Wheatbeer (axis) vs U-505 (allies) G40a3 low luck

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                1 armour moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                2 tactical_bombers moved from French Indo China to Burma
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kweichow
                2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Yunnan to 35 Sea Zone
                1 bomber moved from French Indo China to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 bomber moved from French Indo China to Kweichow

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/0 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                4 fighters moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Kweichow to French Indo China
                2 bombers moved from Kweichow to French Indo China
                1 armour and 1 mech_infantry moved from Hopei to Hunan
                1 aaGun moved from Hopei to Anhwe
                3 armour moved from Kiangsu to Hunan
                4 artilleries and 9 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Sakha to Manchuria
                2 artilleries and 4 infantry moved from Amur to Manchuria
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 tactical_bombers moved from Burma to French Indo China
                3 fighters moved from 35 Sea Zone to Philippines
                3 fighters moved from Yunnan to French Indo China
                3 fighters moved from French Indo China to 35 Sea Zone
                3 fighters moved from Japan to Kiangsu
                3 tactical_bombers moved from 36 Sea Zone to Philippines
                2 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 artillery moved from French Indo China to Yunnan
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from French Indo China to Yunnan

    Place Units - Japanese
                2 armour and 1 artillery placed in French Indo China
                3 infantry placed in Kiangsu
                2 infantry and 3 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 58 / 58
        Americans : 52 / 73
        Chinese : 6 / 7
        British : 28 / 28
        UK_Pacific : 6 / 7
        Italians : 19 / 28
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    I’ll be out of town this weekend, back Monday.

  • 2007 AAR League

    No problem.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 submarines moved from 33 Sea Zone to 19 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 bomber moved from Trans-Jordan to French Equatorial Africa
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from India to French Indo China

    Combat - Americans
                Battle in Iwo Jima
                Battle in French Equatorial Africa
                    Americans attack with 1 bomber and 1 infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 bomber and 1 infantry in French Equatorial Africa, round 1 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 1 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in French Equatorial Africa
                    Americans win, taking Iwo Jima from Japanese, taking French Equatorial Africa from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in 19 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 1 :  1/0 hits
                    Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                Strategic bombing raid in French Indo China
                        AA guns fire in French Indo China :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in French Indo China causes: 5 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 5 damage total.

    Non Combat Move - Americans
                1 bomber moved from French Indo China to India
                1 bomber moved from French Equatorial Africa to Gold Coast
                2 fighters moved from French Guiana to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Morocco
                2 bombers moved from United Kingdom to Morocco
                1 submarine moved from 123 Sea Zone to 108 Sea Zone
                4 aaGuns moved from Central United States to Eastern United States
                1 armour moved from Queensland to South Australia
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 4 cruisers, 4 destroyers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 17 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Midway

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 bomber and 1 infantry placed in Eastern United States
                4 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery and 2 infantry
        India : 1 flag, 1 bomber
        South Australia : 1 flag, 1 armour and 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 1 bomber
        26 Sea Zone : 1 flag, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
        20 Sea Zone : 1 flag, 1 destroyer
        22 Sea Zone : 1 flag, 1 destroyer
        21 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 flag, 4 submarines
        19 Sea Zone : 1 flag, 3 submarines
        17 Sea Zone : 1 flag, 1 battleship, 4 carriers, 4 cruisers, 7 destroyers, 7 fighters, 1 tactical_bomber and 2 transports
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 flag, 1 infantry and 1 mech_infantry
        Gold Coast : 1 flag, 1 bomber
        Morocco : 1 flag, 3 bombers, 1 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag, 1 infantry
        French Guiana : 1 flag, 2 infantry
        125 Sea Zone : 1 flag
        108 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 57 / 58
        Americans : 54 / 75
        Chinese : 6 / 7
        British : 28 / 28
        UK_Pacific : 6 / 7
        Italians : 18 / 28
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 1 fighter and 16 infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 28 / 28
        UK_Pacific : 6 / 7
        Italians : 18 / 28
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - British
                2 fighters and 1 infantry moved from India to Burma
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Burma
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Burma, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Belgian Congo
                    British attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Belgian Congo, round 1 :  1/1 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tanganyika Territory

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                6 infantry moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from Iceland to United Kingdom
                1 fighter moved from United Kingdom to Morocco

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 artilleries placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,5,6,3,4,6
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Territory Summary for British :

