• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                8 infantry moved from Belarus to Eastern Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 12 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 4 infantry
                        Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 1 :  3/13 hits
                        Germans roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 1 :  0/6 hits
                        3 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 2 :  2/13 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 :  0/3 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                        Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 3 :  3/13 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 artilleries and 4 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Germans defend with 3 armour and 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Bessarabia, round 1 :  3/7 hits
                        Germans roll dice for 3 armour and 1 infantry in Bessarabia, round 1 :  2/4 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 :  0/5 hits
                        Germans roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 armour and 1 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Belarus to Eastern Poland
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 armour moved from Caucasus to Ukraine
                1 artillery moved from Vyborg to Novgorod
                1 aaGun moved from Vyborg to Novgorod
                3 infantry moved from Vyborg to Novgorod
                3 infantry moved from Karelia to Novgorod
                10 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 fighter moved from Yakut S.S.R. to Amur
                1 tactical_bomber moved from Yakut S.S.R. to Amur
                1 fighter moved from Yenisey to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • scramble?

    scr3.tsvg


  • No scramble.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 4 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                2 infantry moved from Kiangsi to Kwangtung
                2 fighters moved from Kiangsi to Kwangtung
                2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 17 Sea Zone
                1 cruiser moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 carrier moved from 19 Sea Zone to 20 Sea Zone
                2 bombers moved from Manchuria to Guam
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 fighter moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 :  2/4 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 :  3/3 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 tactical_bomber in Philippines, round 2 :  1/1 hits
                        Americans roll dice for 1 fighter in Philippines, round 2 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Philippines
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 17 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 1 transport
                    Americans defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 cruiser and 1 transport in 17 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Americans lost in 17 Sea Zone
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Iwo Jima
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 :  2/2 hits
                        Americans roll dice for 2 infantry in Iwo Jima, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in Iwo Jima
                    Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Guam
                    Japanese attack with 2 bombers
                    Americans defend with 1 airfield and 1 fighter
                        Japanese roll dice for 2 bombers in Guam, round 1 :  0/2 hits
                        Americans roll dice for 1 fighter in Guam, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in Guam, round 2 :  2/2 hits
                        Americans roll dice for 1 fighter in Guam, round 2 :  0/1 hits
                        1 fighter owned by the Americans lost in Guam
                    Japanese win with 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Chahar
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 bombers moved from Guam to Jehol
                1 carrier moved from 20 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 cruiser and 2 submarines placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 35 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Korea : 1 flag, 1 aaGun, 1 armour and 1 infantry
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag, 3 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag, 2 bombers
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 5 fighters, 10 infantry and 6 tactical_bombers
        Suiyuyan : 1 flag, 1 artillery
        Hopei : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        French Indo China : 1 flag, 2 infantry
        36 Sea Zone : 1 flag, 1 carrier
        35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
        20 Sea Zone : 1 flag, 1 submarine
        19 Sea Zone : 1 flag, 1 cruiser and 2 submarines
        17 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
        6 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 50
        Russians : 36 / 41
        Japanese : 34 / 35
        Americans : 52 / 76
        Chinese : 9 / 16
        British : 29 / 38
        UK_Pacific : 18 / 19
        Italians : 12 / 14
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Kamikazes?

    kamikaze.tsvg


  • 1 kam token plz sir


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 battleship, 7 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Wake Island to 17 Sea Zone
                1 tactical_bomber moved from Wake Island to 17 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 fighter moved from Morocco to 93 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from 93 Sea Zone to Southern France

