2013 Axis and Allies Anniversary League Rules.
1 - Anyone can join at anytime
2 - You may play anyone in the league, but only a max of 3 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
3 - You must play at least 8 games against 5 different opponents.
3a (Major/Minor Leagues) -
Major League (13+ games played)
Minor League (8 to 12 games played)
4 - Game & rules default - AA50-41 setup, ADS, NO’s, No Tech, 14 VC, Allied bid, full bid placement.
4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
4b - Bidding - You will be bidding for the Allies.
An Auction style of bidding will be used. Players may announce their desired bid in IPCs while trying to find an opponent. Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached. The ipcs can then be spent on units (full placement) or used for IPCs. If both players bid the same (or cannot agree on a bid) the sides are chosen by a random in-house dice roll.
4c - Bid Placements - Bids can be placed all in one territory, spread out over multiple territories, or taken in IPCs to one country or split between multiple countries.
Land bids must be placed in a territory which you own at the beginning of the game but are restricted to units of that countries nationality.
Examples for clarification -
A - UK can bid units to Egy. Russia/US cannot.
B - UK can bid units to Bor/Sum. Russia/US cannot.
C - US/UK/Rus cannot bid units to any Chinese territory. Only Chinese units can be placed there.
Naval Bids must be placed in a seazone which already contains at least one unit and are restricted to that countries nationality.
Examples for clarification -
A - Russia can only bit naval units to sz 4.
B - UK can bid units to sz 12. Russia/US cannot.
C - US can bid units to sz 50. Russia/UK cannot.
You can bid for Industrial Complexes. Placement (of newly purchased units) may take place immediately in the placement phase of Round 1. The new IC will be limited by the IPC total of the territory on which it is placed and all other standard IC rules apply.
5 - 5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.
5b - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent.
5c - 72 hr warnings: If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the warning. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any small talk or other game talk in your warning post.)
5d Bump warning and consequences. Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning. (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7). “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game
6 - Players are responsible to post results (in result thread). Post winner and loser.
7a - The Regular Season will end on Dec. 31 2013 and the standings will then be posted. Games must be completed prior to this date in order to be counted for the 2013 season.
7b - Any games in progress that are completed after this date will be eligible to count for the next league (2014) assuming league rules remain the same or are similar.
7c - 2014 season begins Jan. 1 2014
8 - End of the Season games. Per rule (7b), all games that finish after Dec. 31 will be carried over to the next season.
EXCEPTION: If at any time during the season both players agreed that their game will end prior to the end of the season (and neither player is willing to concede at the end of the year) then the following system will be used to determine a winner on the last day of the season (Please note play would need to continue up to that point due to the 72 hr rule):
- 1) player with most capitals (at end of last completed US turn)
- 2) If a player has 12 VCs or more (at end of last completed US turn)
- 3) player with highest TUV for all units (at end of last completed US turn)
- 4) Game is a DRAW (and will not be counted in the current standings and CANNOT be carried over).
There will be no negotiation. If you agreed to finish before the end of the season this is the criteria to determine the winner. Period.
**9 - Scoring
We will be using a weighted points based system to determine the league winner. At the end of the season players will be sorted based on win% (rounded to 1 decimal point) and divided into 10 tiers at 10% intervals to determine how many points a player would earn for a win. Points will be awarded as follows:
90-100% = 10 pts per win
80-89.9 = 9
70-79.9 = 8
60-69.9 = 7
50-59.9 = 6
40-49.9 = 5
30-39.9 = 4
20-29.9 = 3
10-19.9 = 2
0-9.9 = 1 pt per win
If you beat a player in the 90-99% tier you’d get 10 pts, in the 80-89.9 tier you’d get 9 pts, in the 70-79.9 tier you’d get 8 pts, etc.
For each loss you will lose 3 pts. (-3)
The player with the most points at the end of the season will be the league winner.
13+ = major league
8-12 games = minor league**
If there is a tie between any players then the tie will be broken by:
1 - Head to head play
2 - Total wins
League Moderators
DarthMaximus
JWW
–-----------------------------------
2013 league officially starts on Nov. 1.
Last minute comments/clarifications I need to make?
2012 rules for reference until end of 2012 season.
@DarthMaximus:
2012 Axis and Allies Anniversary League Rules.
1 - Anyone can join at anytime
2 - You may play anyone in the league, but only a max of 2 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
2a - Tiebraker. You may play a person a third time if your first two games were split (1-1) and this third game would count in the standings. (Note: it will be impossible to be 3-0 or 0-3 against any one player).
3 - You must play at least 8 games against 6 different opponents to be eligible for the playoffs.
3a (Major League) - If 4 or more players end up playing 14 games (in the league) or more then a separate grouping and playoff schedule will be created for these players.
Minor League (8 to 13 games played)
Major League (14+ games played)
4 - Game & rules default - AA50-41 setup, ADS, NO’s, No Tech, 14 VC, Allied bid, full bid placement.
4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
4b - Bidding - You will be bidding for the Allies.
An Auction style of bidding will be used. Players may announce their desired bid in IPCs while trying to find an opponent. Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached. The ipcs can then be spent on units (full placement).
If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
Standard bid placement rules apply for all bids. (Same as previous leagues)
5 - 5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.
5b - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent.
5c - 72 hr warnings: If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the �warning�. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any small talk or other game talk in your warning post.)
5d � �Bump� warning and consequences � Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning. (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7). “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game
6 - Players are responsible to post results (in result thread). Post winner and loser.
7a - The Regular Season for each league will end on Nov. 1 and the standings will then be posted. Games must be completed prior to this date in order to be counted for the 2012 season.
7b - Any games in progress that are completed after this date will be eligible to count for the next league (2013) assuming league rules remain the same or are similar.
7c � 2012 Playoffs begin Nov 2nd
7d � 2013 season begins Nov 2nd
8 - End of the Season games. Per rule (7b), all games that finish after Nov. 1 will be carried over to the next season.
EXCEPTION: If at any time during the season both players agreed that their game will end prior to the end of the season (and neither player is willing to concede at the end of the year) then the following system will be used to determine a winner on the last day of the season (Please note play would need to continue up to that point due to the 72 hr rule):
- 1) player with most capitals (at end of last completed US turn)
- 2) If a player has 12 VCs or more (at end of last completed US turn)
- 3) player with highest TUV for all units (at end of last completed US turn)
- 4) Game is a DRAW (and will not be counted in the current standings and CANNOT be carried over).
There will be no negotiation. If you agreed to finish before the end of the season this is the criteria to determine the winner. Period.
9 - Scoring/Playoffs
The top four players, with the best winning percentages (Must complete at least 8 games) will advance to the playoffs.
If there is a tie between any players then the tie will be broken by:
1 - head to head play
2 - Total wins
3 � strength of schedule � Player Z�s opponents winning percentage was 80%, Player A�s opponents winning percentage was 20%. Player Z advances.
The single elimination, playoff game default format will be a game setup of 41� w/ADS, N.O.'s, NO Tech, 14 VC, full bid placement. If 4 or more players play 14 or more games a separate playoff schedule will be created for these players.
League Moderators
DarthMaximus
JWW