Global 2nd edition Q+A ( AAG40.2)


  • @Scott-Fadzi it is official, I can assure you.
    Japan can only build a Major IC in Korea.


  • ok thanks. I see there are 4 major events for global40 tourneys, do they pretty much stick to the books, aside from the bidding system?

  • '19 '17 '16

    1st para, p8, 2nd sentence:
    “When the rules refer
    to the “original controller” of a territory, they mean the
    power whose emblem is printed on the territory.”

  • '19 '18

    Suppose that you have multiple sea units starting in a sea zone which has an enemy submarine in it. (and no other enemy units, hence the sea zone is considered “friendly”)

    I think the rules are clear that you can:

    1. Attack the submarine
    2. Attack elsewhere as desired
    3. Split your units to attack the submarine and attack elsewhere
    4. Ignore the submarine and move during the non-combat move phase as desired

    My question is, are you able to attack the submarine with some units and make non-combat moves with the remainder. Or does attacking the submarine mean all units starting in that sea zone have to participate in that combat if not participating in another combat and are therefore disqualified from doing non-combat moves.

    Similarly, if you have an unloaded transport starting in the sea zone, what are your options if you do decide to attack the submarine?


  • @Tizkit

    You can split up units as usual. If any attack ships stay in that sea zone it becomes a combat zone with you as the attacker.

    The main issue is ships must move on the combat move phase rather than wait for non combat and if the zone becomes a combat zone, you couldn’t pass through it while making moves on the combat turn.

    Example, if this were in the English channel and you wanted a transport by Gibraltor to attack Norway, you would have to avoid making sz110 a combat zone.

    As for your empty transport, it cant load in that sea zone, but it can leave, pick up troops, and continue movement as part of a combat or non-combat move.

  • '19 '17 '16

    @Tizkit, you have it correctly there.

    Regarding the transport, you can in fact load the transport. Sea zone is still friendly. You just can’t unload the transport to a hostile territory without an escorting warship. Not sure what prevents warship(s) from leaving the sea zone on NCM after such a escort adventure.


  • @Tizkit what exactly do you mean with.
    The sz contains Multiple Warships and an enemy submarine?
    If you are at war with the enemy submarine, then you can’t load the TT unless you are about to perform an amphib asssault somewhere else.
    You may move out an in your ships into this sz, but as allready clarified in combat moving phase.
    Split them up if you want to leave units to destroy the SS while moving out with other units.

    Think about it, If you really need to kill the SS.
    Because the Main reason for this sub might only be to prevent you from loading TT('s) to move in NCM.
    Therefore you need to kill it to be able to load next round your TT.
    Hth.

  • '19 '17 '16

    I suppose that’s also a valid point. If you attack the submarine, the transport will have participated in the battle and can’t leave, unless it has done an amphibious assault somewhere else.

    @aequitas-et-veritas said in Global 2nd edition Q+A ( AAG40.2):

    The sz contains Multiple Warships and an enemy submarine?

    I read it as meaning friendly or neutral warships.


  • Pardon, but if there is an enemy submarine, I thought we can’t load the transport because its tagged as a combat zone?

    I thought you’d have to leave the sea zone with the transport, then load.


  • The presence of an enemy submarine does not make the seazone hostile. So the “Sea units starting in hostile seazones-rules” do not apply.

    But from the FAQ we read:

    Q. If some of my units begin my turn in a sea zone with enemy submarines and/or transports and I decide to attack them, can I move some or all of my units out of the sea zone in combat movement to avoid having them participate in the combat?

    A. Yes. Even though the sea zone is not hostile (it contains no enemy surface warships), you can still move units from the sea zone in combat movement to escape combat if you’re attacking there. However, you must still respect the rules for moving units in the Combat Move phase to escape combat.

    This means that in the situation in question, units leaving the sea zone in combat movement to avoid participation in the attack can actually end their movement in friendly zones, so transports that are leaving don’t have to participate in an amphibious assault.

    In case you decide to engage the submarine you can do it, but every unit in that seazone that did not perform an alternative combat move will be part of the battle then.

    A transport can also load to perform an amphibious assault. It needs an escort in case it unloads in a seazone that contains an enemy submarine.


