Global 2nd edition Q+A ( AAG40.2)


  • @frederick-ii said in Global 2nd edition Q+A ( AAG40.2):

    Some questions to clarify.

    1.) Are the Aleutian Islands separated from Alaska? Or in other words, can land units move from the Aleutian Islands to Alaska without the use of a transport and vice versa?

    2.) When it says “Japan may not end the movement of
    its sea units within 2 sea zones of the United States’ mainland territories (Western United States and Alaska)
    ” Does it mean two sea zones away from the mainland US (like sea zones 13, 14, 15, and 7)? Or does it mean two sea zones off of mainland US (like sea zones 1, 2, 8, 9, and 10)? My understanding that it is the latter and not the former.

    3.) If Japan attacks the UK and ANZAC and not the US, is the US immediately at war with Japan, or does it only allow for the US to declare war on Japan during its turn? Here is what is said in the rule book, “The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan makes an unprovoked declaration of war against the UK or ANZAC, after which it may declare war on any or all Axis powers on its following turn.” My understanding is that it only allows the US to declare war on its turn and not that it is immediately at war with Japan.

    4.) If all the Allies (including the USSR and the US) are at war with Germany and Japan is at war with the Pacific Allies, but not with the USSR, could the Allies that landed in original Soviet or Soviet-controlled territories (because both are at war with Germany) attack Japan from them even though Japan and the USSR are not at war?

    5.) Neutral Powers may not enter friendly Neutral territories, right? The Soviet Union when not at war with Italy or Germany may not enter any Persian territories?

    That is all and thanks!

    The Japanese fleet can be within striking distance of the US mainland. The Japanese fleet can legally be in the third sea zone from the US mainland which is not within two sea zones of the mainland.

    For example the Japanese fleet can be in SZ 14 (capable of attacking the sea zones adjacent to Alaska and Western US) as SZ 14 is not within 2 sea zones from the US coast.

    USA declares war on its turn. Japan can choose to only attack UK/Anzac.


  • @frederick-ii

    1. They are separated. You need a transport
    2. Covered by @squirecam
    3. You are correct. If Japan does not attack the US, the US is not at war. On the US turn, the US can declare war on the Japanese. So if a mix of US and ANZAC forces were in SZ54 of Queensland, for example. The Japanese could declare war on the ANZACs and not the US, and attack the fleet. The US forces would just sit idle and watch the ANZAC fleet go down.
    4. If the Russians are not at war with the Japanese, Russian territory in the Pacific is considered neutral territory for the Allies–so no attack possible, since the Allied forces cannot get there.
      This is enforced for air units trying to land in Russia Pacific territories.
      I have never had it come up, but not sure if the TripleA engine enforces the neutrality for a British land unit in let’s say Moscow trying to move to Samara or Novorbirsk (I’m not clear where the land border is between Pacific and European Russia). But regardless the players should enforce the rule.
    5. Correct. Neutral powers do not have “friendly neutrals”. The “friendly” part is for those countries at war. If you are neutral, not at war–no invasion of other countries territory (friendly, enemy or neutral)

  • This hasn’t been used in a while but I heard this rule in a different forum and wanted corrections.

    If you do an amphibious assault and there’s no defending ships they can still scramble apparently? If so, are the transports autokill if you don’t bring any warships and if your warships get destroyed by fighters the transports just retreat right?


  • @tin-can-of-the-sea said in AAG40 FAQ:

    This hasn’t been used in a while but I heard this rule in a different forum and wanted corrections.

    If you do an amphibious assault and there’s no defending ships they can still scramble apparently? If so, are the transports autokill if you don’t bring any warships and if your warships get destroyed by fighters the transports just retreat right?

    Yes, you can scramble to defend even if there are no defending naval units.

    If amphibious assault is attempted using transports with or without accompanying navy, the defender can scramble. If he does you have to resolve the naval battle first, before the assault. If there are no other units to take casualties, the transports are hit. Presumably, the attacker would then retreat any remaining units.

    I don’t know if you can legally send unescorted transports against territory defended by fighter airbase, but the only result would be a round of combat that would hit transports, and then you could retreat. No autokill.

  • 2024 2023 '22 '21 '20

    Although… your opponent may choose not to scramble, and the the assault would commence. Good luck with that.

  • 2024 2023 '22 '21 '20

    “These air units can be scrambled to help friendly units in adjacent sea zones that have come under attack. They can also be scrambled to resist amphibious assaults from adjacent sea zones, whether or not the territory being assaulted is the territory containing the air base. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present.”


  • @surfer ohhhhhhh thanks, I read it allowed and know I see what I always missed. I kept searching the rulebook and could never find it, but now I got it


  • @tin-can-of-the-sea said :

    This hasn’t been used in a while but I heard this rule in a different forum and wanted corrections.

