XDAP-02 Team Imhotep - Unterhund 505/47

  • '10

    Okay.

    Let’s bid for allies.

    Team Imhotep will play allies with a bid of 16.

    What do you guys say ?

  • 2007 AAR League

    We’ll go with 12.

  • '10

    Allies with + 11

  • 2007 AAR League

    We’ll go with 10.

  • '10

    You can have the allies with +10

    What do you want for 10 IPC ?

  • 2007 AAR League

    Let me check with my partner.

  • 2007 AAR League

    The bid placement is 1 SS sz91, 2 PU’s to UK, 2 PU’s to Russia.

    My partner will be playing US/Russia and I will be playing the rest.

  • 2007 AAR League

    My partner just PM’d me so we may be adjusting who takes what country, but the bid stands.

  • Founder TripleA Admin

    Who’s making the first move?

  • TripleA

    Team imhotep is the axis, so the game is stalled waiting for germany’s first move.

  • '10

    Sorry guys for stalling the game. Been very busy. It will not happen again.

    Now let’s have a good game

    G1 moves on map.

    Need scrambling orders for sz 110 and 111

    XPAD-02-G1-CM.tsvg

  • 2007 AAR League

    scramble 1 fig to sz111. Obviously, if you still have subs remaining the fighter will be my last casualty. Otherwise, the BB will be last. And lose the CA before the DD.

  • 2007 AAR League

    And my partner will be playing USA/ANZAC/China. I have the rest.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Germans player Adding units owned by PlayerID named:British to 91 Sea Zone: 1 submarine
                EDIT: Germans player Changing PUs for Russians from 37 to 39
                EDIT: Germans player Changing PUs for British from 28 to 30
                EDIT: Turning off Edit Mode
                Germans buy 1 carrier and 1 destroyer; Remaining resources: 6 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                3 armour moved from Greater Southern Germany to France
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 tactical_bomber moved from Poland to France
                1 armour moved from Poland to Yugoslavia
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    1 battleship owned by the Germans retreated to 112 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Germans: 5 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                    Germans win with 6 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Germans: 5 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                    Germans win with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 submarines and 1 tactical_bomber
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                    Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 submarines and 1 tactical_bomber
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Recording Battle Statistics
                Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Germans
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 fighter moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 111 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                1 bomber, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from France to Western Germany
                1 fighter moved from Yugoslavia to Southern Italy
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 aaGuns moved from Germany to Slovakia Hungary
                1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                3 infantry moved from Baltic States to Belarus
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Rostov
                5 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 1 infantry
        Buryatia : 2 aaGuns and 17 infantry
        Belarus : 2 aaGuns, 1 artillery and 10 infantry
        Bryansk : 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Rostov : 2 infantry
        Archangel : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major, 3 infantry and 3 mech_infantrys
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 artillery and 7 infantry
        Volgograd : 1 armour and 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 39 / 74
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 bombers moved from Japan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery moved from Shantung to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Shantung to Anhwe
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 carriers moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from 20 Sea Zone to Kwangsi
                1 fighter moved from Korea to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

  • TripleA

    hi guys,

    this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st.

    kind regards,

  • Founder TripleA Admin

    Wait, why exactly are we playing using TripleA 1.5?!

    I can’t zoom out and see what’s going on in 1.5 and 1.6 fixes that. This is going to be tough to impossible to get through, especially with the vast expanses of two oceans to deal with playing USA.

  • TripleA

    Do what I had to do when the update hit, load 1.6 and re enact all the battles and edit in the results.

  • TripleA

    oh dear, 29 days left and round 1 only… you guys may have to end up duking things out over a live game.

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