  • @weddingsinger said in Global 2nd edition Q+A ( AAG40.2):

    The main issue is ships must move on the combat move phase rather than wait for non combat and if the zone becomes a combat zone, you couldn’t pass through it while making moves on the combat turn.

    The latter part of this statement (in italics) isn’t true. Even though combat will be occurring, the zone is still friendly, so there is no hindrance to moving through it in combat movement.


  • @Panther said in Global 2nd edition Q+A ( AAG40.2):

    A transport can also load to perform an amphibious assault.

    To be clear, this is the only case in which a transport could load in this situation, as loading in combat movement is allowed only for an amphibious assault. If the transport is simply moving away to avoid combat, it may not load.


  • But what if there’s a cruiser with transport ?
    The transport should be able to load in combat and go to another territory Subs should not block any surface ships. If Cruiser stays then its Combat with sub but transport left before the cruiser stayed or was determined it was staying to attack


  • @weddingsinger said in Global 2nd edition Q+A ( AAG40.2):

    Pardon, but if there is an enemy submarine, I thought we can’t load the transport because its tagged as a combat zone?

    I thought you’d have to leave the sea zone with the transport, then load.

    Nup. You can load the transport on combat movement. If there’s no combat, you can also load it on non combat movement.

    It’s a friendly sea zone because it contains no enemy surface warships. You can load units in any friendly sea zone. I can look that up if you need it.

  • '19 '17 '16

    Oh right. I see others have already answered.

    @Panther said in Global 2nd edition Q+A ( AAG40.2):

    This means that in the situation in question, units leaving the sea zone in combat movement to avoid participation in the attack can actually end their movement in friendly zones, so transports that are leaving don’t have to participate in an amphibious assault.

    Am I getting confused? If there’s only a sub opposing you, the rules about starting in a hostile sea zone don’t apply. So the transport could only leave if it was conducting an amphibious assault somewhere. Assume you’re following black letter law.

    Pretty sure we discussed that not long ago.

    @SS-GEN said in Global 2nd edition Q+A ( AAG40.2):

    But what if there’s a cruiser with transport ?
    The transport should be able to load in combat and go to another territory Subs should not block any surface ships. If Cruiser stays then its Combat with sub but transport left before the cruiser stayed or was determined it was staying to attack

    A friendly cruiser? That changes nothing. The transport can’t move on combat movement unless it’s conducting an amphibious assault or leaving a hostile sea zone, as with all transports and the latter rule doesn’t apply.


  • @simon33 said in Global 2nd edition Q+A ( AAG40.2):

    Am I getting confused?

    Maybe.

    If there’s only a sub opposing you, the rules about starting in a hostile sea zone don’t apply.

    Correct.

    So the transport could only leave if it was conducting an amphibious assault somewhere. Assume you’re following black letter law.

    Nope. The FAQ entry @Panther quoted above allows units in this situation to move away from the sea zone in combat movement even if they are moving to a friendly zone, just as if the original zone were hostile. The key is that the rules for moving in combat movement to escape combat apply. These are outlined at the top of page 13 in the Europe Rulebook, and state that units doing so may end their move in a friendly sea zone.

    The implication for transports is that they may move away without participating in an amphibious assault. However, they may not load, since a transport may load in combat movement only when participating in an amphibious assault.

  • '19 '17 '16

    Ok. Thanks for that. That’s an improvement.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Sorry didn’t mean to cause more confusion.
    So if it’s a Cruiser instead of a transport, the Cruiser can leave same sea zone as sub in combat move then ?

  • Official Q&A

    Yes, as long as other units are attacking the sub. Of course, if you’re not attacking the sub, there’s no reason for the cruiser to leave in combat movement, other than to attack somewhere else.


  • @Krieghund said in Global 2nd edition Q+A ( AAG40.2):

    Yes, as long as other units are attacking the sub. Of course, if you’re not attacking the sub, there’s no reason for the cruiser to leave in combat movement, other than to attack somewhere else.

    Right but then the transport should get same move. That’s like a double standard is my point.
    Should be the same for all ships leaving sz to another combat whether transport loaded or not.

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