@KraytKing said in Operational Realism House Rules:
I am playtesting this week for the first time, I will write up a comprehensive and detailed AAR. I suspect it will be illuminating.
Awesome :)
How about, instead of the NO’s have the US Income increase by some arbitrary about every turn or 2 turns. Like, +5 every turn or every other turn that the US is at war. So at the end of turn 3 US collects at least 57 (if they were not at war earlier), then 62 turn 4, 67 turn 5. 72 turn 6, etc. If you bring america in a turn or 2 earlier, then the count starts earlier. This can be useful to preassure the axis into winning quickly, and can be a tad realistic since the US was not at full production capability till late in the war.
This gives axis some breathign room at the start, but then the US would be making more and more each turn.
I am all for any rule ideas that
A) return the US NO money to the contiental states, and not put conditions on it that include islands in the pacific.
B) a “game clock” mechanic that eventually makes the US an undefeatable monstrosity. So the Axis has to win before turn 20 or face an Atomic Superbeast.