC total and control changes:
Soviet Union: 28
Control lost: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine.
Germany 41
Control lost: Romania, Hungary
Control gained: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine, Normandy, France, Yugoslavia, and Crete
Italy: 12
Control lost: Ethiopia, Italian Somaliland
Control gained: Greece, Tunisia, and Cyprus
Japan: 28
Control gained: French Indo China
USA: 52
UK: 30 Europe, 16 Pacific
Control gained: Ethiopia, Italian Somaliland
ANZAC: 10
China: 12 Territories
Vichy France: 7 (strict neutral)
Control gained: Southern France, Morocco, Algeria, Syria, and Madagaskar -
Lend Lease: The US or UK player can send a total combined aid to the Soviet Union of 30 IPC. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose other than Lend Lease. Each Transport sends a fixed 5 IPC (place IPC under transports). No more than 6 transports can be allocated for this purpose. Lease aid is first available on turn 1. However, the Soviet player does not actually get the aid until turn 2. The IPC sent can only purchase non-infantry land units and air units of any type. Lend Lease cannot be used for Naval, Infantry, or factories, etc.
Interdiction: Any European Axis Submarine, Plane, or Surface ship located in open sea (Not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in any convoy box, they can cost 3 IPC each from this total.
Note: If Japan and the Soviet Union are at war, Japanese Submarines, Planes, and Surface ships located in Sea Zones in 3, 4, and 5 can cause reductions to Lend Lease payments.
-
Minor Axis Allies: Finland, Romania, Bulgaria and Hungary have unique forces (use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units (Romania). Germany does not gain the income from these areas until they are activated on turn 2, or attacked earlier by the Soviet Union. The factory in Romania can start producing units on turn 2 as well.
-
This module does not use technology or National Objective rules. However, Paratroopers and Mechanized Infantry technology are standard rules. Paratroopers however are restricted to a one sea zone rule, which means they can’t cross any more than one sea zone before landing.
-
Changes in Strict Neutrality: Attacking a strict neutral only activates other strict neutrals within 2 spaces of the invaded neutral. Vichy France is a special case. It is strict neutral; however, axis units may fly over or move thru these areas without triggering any change. Also, an attack from any player results in only war with the area under attacked; all other Vichy areas still remain neutral.
-
-
Bump
-
This has a lot of special rules that makes it impossible to use with trippleA.
It would also be nice to see the setup as one list, rather than in individual files. -
That’s why i dislike Triple A.
-
@Imperious:
That’s why i dislike Triple A.
Unfortunately, triplea is the easiest and most efficient way to play any Axis & Allies.
-
Global 1942: Quick Start Guide
This module uses Alpha 2 and original out of the box rules unless specified here. This scenario begins in Dec 1941 with the Japanese attack at Hawaii. Germany is at the gates of Moscow and pushing her last strength to capture Moscow. Positions and units quantity, and type are based on actual positions for Dec 41.
-
Japanese Surprise Attack: On the first turn all Allied Naval and Air units on the Pacific maps defend at ONE against Japanese attacks. Land units fight normally.
-
Soviet-Japanese Non aggression Pact: The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack Japan only if all Soviet territories are under Soviet control. Note: if Japan attacks the Soviet Union any Mongolian forces bordering any Japanese forces are automatically at war with Japan
(Exchange units with Russian Infantry). -
The new turn order, starting IPC total and control changes:
Soviet Union: 28
Control lost: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine.
Germany 41
Control lost: Romania, Hungary
Control gained: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine, Normandy, France, Yugoslavia, and Crete
Italy: 12
Control lost: Ethiopia, Italian Somaliland
Control gained: Greece, Tunisia, and Cyprus
Japan: 28
Control gained: French Indo China
USA: 52
UK: 30 Europe, 16 Pacific
Control gained: Ethiopia, Italian Somaliland
ANZAC: 10
China: 12 Territories
Vichy France: 7 (strict neutral)
Control gained: Southern France, Morocco, Algeria, Syria, and Madagaskar -
Lend Lease: The US or UK player can send a total combined aid to the Soviet Union of 30 IPC. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose other than Lend Lease. Each Transport sends a fixed 5 IPC (place IPC under transports). No more than 6 transports can be allocated for this purpose. Lend Lease aid is first available on turn 1. However, the Soviet player does not actually get the aid until turn 2. The IPC sent can only purchase non-infantry land units and air units of any type. Lend Lease cannot be used for Naval, Infantry, or factories, etc.
Interdiction: Any European Axis Submarine, Plane, or Surface ship located in open sea
(Not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in any convoy box, they can cost 3 IPC each from this total.Note: If Japan and the Soviet Union are at war, Japanese Submarines, Planes, and Surface ships located in Sea Zones in 3, 4, and 5 can cause reductions to Lend Lease payments.