    India : 1 flag, 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
        39 Sea Zone : 1 flag, 1 submarine
        Belgian Congo : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 flag, 1 armour, 2 artilleries, 2 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Tanganyika Territory : 1 flag, 1 artillery and 3 infantry
        Morocco : 1 flag, 1 aaGun, 1 fighter and 3 infantry
        Ethiopia : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag, 1 transport
        Iraq : 1 flag, 3 artilleries, 1 factory_minor and 1 infantry
        72 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Persia : 1 flag, 1 factory_minor and 3 infantry
        91 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 0
        Italians : 15 / 28
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 28
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 bomber moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 1 :  1/0 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
                1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to Egypt
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Bessarabia to Southern Italy
                1 bomber moved from Egypt to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 submarines moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from Queensland to New South Wales
                2 fighters moved from Caroline Islands to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        South Australia : 1 flag, 2 aaGuns and 1 infantry
        New Guinea : 1 flag, 2 infantry
        Java : 1 flag, 1 armour, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 4 submarines and 2 transports
        Trans-Jordan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 14 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        Trans-Jordan : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Algeria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 14 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 4 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                9 armour, 21 artilleries, 33 infantry and 11 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 mech_infantry moved from Romania to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Germans attack with 13 armour, 21 artilleries, 33 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 13 armour, 21 artilleries, 33 infantry and 11 mech_infantrys in Bryansk, round 1 :  24/1 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  1/1 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 13 armour, 21 artilleries, 32 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany
                2 carriers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from Romania to Egypt
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 6 infantry moved from Romania to Eastern Poland
                2 aaGuns moved from Romania to Eastern Poland
                2 infantry moved from 115 Sea Zone to Novgorod
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Novgorod to Southern Italy
                1 fighter moved from Holland Belgium to Southern Italy
                6 mech_infantrys moved from Romania to Eastern Poland
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                2 fighters moved from Romania to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Romania to Western Germany
                1 tactical_bomber moved from Romania to Southern Italy

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                1 artillery and 1 infantry placed in France
                1 artillery and 1 infantry placed in Western Germany
                1 infantry placed in France
                2 infantry placed in Germany
                2 mech_infantrys placed in Western Germany
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,3,1
                Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 23 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 14 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    I’m not going to waste our time. This one is done. If I were further along against Japan or prepared to attack Egypt this turn I’d stick it out, but Germany is going to earn too much from now on.

    I figured that by forcing Germany to spend most of it’s early money on navy and air it would help Russia for a long time and it did, but I had to sacrifice too many units up front to make it happen. I never really liked trying to get the UK Med fleet into the Atlantic, I just did it to see if it could be done effectively. I was pretty sure that low luck would favor the G1 opening and I believe it more, now.

    And placing the bid sub in sz91 is definitely more effective than in sz98. The sz98 sub only works if Germany doesn’t build any first turn air or navy that could be used in Sea Lion. That way the UK can spare the extra aircraft that normally go to the UK defense to attack the Italian BB without using the CV as fodder. But, Germany never builds only ground units on G1 so it’s not feasible.

  • '17

    It will take a couple turns for the monetary edge to swing, but generally I agree.

    The Soviets would need to strafe Bryansk to get any men out of Ukraine alive and that would speed up the fall of Moscow considerably.

    If you want a fresh match (league with bid?) let me know.

  • '17

    Whichever you’d prefer works for me.

  • 2007 AAR League

    Well, I’m not going to play a league game with Low Luck until I’m sure of an adequate bid range, so do you want to play a league game without LL or a non-league game with LL?

  • '17

    I guess league without LL.

    roll to detirmine first bidder

    Input ErrorThere was an error in your dice throw: “1d10” is not correct syntax.

    odd - I bid first
    even - you bid first

  • '17

    Rolling 1d10:
    (10)

  • 2007 AAR League

    Alright, now let me try to remember the new bid system. When I bid, it means how much I’m going to give you to play the allies, right? Ok. Let’s go with 9.

  • '17

    I’ll give you 10

  • 2007 AAR League

    Wondering if a fighter in Scotland would do the trick. I’ll go with 11.

  • '17

    I will take Allies +11 (because I am afraid to offer you 12  :lol:).

    Need to think about where to place the bid.

  • '17

    Okay, I’d like 1 sub SZ98 and +5 IPC to London’s bank.

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