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 cruiser and 1 transport
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
                        1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 cruiser, 1 fighter and 1 transport
                    Italians defend with 1 cruiser and 1 destroyer
                        Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 93 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
                        Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 93 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 cruiser and 1 fighter
                Battle in Southern France
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  1/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                1 fighter moved from 17 Sea Zone to 33 Sea Zone
                3 fighters moved from Wake Island to Guam
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship and 2 transports placed in 101 Sea Zone
                7 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,3
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 6 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Anhwe
                6 infantry moved from Kweichow to Hopei
                1 fighter moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 1 :  2/7 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 2 artilleries and 7 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 1 :  2/9 hits
                        Japanese roll dice for 3 infantry in Kiangsi, round 1 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 :  2/7 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                1 artillery placed in Hopei
                2 artilleries placed in Kiangsi
                1 artillery placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 unit repaired.
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Yunnan to French Indo China
                3 infantry moved from Shan State to French Indo China
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 fighter moved from India to 36 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 cruiser moved from 96 Sea Zone to 95 Sea Zone
                1 bomber moved from Malta to Alexandria
                1 tactical_bomber moved from Malta to Alexandria
                1 fighter moved from Malta to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                1 artillery moved from Persia to Iraq
                3 infantry moved from Persia to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Japanese defend with 1 carrier
                        British roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 fighter in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier in 36 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 fighter in 36 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 36 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Japanese lost in 36 Sea Zone
                    British win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 95 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                    British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in French Indo China
                    British attack with 5 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 5 infantry in French Indo China, round 1 :  0/5 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 1 :  1/2 hits
                        1 infantry owned by the British lost in French Indo China
                        British roll dice for 4 infantry in French Indo China, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 2 :  0/2 hits
                        British roll dice for 4 infantry in French Indo China, round 3 :  0/4 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 3 :  1/2 hits
                        1 infantry owned by the British lost in French Indo China
                        British roll dice for 3 infantry in French Indo China, round 4 :  1/3 hits
                        Japanese roll dice for 2 infantry in French Indo China, round 4 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 2 infantry in French Indo China, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 5 :  0/1 hits
                        British roll dice for 2 infantry in French Indo China, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 6 :  0/1 hits
                        British roll dice for 2 infantry in French Indo China, round 7 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 7 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 1 :  3/5 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 :  1/6 hits
                        1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 2 :  0/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 :  1/3 hits
                        1 armour owned by the British lost in Alexandria
                    retreated to Alexandria
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 3 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        British roll dice for 1 battleship in Normandy Bordeaux, round 1 :  1/1 hits
                        British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/6 hits
                        Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Iraq
                    British attack with 1 artillery and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery and 3 infantry in Iraq, round 1 :  3/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                1 bomber moved from Alexandria to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 36 Sea Zone to Kwangsi
                3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 destroyer placed in 110 Sea Zone
                2 artilleries, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                2 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Albania to Northern Italy
                6 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Romania to Northern Italy
                5 infantry moved from Bulgaria to Romania
                1 infantry moved from Albania to Yugoslavia
                1 artillery moved from Kenya to Tanganyika Territory
                1 infantry moved from Kenya to Tanganyika Territory
                1 mech_infantry moved from Alexandria to Libya
                1 armour moved from Alexandria to Libya
                1 artillery moved from Alexandria to Tobruk
                1 artillery moved from Greater Southern Germany to Slovakia Hungary
                2 infantry moved from Greater Southern Germany to Slovakia Hungary

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 1 bomber
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Southern France, round 1 :  1/2 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern France, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Southern France
                        Italians roll dice for 1 artillery and 1 bomber in Southern France, round 2 :  1/2 hits
                        Americans roll dice for 1 armour in Southern France, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Tanganyika Territory
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Tanganyika Territory, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Tanganyika Territory, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                    Italians win, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                1 bomber moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Slovakia Hungary : 1 flag, 1 artillery and 2 infantry
        Romania : 1 flag, 5 infantry
        Tobruk : 1 flag, 1 artillery
        Northern Italy : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory_major and 6 infantry
        Libya : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 39 / 50
        Russians : 36 / 41
        Japanese : 29 / 35
        Americans : 52 / 78
        Chinese : 12 / 17
        British : 33 / 36
        UK_Pacific : 23 / 23
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Kamikaze??

    kamikaze.tsvg


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from Dutch New Guinea to 35 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 5
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 :  1/3 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    retreated to 35 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Philippines
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                5 armour moved from Germany to Baltic States
                2 mech_infantrys moved from Germany to Poland
                8 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                2 mech_infantrys moved from Poland to Baltic States
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 armour moved from Yugoslavia to Bessarabia
                1 infantry moved from Norway to 112 Sea Zone
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    British defend with 1 battleship, 1 destroyer, 3 fighters and 2 transports
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 2 :  2/5 hits
                        1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 battleship, 3 fighters and 2 transports in 110 Sea Zone, round 3 :  3/4 hits
                        1 transport owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -37
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Scotland
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour and 1 artillery
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 1 :  3/3 hits
                        British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 :  2/2 hits
                        1 armour owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Scotland from British, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Nenetsia
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
                    Russians defend with 1 armour, 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bessarabia, round 1 :  2/13 hits
                        Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bessarabia, round 1 :  2/3 hits
                        2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 :  3/11 hits
                        Russians roll dice for 1 armour in Bessarabia, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Bessarabia
                    Germans win, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 aaGun moved from Holland Belgium to Normandy Bordeaux

    Place Units - Germans
                2 infantry placed in Germany
                2 fighters placed in Germany
                4 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 flag, 3 aaGuns, 1 factory_major, 2 fighters and 2 infantry
        Holland Belgium : 1 flag, 2 aaGuns
        Baltic States : 1 flag, 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys
        Nenetsia : 1 flag, 2 infantry
        Bessarabia : 1 flag, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
        112 Sea Zone : 1 flag, 4 submarines
        127 Sea Zone : 1 flag, 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 6 infantry
        111 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 36 / 41
        Japanese : 29 / 35
        Americans : 52 / 78
        Chinese : 12 / 17
        British : 29 / 36
        UK_Pacific : 23 / 23
        Italians : 15 / 15
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                11 infantry moved from Eastern Poland to Slovakia Hungary
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                2 fighters moved from Amur to Jehol
                1 tactical_bomber moved from Amur to Jehol
                18 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 18 infantry
                    Japanese defend with 1 aaGun, 1 armour and 1 infantry
                        Russians roll dice for 18 infantry in Korea, round 1 :  3/18 hits
                        Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Korea, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 aaGun, 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 bombers
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 1 :  3/3 hits
                        Japanese roll dice for 2 bombers in Jehol, round 1 :  1/2 hits
                        2 bombers owned by the Japanese and 1 fighter owned by the Russians lost in Jehol
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 bombers
                    Casualties for Russians: 1 fighter
                Battle in Slovakia Hungary
                    Russians attack with 11 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 1 :  1/12 hits
                        Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 :  0/3 hits
                        1 infantry owned by the Italians lost in Slovakia Hungary
                        Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 :  4/12 hits
                        Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 :  2/2 hits
                        2 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Russia to Vologda
                1 infantry moved from Belarus to Eastern Poland
                1 aaGun, 3 artilleries and 8 infantry moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 artillery moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Ukraine
                3 infantry moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Belarus
                6 infantry moved from Bryansk to Belarus
                2 infantry moved from Novgorod to Belarus
                1 armour moved from Ukraine to Bryansk
                4 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi
                2 aaGuns moved from Amur to Korea