-
Minor Axis Allies: Finland, Romania, Bulgaria and Hungary have unique forces (use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units (Romania). Germany does not gain the income from these areas until they are activated on turn 2, or attacked earlier by the Soviet Union. The factory in Romania can start producing units on turn 2 as well.
-
This module does not use technology or National Objective rules. However, Paratroopers and Mechanized Infantry technology are standard rules. Paratroopers however are restricted to a one sea zone rule, which means they can’t cross any more than one sea zone before landing.
-
Changes in Strict Neutrality: Attacking a strict neutral only activates other strict neutrals within 2 spaces of the invaded neutral. Vichy France is a special case. It is strict neutral; however, axis units may fly over or move thru these areas without triggering any change. Also, an attack from any player results in only war with the area under attacked; all other Vichy areas still remain neutral.
SETUPS:
SOVIET UNION:
Sea Zone 127: 1 Destroyer
Sea Zone 115: 2 Submarines, 1 Destroyer
Karelia: 3 Infantry
Novgorod: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 1 Armor,
1 Fighter, 1 Fighter-Bomber, 1 Air Base, 1 Naval Base, 1 Minor Factory, 1 AA gun
Archangel: 3 Infantry, 1 Artillery
Vologda: 2 Infantry
Russia: 10 Infantry, 4 Mechanized Infantry, 3 Artillery, 2 Armor,
2 Fighters, 1 Fighter-Bomber, 1 Bomber, 1 Major Factory, 1 Air Base, 1 AA gun
Tambov: 3 Infantry
Rostov: 3 Infantry, 1 Artillery
Volgograd: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 1 Armor
1 Fighter, 1 Fighter-Bomber, 1 Air Base, 1 Major Factory
Urals: 1 Minor Factory
Kazakhstan: 1 Minor factory
Sea Zone 100: 1 Cruiser, 1 Destroyer, 1 Submarine
Amur: 4 Infantry, 2 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Naval Base
Sea Zone 5: 1 Destroyer, 1 Submarine
Sea Zone 4: 1 SubmarineGERMANY:
Normandy: 2 Infantry, 1 Minor Factory, 1 Naval Base
Holland: 2 Infantry, 1 Naval Base
Paris: 1 Infantry, 1 Artillery, 2 Fighters, 1 Airbase, 1 Minor Factory, 1 AA gun
Denmark: 1 Infantry
Norway: 2 Infantry, 1 Artillery
Sea Zone 113: 1 Battleship, 1 Cruiser, 1 Destroyer, 2 Transports
Western Germany: 1 Infantry, 1 Major Factory, 1 Naval Base, 1 Air Base, 1 AA gun
Greater Southern Germany: 1 Infantry, 1 Minor factory, 1 AA gun
Germany: 2 Infantry, 2 Bombers, 1 Fighter, 1 Air Base, 1 Major Factory, 1 AA gun
Poland: 1 Infantry
Eastern Poland: 1 Infantry
Yugoslavia: Control
Greece: 1 Artillery
Crete: 1 Infantry
Vyborg: 2 Infantry
Libya: 1 Armor
Tunisia: 1 Mechanized Infantry, 1 Naval Base
Baltic States: 3 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Armor
Belarus: 6 Infantry, 1 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter, 1 Fighter-Bomber
Smolensk: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor
Western Ukraine: 1 Infantry
Bryansk: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter
Ukraine: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter, 1 Fighter-Bomber
Sea Zone 103: 1 Submairne
Sea Zone 107: 1 Submarine
Sea Zone 118: 1 Submarine
Sea Zone 125: 1 SubmarineJAPAN:
Manchuria: 3 Infantry, 1 Artillery, 1 Armor, 1 Fighter, 1 Minor Factory
Korea: 1 Infantry
Jehol: 2 Infantry, 1 Artillery
Shantung: 1 Infantry
Kiangsu: 1 Infantry
Kiangsi: 1 Infantry
Kwangsi: 2 Infantry
French- Indo China: 1 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Bomber
Siam: 1 Infantry, 1 Artillery
Japan: 1 Infantry, 1 Major Factory, 1 Air Base, 1 Naval Base, 1 AA gun
Sea Zone 6: 3 Battleships, 1 Cruiser, 2 Destroyers
Sea Zone 19: 1 Cruiser, 1 Transport
Sea Zone 20: 1 Destroyer, 1 Transport
Sea Zone 36: 1 Cruiser, 2 Destroyers, 1 Submarine, 1 Transport
Formosa: 1 Infantry, 1 Fighter
