Stalingradski (Allies) vs. Fortress (Axis) - G40


  • My 7 yr-old is sitting next to me; she wants to learn how to play! Hahahaha.


  • Very cool, sir - I have a 7 year old daughter as well. She gets to roll dice from time to time…  :-D


  • Test summary from TripleA, engine version: 1.6.1.2, time: 20:15:46


  • Geography, Math, History, Gambling… What’s not to like?!? :lol: G1 Combat move is coming up…


  • Here are the G1 combat moves. Scramble orders, please, sir.

    G1_scramble_orders.tsvg


  • No scramble in SZ110.

    Hurricanes scramble in SZ111!


  • Since we haven’t played together, I’m assuming just the 2 British fighters and not the French one, then?


  • Sorry, Fortress - only the fighter in Scotland scrambles, into SZ111.

    No scramble from London into 110.


  • I guess looking at a map would’ve answered that question…  :roll: Face, meet palm. Palm, face.


  • :-)


  • Your destroyer, transport survived and sunk my sub in z106. You inflicted zero (ZERO?) hits in z110. I hit 4 times in round 1 in z110 – what is order of loss? I can see one very remote scenario and one slightly less remote scenario where it would matter. But I thought I’d ask.


  • Your destroyer, transport survived and sunk my sub in z106. You inflicted zero (ZERO?) hits in z110. I hit 4 times in round 1 in z111 – what is order of loss? I can see one very remote scenario and one slightly less remote scenario where it would matter. But I thought I’d ask.


  • SZ111 for the OOL question, right? If so, I’ll keep my fighter, sir. I like those!


  • Ignore the post from “6:57p”. Sigh… Apparently spending all day with children has rotted my ability to receive and transmit thoughts… z111. I hit 4 times in z111, and would like an order of loss. If you sink the BB and leave the F, and you only hit once in the 1st round, the F might be able to destroy a plane in the 2nd round whereas the BB would only sink a sub. But if my goal was to sink the navy, I might just retreat if you did that rather than risk a 66% chance at losing a plane. So it’s not insignificant (again, only on the off chance that you hit 0-1 times in the 1st combat round with the naval pieces)…


  • Right-o. Got it. I’ll sink the BB for you.


  • Right on with your math - and I agree - a fighter, combined with you continuing on the attack, equals a chance to remove an important fang from the German maw.

    I’ve come to regard aircraft as being as important in this game as capital ships, and I treat them accordingly…

    I also see the sero hits in SZ110, and the survival of my UK navy off Canada as being acceptable from a luck perspective.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                3 mech_infantrys moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Southern France
                1 fighter moved from Slovakia Hungary to Southern France
                1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                2 armour moved from Greater Southern Germany to France

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in France
                    Germans attack with 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 1 :  8/16 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  4/11 hits
                        6 infantry owned by the French , 4 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the French lost in France
                        Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 1 mech_infantry in France, round 2 :  5/12 hits
                        French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 :  2/4 hits
                        1 armour owned by the French , 1 armour owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the French and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Southern France
                    Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 1 :  2/5 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  2/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
                    Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  5/12 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  5/7 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  0/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 :  4/4 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  1/4 hits
                        1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                    1 submarine owned by the Germans Submerged
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 fighter in 111 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
                    Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter moved from Southern France to Northern Italy
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 aaGuns moved from Western Germany to France
                1 aaGun and 2 infantry moved from Germany to Western Germany
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                2 bombers moved from 111 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 artillery moved from Germany to Western Germany
                2 aaGuns, 2 artilleries and 9 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Romania

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Germans collect 39 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
        Romania : 1 flag, 3 infantry
        Poland : 1 flag, 2 aaGuns, 2 artilleries and 12 infantry
        Germany : 1 flag, 1 factory_major
        Norway : 1 flag, 4 infantry
        Northern Italy : 1 flag, 1 fighter
        Southern Italy : 1 flag, 1 tactical_bomber
        112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
        Bulgaria : 1 flag, 5 infantry
        Yugoslavia : 1 flag, 3 armour, 2 artilleries and 4 infantry
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 1 flag, 1 battleship and 2 submarines
        111 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 18 times
                3 was rolled 20 times
                4 was rolled 23 times
                5 was rolled 20 times
                6 was rolled 11 times
            Average roll : 3.239
            Median : 3.000
            Variance : 1.026
            Standard Deviation : 1.013
            Total rolls : 117

    Null / Other
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.947
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.262
            Median : 3.000
            Variance : 0.734
            Standard Deviation : 0.857
            Total rolls : 65

    French Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.947
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.222
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9


  • Yeah, I got tired of getting diced in 110/111 - normally I only bring 3 subs and send 2 to canada. I brought the extra sub (and risked 106) with the intention of getting screwed on the dice again but having an extra piece of fodder for that almost certainty. I guess I don’t get to gripe now about the extra mech I lost in southern france, eh?

    I’d normally say that these things even out, but parking an undamaged BB and 2 subs in the channel on turn 1 certainly changes what you might feel comfortable doing on UK1. I’ve been thinking about a modified LL system that guarantees a hit for 12 pips in case you come up empty. You basically get to roll dice as normal, but if you fail each round to reach 50% of your expected casualties inflicted, you get to round up to that number… Evens out the “you gotta be kidding me - I have 38 infantry defending and I got 2 effing hits!” factor without making it too predictable.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 artillery and 6 infantry moved from Novgorod to Baltic States
                2 infantry moved from Eastern Poland to Baltic States
                2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Belarus to Baltic States
                2 aaGuns moved from Novgorod to Baltic States
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Archangel to Novgorod
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Kazakhstan
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Russia to Bryansk
                3 infantry moved from Sakha to Buryatia
                1 aaGun moved from Sakha to Buryatia
                6 infantry moved from Amur to Sakha
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • My long time A&A gaming partner - Infrastructure - and I developed a LL system that was nice, and worked for face to face games, and ABattlemap.

    Basically, added up the pips, and a certain number would trigger an automatic hit, with the remainder of the dice being rolled. We generally set it up so that every 8 pips = a hit… so say you had five infantry and a fighter (8 pips on offense), you’d get a hit and a roll of 2. If you had 16 pips, you get two hits plus whatever dice were leftover. 24 pips = 3, 30 pips = 4, etc. The number of dice you roll in this system grows as you have bigger battles, which allows dice to stay a part of the game… but not too much.

    As I’ve said in many places here… A&A is a strategy game with dice, not a dice game with strategy. To me, the difference is huge. We’re mot playing Risk, here. Strategy, logistics, purchases, etc. should be the #1 indicator of success. There’s nothing worse than putting 20 hours into a game, just to get effed by dice in the most important battle. I think this gets more and more important to me as I get older and raise a kid… time is precious.

    So I pray, in every game, for even luck for both myself and my opponent. I don’t mind losing to superior play! But I hate losing to dice, especially if I’m playing a great game otherwise.

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