If UK attacks and does not finish the standing army off, the standing army stays there.
I generally represent such a scenario with French units atop of chips as the French are the least utilized army.
If the Axis then moves in, you would represent all units there with the Axis nation that claims the remaining standing army. So in example:
UK attacks Turkey and has to retreat after killing 4 units.
Put 1 French Inf atop of the remaining units (3, I think?)
Italy then moves in and claims Turkey.
Remove the French INF, place an Italian INF atop the chips. They now move and act as Italian units.
Pretty sure that is how the scenario would work. Just remember that claiming neutral standing armies is part of the NCM phase, so those units in Turkey can only defend until the subsequent Italian turn.
I don’t know what the official name is, but I looked around the internet for a long time before I broke down and made my own. You can get “croupier sticks”, which are what the croupier uses to collect the dice in craps, but it doesn’t really have that “war room” feel to it.
I just bought some wooden dowels and balsa strips from a craft store, then I cut the strips into rectangles and wood-glued them to the ends of the dowels.
Yeah I was thinking of doing the same.
(Alpha) 3.9 are outdated rules.
Latest ruleset is 1940 2nd. Edition with the addition of a FAQ.
Get the rules and setup from
and the FAQ from
@Sgt-Mclusky Unlike previous renditions of A+A I find that AA40 has so many options and paths to victory that were still playing it and seeing new strategies in my group. Granted I was late to the party with this version so I don’t have years of experience, but we do play an awful lot, and almost never see the same game twice.