Sea Zone 25: 3 Carriers, 1 Destroyer, 1 Submarine, 3 Fighters, 3 Fighter-Bombers
Caroline Islands: 1 Cruiser, 1 Naval Base, 1 Air Base
Marshall Islands: 1 Naval BaseITALY:
Northern Italy: 3 Infantry, 1 Mechanized Infantry, 1 Air Base, 1 Major Factory, 1 AA gun
Southern Italy: 3 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Fighter,
1 Bomber, 1 Air Base, 1 Naval Base
Sea Zone 95: 2 Battleships, 1 Cruiser, 2 Destroyers, 1 Submarine, 2 Transports
Sardinia: 2 Infantry
Sicily: 1 Infantry, 1 Fighter
Sea Zone 94: 1 Submarine
Sea Zone 96: 1 Submarine
Yugoslavia: 1 Infantry
Albania: 1 Infantry
Greece: 2 Infantry, 1 Mechanized Infantry
Tobruk: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Fighter, 1 Fighter-Bomber
Bessarabia: 1 Infantry
Ukraine: 2 InfantryMINOR AXIS ALLIES:
Finland: 5 Infantry, 1 Fighter
Hungary: 4 Infantry, 1 Artillery
Romania: 6 Infantry, 2 Mechanized Infantry, 1 Artillery, 1 Armor,
1 Fighter, 1 Air Base, 1 Minor Factory
Bulgaria: 4 Infantry, 1 Mechanized InfantryVICHY FRANCE:
Southern France: 1 Infantry, 1 Artillery, 1 Fighter, 1 Naval Base
Morocco : 1 Infantry, 1 Fighter
Algeria: 1 Infantry
Syria: 1 Infantry
French West Africa: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine, 1 Naval Base
French Madagaskar: 1 InfantryUNITED KINGDOM:
Sea Zone 106: 1 Destroyer, 1 Transport
Sea Zone 111: 1 Battleship, 2 Cruisers, 1 Naval Base
Sea Zone 119: 1 Submarine, 1 Transport
United Kingdom: 3 Mechanized Infantry, 1 Artillery, 1 Armor, 3 Bombers, 1 Fighter,
1 Fighter-Bomber, 1 Major Factory, 1 Air base, 1 Naval Base, 1 AA gun
Sea Zone 110: 1 Carrier, 1 Fighter, 1 Fighter-Bomber, 2 Cruisers, 1 Transport
Sea Zone 125: 1 Destroyer, 1 Transport
Gibraltar: 1 Infantry, 1 Naval Base
Sea Zone 91: 1 Destroyer, 1 Transport
Malta: 1 Infantry, 1 Air Base
Alexandria: 1 Infantry
Egypt: 2 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Fighter, 1 Naval Base
Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Transport
Trans-Jordan: 1 Mechanized Infantry, 2 Armor, 1 Fighter
Anglo Egyptian Sudan : 1 Mechanized Infantry
Union of South Africa: 1 Transport, 1 Minor Factory, 1 Naval Base
Iraq: 1 Mechanized Infantry
West India: 1 Infantry, 1 Mechanized Infantry, 1 Fighter
Kwangtung: 1 Infantry
Shan State: 1 Infantry
Burma: 1 Infantry
India: 2 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Minor Factory, 1 Air Base
Ceylon: 1 Carrier, 1 Fighter-Bomber, 1 Destroyer, 1 Naval Base
Malaya: 1 Infantry
Sea Zone 37: 1 Battleship, 1 Submarine, 1 Transport
Sea Zone 41: 1 SubmarineUNITED STATES:
Eastern United States: 1 Infantry, 2 Mechanized Infantry, 1 Armor,
2 Fighters, 1 Fighter-Bomber, 1 Major factory, 1 Naval Base, 1 Air Base, 1 AA gun
Central United States: 1 Major factory, 1 AA gun, 1 Naval Base, 1 Air Base
Sea Zone 101: 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Transport
Sea Zone 89: 1 Destroyer, 1 Submarine, 1 Transport
Sea Zone 64: 1 Cruiser, 1 Transport
Western United States : 1 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Fighter-Bomber, 1 Bomber, 1 Major Factory, 1 Air Base, 1 Naval Base, 1 AA gun
Sea Zone 10: 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter, 1 Fighter-Bomber
Sea Zone 31: 1 Destroyer
Hawaii: 1 Fighter-Bomber, 1 Naval Base, 1 Air Base
Sea Zone 26: 2 Battleships, 2 Destroyers
Sea Zone 13: 1 Submarine
Philippines: 1 Infantry, 1 Artillery, 1 Fighter
Sea Zone 35: 1 Destroyer, 1 Submarine, 1 TransportCHINA:
One Infantry on each Chinese territory and one Fighter in SzechwanANZAC
Sea Zone 42: 1 Cruiser
Northern Territory: 1 Infantry
Queensland: 1 Infantry
New South Wales: 1 Infantry, 1 Artillery, 1 Fighter, 1 Minor Factory, 1 Naval Base
Sea Zone 62: 1 Transport
New Zealand: 1 Infantry
Sumatra: 1 Infantry, 1 Fighter ( ANZAC does not control Sumatra for income purposes) -