    You have somehow dug out an outdated thread that had not been in use for more than eight years (actually the old FAQ thread of 1940 first edition). I have moved your question and the answers to the FAQ-Thread currently in use for Global 1940 Second Edition.

    This topic is stickied at the very first page of the Global 1940-category.


  • @panther okay thanks haha, this just came up as a suggested forum, I didn’t think to look for a new one


  • @Panther @Krieghund
    Assume the following:

    • USA (not at war) move destroyer to sz63 (New Zealand)
    • UK & ANZAC declare war to Japan on round 2.
    • Round 3: Japan captures New Zealand.

    Question: Can any US ship now (=round 3, USA still not at war) stay in sz63, i.e. block Japan from loading troops in round 4?

    Thanks in advance for clarification.


  • @pacifiersboard
    From the rulebook, page 37:
    “However, if it’s not yet at war by the Collect Income phase of its third turn, the United States may declare war on any or all Axis powers at the beginning of that phase. This is an exception to the rules for declaring war (see “Declaring War,” page 11), which may normally be done only at the beginning of the Combat Move phase.”

    Now, to block Japan from loading units from NZ in round 4, USA needs to declare war on Japan in round 3, following the above quote.

    In case USA does not DOW on Japan in round 3, US and Japanese ships share seazone 63 as “Powers not at war with One Another” (page 14).


  • @panther
    Thanks a lot for quick reply! So the movement restriction for US ships is only referring to adjacent ORIGINAL Japanese territories, right?


  • @pacifiersboard

    No, it applies to all Japanese-controlled territories. However, New Zealand was not Japanese-controlled when the destroyer ended its movement there. It can remain there indefinitely, but if it moves away it may not return.

  • 2024 2023 '22 '21 '20

    I’m playing a G40 game and have the following scenario that I would like a ruling on:
    Japanese fleet (many ships + transports) in SZ19. On the US turn it non-combat moves a sub into SZ19.

    On the Japanese turn, for the combat phase I move away several ships + transports and a DD + planes sink the sub.

    My opponent @sovietishcat believes I cannot move the transport out of the area unless it is actively involved in an amphibious assault that turn because that would be a non-combat move for the transport, and Triple-A does not accurately enforce that rule.

    While I agree that the transport cannot move troops this turn because they would need to be off-loaded during non-combat, I do not see why I cannot move the transport out of the combat zone during the combat phase…which ends the transport’s movement for that turn. Avoiding combat is still a legal combat-phase move, right?

    If @sovietishcat is right, does this “rule” apply to the combat ships as well? i.e., all the ships have to remain in SZ19 if I want to sink the sub, or if I want to move any of them, then the sub lives.


  • @surfer You are correct, and your opponent is incorrect.


  • @krieghund Thank you for the clarification and quick reply!!


  • @krieghund said in Global 2nd edition Q+A ( AAG40.2):

    @surfer You are correct, and your opponent is incorrect.

    I want to object and have it explained further.
    The situation is this, that @surfer starts in a hostile sz and has to choose to either fight the Sub or ignore it and take Convoy dmg if the sz contains a convoy box.
    However, the TT can’t load units unless it declares a Amphib assault elsewhere.
    Since surfer did not amphib elsewhere, he can either:

    a.) Move out with the TT and as many Ships he want and combat the Sub w. the remaining Ships (as long as a DD is also present).

    b.) Do Combat the Sub with all Ships and the TT, the TT move ends

    c.) Move out w. TT, load Troops and come back and conduct amhip assault in that seazone or elsewhere

    This is a so called Sub Hack. @sovietishcat and i perform this occasionally.
    It is a mix from page 9&12 of the European Rulebook.

    Kriegshund, your call.


  • @aequitas-et-veritas said in Global 2nd edition Q+A ( AAG40.2):

    The situation is this, that @surfer starts in a hostile sz

    More specifically, it is not a hostile SZ because it contains no enemy surface warships.

    Eur rules, p8: “Sea zones are either friendly or hostile. Friendly sea zones contain no surface warships (this doesn’t include
    submarines and transports) belonging to a power with which you are at war. Hostile sea zones contain surface warships
    belonging to a power with which you are at war.”

    Perhaps there needs to be errata issued then.


  • @simon33 yupp it does. Thank you for correcting my error.
    Either way the sub hack is basically a decission to make on the opponent to attack or not attack the Sub i n this sz with the following effects on it-


  • @simon33 @aequitas-et-veritas From the FAQ:

    Q. If some of my units begin my turn in a sea zone with enemy submarines and/or transports and I decide to attack them, can I move some or all of my units out of the sea zone in combat movement to avoid having them participate in the combat?
    A. Yes. Even though the sea zone is not hostile (it contains no enemy surface warships), you can still move units from the sea zone in combat movement to escape combat if you’re attacking there. However, you must still respect the rules for moving units in the Combat Move phase to escape combat.

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