    Place Units - Russians
                3 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6
                Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                9 infantry moved from Manchuria to Korea
                1 artillery moved from Manchuria to Korea
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Chahar to Kansu
                1 fighter moved from Japan to Korea
                2 fighters moved from Manchuria to Korea
                1 artillery moved from Kwangtung to Kiangsi
                3 fighters moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                3 fighters moved from Manchuria to Korea
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 cruiser moved from 19 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Kiangsi

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
                    British defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                        British roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 4 artilleries and 5 infantry
                        Japanese roll dice for 1 cruiser in Kiangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 :  5/8 hits
                        Chinese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 1 :  2/11 hits
                        2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 2 :  3/6 hits
                        Chinese roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 :  4/6 hits
                        3 artilleries owned by the Chinese , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 2 tactical_bombers in Kiangsi, round 3 :  1/2 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 :  0/3 hits
                        1 artillery owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 tactical_bombers in Kiangsi, round 4 :  0/2 hits
                        Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 4 :  1/2 hits
                        1 tactical_bomber owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 tactical_bomber in Kiangsi, round 5 :  1/1 hits
                        Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 5 :  1/2 hits
                        1 tactical_bomber owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Kiangsi
                    Chinese win with 1 fighter remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                    Casualties for Russians: 1 tactical_bomber
                    Casualties for Chinese: 4 artilleries and 5 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry
                        AA guns fire in Korea :  0/6 hits
                        Japanese roll dice for 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers in Korea, round 1 :  10/21 hits
                        Russians roll dice for 2 aaGuns and 17 infantry in Korea, round 1 :  7/17 hits
                        8 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers in Korea, round 2 :  10/14 hits
                        Russians roll dice for 9 infantry in Korea, round 2 :  2/9 hits
                        9 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Japanese: 9 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry

    Non Combat Move - Japanese
                6 fighters moved from Korea to Kiangsu
                5 tactical_bombers moved from Korea to Kiangsu
                1 tactical_bomber moved from 36 Sea Zone to Hainan

    Place Units - Japanese
                1 fighter and 2 infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 33 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Korea : 1 flag, 1 artillery
        Kiangsu : 1 flag, 1 factory_minor, 7 fighters, 2 infantry and 5 tactical_bombers
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Manchuria : 1 flag, 1 aaGun
        Hainan : 1 flag, 1 tactical_bomber
        Suiyuyan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 mech_infantry
        Chahar : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Amur : 1 flag, 1 infantry
        36 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
        20 Sea Zone : 1 flag, 1 cruiser and 1 transport
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 38 / 48
        Russians : 40 / 52
        Japanese : 31 / 33
        Americans : 52 / 78
        Chinese : 11 / 17
        British : 29 / 36
        UK_Pacific : 23 / 23
        Italians : 15 / 15
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Scramble decisions in Japan, Italy…  :mrgreen:

    kamikaze.tsvg


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Guam to 36 Sea Zone
                2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 infantry moved from 95 Sea Zone to Southern Italy
                2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                1 transport moved from 93 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6,3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer, 1 fighter and 1 submarine
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 :  4/5 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
                Battle in 36 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 carrier, 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 3 fighters in 36 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 36 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Korea
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 1 :  1/4 hits
                        Italians roll dice for 2 aaGuns and 1 fighter in Southern Italy, round 1 :  1/1 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 :  1/3 hits
                        Italians roll dice for 1 aaGun and 1 fighter in Southern Italy, round 2 :  1/1 hits
                        1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 2 mech_infantrys in Southern Italy, round 3 :  0/2 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 3 :  0/1 hits
                        Americans roll dice for 2 mech_infantrys in Southern Italy, round 4 :  0/2 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 mech_infantry in Southern Italy, round 5 :  1/1 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 5 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
                    Italians win with no units remaining. Battle score for attacker is 4
                    Casualties for Italians: 2 aaGuns and 1 fighter
                    Casualties for Americans: 2 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 36 Sea Zone to Philippines
                7 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship and 3 transports placed in 101 Sea Zone
                3 armour and 3 infantry placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Anhwe to Shantung
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Yunnan to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                2 artilleries and 2 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1,4
                Chinese collect 11 PUs (5 lost to blockades); end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

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