XDAP-02 Team Imhotep - Unterhund 505/47

  • TripleA

    Yeah bombers in range of air is why this game is close + the fact that japan could rush anzac and that would be hilarious too.

  • TripleA

    @Gargantua:

    This is a great game!

    I’d like to make a decision, but I can’t…  the allies have the edge, but I’ve got faith in a working italy, and a powerful Germany.

    Can we finish this by Nov 9th?  And I’ll make the ruling?

    a 9 day extension and the game went from g7 to g8.
    gargantua, this is probably not what you were expecting when you granted the extension.

  • TripleA

    Like I said on average 1 player will act per day. A round a week is about right.

    That is why I suggested players play the game out live.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 mech_infantry moved from Sikang to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                4 infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Belarus
                1 fighter moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 fighter and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 1 fighter and 4 infantry in Belarus, round 1 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Smolensk
                    Germans win with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 1 :  2/5 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 1 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 mech_infantry moved from Sikang to Novosibirsk
                2 mech_infantrys moved from Samara to Novosibirsk
                2 infantry moved from Tsinghai to Kansu
                2 fighters moved from Sikang to Volgograd
                15 infantry moved from Buryatia to Amur
                2 aaGuns moved from Buryatia to Amur
                5 mech_infantrys moved from Bryansk to Samara
                33 infantry moved from Bryansk to Smolensk
                2 aaGuns and 18 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Smolensk
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Suiyuyan : 1 flag, 1 infantry
        Kansu : 1 flag, 3 infantry
        Hopei : 1 flag, 1 mech_infantry
        Amur : 1 flag, 2 aaGuns and 18 infantry
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 1 infantry
        Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 35 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Novosibirsk : 1 flag, 3 mech_infantrys
        Volgograd : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
        Smolensk : 1 flag, 1 aaGun, 1 armour and 36 infantry
        Samara : 1 flag, 5 mech_infantrys
        92 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 66
        Russians : 30 / 30
        Japanese : 32 / 48
        Americans : 61 / 77
        Chinese : 10 / 12
        British : 34 / 34
        UK_Pacific : 13 / 13
        Italians : 17 / 27
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    @allweneedislove:

    @Gargantua:

    This is a great game!

    I’d like to make a decision, but I can’t…  the allies have the edge, but I’ve got faith in a working italy, and a powerful Germany.

    Can we finish this by Nov 9th?  And I’ll make the ruling?

    a 9 day extension and the game went from g7 to g8.
    gargantua, this is probably not what you were expecting when you granted the extension.

    Go away.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factory_minors; Remaining resources: 45 PUs;
                Japanese buy 5 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Japan to 36 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Shan State
                1 fighter moved from 35 Sea Zone to Borneo
                1 tactical_bomber moved from 35 Sea Zone to Shan State
                6 mech_infantrys moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Borneo from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 6 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Hopei from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 5 bombers
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Americans: 5 bombers
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 55 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 transports moved from 35 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from Korea to Manchuria
                3 mech_infantrys moved from Manchuria to Chahar
                4 mech_infantrys moved from Anhwe to Kiangsi
                3 mech_infantrys moved from Shantung to Anhwe
                2 battleships, 7 carriers, 2 cruisers and 10 destroyers moved from 35 Sea Zone to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
                1 fighter moved from Borneo to 37 Sea Zone

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kwangtung
                3 mech_infantrys placed in Shantung
                3 artilleries placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

  • TripleA

    So you guys can play this game out for the next two months if you want to if you are willing to have Dairyqryn play the other bracket team that is waitin

    so basically the team in the other bracket acts as a substitute for the “would be winner” and we act a substitute for “the would be loser”

    So they play their game out they get team A (winner) Team B (loser).

    So two outcomes can happen. Dairyqryn wins or loses. If we win Team B is said to have moved on (as if they had played who they were supposed to play and won) and Team A goes to the other bracket, and we move on. If we lose we go to the other bracket, Team A stays in the winner bracket as if they had defeated dairyqryn, Team B is out of the tournament as if they had lost the match they were supposed to play.

    Make sense?  I could refer to Dairyqryn as Team C and that other team that is in line waiting for the team that lost this match as Team D

    C>D = C>A and B>D
    D>C = A>C and D>B

    So if Dairyqryn wins then A (winner of this match) would have lost and B (loser of this match) would have won.

    If the other team waiting defeats Dairyqryn then the winner would of this match would have won and the loser of this match would have lost.
    ~
    So basically if you lose this match you want Dairyqryn to win (because it is as if I am playing for you). If you win this match you want Dairyqryn to lose (because the other team waiting is playing for you).

    If the other team waiting loses to us they are out of the tournament. If Dairyqryn loses we go to the other bracket and the other team advances in their bracket.

    Do you guys agree to be substituted for?

    I also have to ask the other bracket team if they are willing to play us as well. They might prefer garg to flip a coin on this match and decide who wins or loses.

  • Liaison TripleA '11 '10

    I hate to do this but I have to.

    Ruling in favour of Allies.

    Proceed.

  • TripleA

    yeah I think it is a 55/45 game slight edge to allies. ASSUMING. they get air in position to fly to moscow this turn.

    egypt done in a few turns. So even if moscow is lost if japan can’t expand then it is just germany/italy vs uk/usa hard to pull off the win… game takes forever.

    I would hate to have to rule on this too. I would probably hit moscow in a few turns regardless of the odds depending on the pacific situation.

  • TripleA

    but yes both sides have to learn to play faster.

    Coordination is nice, but send your special mooquests before or right after your turn so your partner can just do it.

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