Wheatbeer (axis) vs U-505 (allies) G40a3 low luck

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - British
                2 fighters and 1 infantry moved from India to Burma
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Burma
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Burma, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Belgian Congo
                    British attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Belgian Congo, round 1 :  1/1 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tanganyika Territory

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                6 infantry moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from Iceland to United Kingdom
                1 fighter moved from United Kingdom to Morocco

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 artilleries placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,5,6,3,4,6
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Territory Summary for British :

    India : 1 flag, 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
        39 Sea Zone : 1 flag, 1 submarine
        Belgian Congo : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 flag, 1 armour, 2 artilleries, 2 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Tanganyika Territory : 1 flag, 1 artillery and 3 infantry
        Morocco : 1 flag, 1 aaGun, 1 fighter and 3 infantry
        Ethiopia : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag, 1 transport
        Iraq : 1 flag, 3 artilleries, 1 factory_minor and 1 infantry
        72 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Persia : 1 flag, 1 factory_minor and 3 infantry
        91 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 0
        Italians : 15 / 28
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 28
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                1 bomber moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 1 :  1/0 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
                1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to Egypt
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Bessarabia to Southern Italy
                1 bomber moved from Egypt to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 submarines moved from 61 Sea Zone to 62 Sea Zone
                1 fighter moved from Queensland to New South Wales
                2 fighters moved from Caroline Islands to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        South Australia : 1 flag, 2 aaGuns and 1 infantry
        New Guinea : 1 flag, 2 infantry
        Java : 1 flag, 1 armour, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 4 submarines and 2 transports
        Trans-Jordan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 14 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        Trans-Jordan : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Algeria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 27 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 14 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 4 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                9 armour, 21 artilleries, 33 infantry and 11 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 mech_infantry moved from Romania to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Germans attack with 13 armour, 21 artilleries, 33 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 13 armour, 21 artilleries, 33 infantry and 11 mech_infantrys in Bryansk, round 1 :  24/1 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  1/1 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 13 armour, 21 artilleries, 32 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany
                2 carriers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from Romania to Egypt
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 6 infantry moved from Romania to Eastern Poland
                2 aaGuns moved from Romania to Eastern Poland
                2 infantry moved from 115 Sea Zone to Novgorod
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Novgorod to Southern Italy
                1 fighter moved from Holland Belgium to Southern Italy
                6 mech_infantrys moved from Romania to Eastern Poland
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                2 fighters moved from Romania to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Romania to Western Germany
                1 tactical_bomber moved from Romania to Southern Italy

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                1 artillery and 1 infantry placed in France
                1 artillery and 1 infantry placed in Western Germany
                1 infantry placed in France
                2 infantry placed in Germany
                2 mech_infantrys placed in Western Germany
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,3,1
                Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 23 / 29
        Japanese : 54 / 58
        Americans : 54 / 75
        Chinese : 9 / 10
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 14 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    I’m not going to waste our time. This one is done. If I were further along against Japan or prepared to attack Egypt this turn I’d stick it out, but Germany is going to earn too much from now on.

    I figured that by forcing Germany to spend most of it’s early money on navy and air it would help Russia for a long time and it did, but I had to sacrifice too many units up front to make it happen. I never really liked trying to get the UK Med fleet into the Atlantic, I just did it to see if it could be done effectively. I was pretty sure that low luck would favor the G1 opening and I believe it more, now.

    And placing the bid sub in sz91 is definitely more effective than in sz98. The sz98 sub only works if Germany doesn’t build any first turn air or navy that could be used in Sea Lion. That way the UK can spare the extra aircraft that normally go to the UK defense to attack the Italian BB without using the CV as fodder. But, Germany never builds only ground units on G1 so it’s not feasible.

  • '17

    It will take a couple turns for the monetary edge to swing, but generally I agree.

    The Soviets would need to strafe Bryansk to get any men out of Ukraine alive and that would speed up the fall of Moscow considerably.

    If you want a fresh match (league with bid?) let me know.

  • '17

    Whichever you’d prefer works for me.

  • 2007 AAR League

    Well, I’m not going to play a league game with Low Luck until I’m sure of an adequate bid range, so do you want to play a league game without LL or a non-league game with LL?

  • '17

    I guess league without LL.

    roll to detirmine first bidder

    DiceInput ErrorThere was an error in your dice throw: “1d10” is not correct syntax.

    odd - I bid first
    even - you bid first

  • '17

    DiceRolling 1d10:
    (10)

  • 2007 AAR League

    Alright, now let me try to remember the new bid system. When I bid, it means how much I’m going to give you to play the allies, right? Ok. Let’s go with 9.

  • '17

    I’ll give you 10

  • 2007 AAR League

    Wondering if a fighter in Scotland would do the trick. I’ll go with 11.

  • '17

    I will take Allies +11 (because I am afraid to offer you 12  :lol:).

    Need to think about where to place the bid.

  • '17

    Okay, I’d like 1 sub SZ98 and +5 IPC to London’s bank.

Suggested Topics

  • 2
  • 32
  • 37
  • 89
  • 50
  • 17
  • 58
  • 99
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.1k

Users

39.4k

Topics

1.7m

Posts