<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Noll (Allies) vs Garg (Axis) TOTAL WAR!]]></title><description><![CDATA[<p dir="auto">Let the games begin. :)</p>
]]></description><link>https://www.axisandallies.org/forums/topic/18346/noll-allies-vs-garg-axis-total-war</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 07:02:31 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/18346.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 09 Sep 2012 03:58:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Fri, 21 Sep 2012 17:07:02 GMT]]></title><description><![CDATA[<p dir="auto">ARGH!</p>
<p dir="auto">I haven’t had a chance to post! But I haven’t forgotten this game.</p>
<p dir="auto">Will try to get this back on track over this weekend,</p>
<p dir="auto">Fk it… lets just use our old game, I don’t care about what happend to the japs, this is a learning experience anyways, please post america!</p>
]]></description><link>https://www.axisandallies.org/forums/post/454222</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/454222</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Fri, 21 Sep 2012 17:07:02 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Thu, 13 Sep 2012 22:39:02 GMT]]></title><description><![CDATA[<p dir="auto">Yes LL tech works like that.</p>
<p dir="auto">If the AI is not fixable we will just do the inf and no mkve thing :)</p>
]]></description><link>https://www.axisandallies.org/forums/post/452900</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452900</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Thu, 13 Sep 2012 22:39:02 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Thu, 13 Sep 2012 20:51:59 GMT]]></title><description><![CDATA[<p dir="auto">Perhaps I can -fix- the AI issue too…</p>
<p dir="auto">Tell you what NOLL… if we can fix the AI, I’m game.  and LL tech seems like a good idea.</p>
<p dir="auto">Does that mean each tech die gives you +1 towards your end roll?  so 12 tech dice = automatic tech?</p>
<p dir="auto">I appreciate your good sportsmanship.  Besides, dice were BAD to UK :P.</p>
<p dir="auto">I’ll look into it.</p>
]]></description><link>https://www.axisandallies.org/forums/post/452889</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452889</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Thu, 13 Sep 2012 20:51:59 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Thu, 13 Sep 2012 17:06:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/140">@Gargantua</a>:</p>
<blockquote>
<p dir="auto">Oh and I couldn’t post Japans turn, as it was more than 2000 characters.</p>
</blockquote>
<p dir="auto">Garg if you want to restart with G1 now that you better understand the game I have nothing against!</p>
<p dir="auto">As this is a long game I think it’s for the best :) :)</p>
<p dir="auto">So just restart! We’re still in time ;)</p>
<p dir="auto">Also let’s put the option of “low luck” technology, I think the game is meant to have that! (Meaning whenever you reach 12 tokens you get the technology 100%)</p>
]]></description><link>https://www.axisandallies.org/forums/post/452873</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452873</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Thu, 13 Sep 2012 17:06:59 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Thu, 13 Sep 2012 16:09:10 GMT]]></title><description><![CDATA[<p dir="auto">Oh and I couldn’t post Japans turn, as it was more than 2000 characters.</p>
]]></description><link>https://www.axisandallies.org/forums/post/452868</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452868</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Thu, 13 Sep 2012 16:09:10 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Thu, 13 Sep 2012 16:08:41 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Usa Combat<br />
            1 was rolled 3 times<br />
            3 was rolled 4 times<br />
            4 was rolled 4 times<br />
            5 was rolled 2 times<br />
            6 was rolled 4 times<br />
            7 was rolled 1 times<br />
            9 was rolled 3 times<br />
        Average roll : 4.714<br />
        Median : 4.000<br />
        Variance : 2.050<br />
        Standard Deviation : 1.432<br />
        Total rolls : 21</p>
</blockquote>
<p dir="auto">The yanks absolutely <strong>murdered</strong> me in the phillipines…</p>
<p dir="auto">Knowing how much marines SUCK now, and not understanding how all the terrain effects work, and fighters on carriers lol… japans turn has ended in total disaster :S  I wish I could do it all over again.</p>
<p dir="auto">I even screwed up my purchases after, not realizing a few things.</p>
<p dir="auto">I guess that’s all part of playing a new game?</p>
<p dir="auto">anyways… Japan is in big trouble.  Lets see how the rest of the game goes.</p>
]]></description><link>https://www.axisandallies.org/forums/post/452867</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452867</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Thu, 13 Sep 2012 16:08:41 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Thu, 13 Sep 2012 16:05:02 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :1</p>
<p dir="auto">Purchase Units - Thailand<br />
            Thailand buy 1 japaneseInfantry and 1 japaneseMech.Infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Place Units - Thailand<br />
            1 japaneseInfantry and 1 japaneseMech.Infantry placed in Thailand</p>
<p dir="auto">Turn Complete - Thailand<br />
            Thailand collect 5 PUs; end with 5 PUs total<br />
            Some Units in Thailand change ownership: 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMech.Infantry</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 20 times<br />
            2 was rolled 12 times<br />
            3 was rolled 18 times<br />
            4 was rolled 22 times<br />
            5 was rolled 14 times<br />
            6 was rolled 12 times<br />
            7 was rolled 10 times<br />
            8 was rolled 11 times<br />
            9 was rolled 14 times<br />
            10 was rolled 8 times<br />
            11 was rolled 16 times<br />
            12 was rolled 16 times<br />
        Average roll : 6.127<br />
        Median : 6.000<br />
        Variance : 1.122<br />
        Standard Deviation : 1.059<br />
        Total rolls : 173</p>
<p dir="auto">Britain Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            6 was rolled 1 times<br />
            7 was rolled 1 times<br />
            9 was rolled 2 times<br />
            10 was rolled 1 times<br />
            11 was rolled 1 times<br />
        Average roll : 6.200<br />
        Median : 6.500<br />
        Variance : 1.333<br />
        Standard Deviation : 1.155<br />
        Total rolls : 10</p>
<p dir="auto">Usa Combat<br />
            1 was rolled 3 times<br />
            3 was rolled 4 times<br />
            4 was rolled 4 times<br />
            5 was rolled 2 times<br />
            6 was rolled 4 times<br />
            7 was rolled 1 times<br />
            9 was rolled 3 times<br />
        Average roll : 4.714<br />
        Median : 4.000<br />
        Variance : 2.050<br />
        Standard Deviation : 1.432<br />
        Total rolls : 21</p>
<p dir="auto">Russia Combat<br />
            9 was rolled 1 times<br />
        Average roll : 9.000<br />
        Median : 9.000<br />
        Variance : ?<br />
        Standard Deviation : ?<br />
        Total rolls : 1</p>
<p dir="auto">China Combat<br />
            1 was rolled 3 times<br />
            2 was rolled 2 times<br />
            3 was rolled 2 times<br />
            4 was rolled 2 times<br />
            5 was rolled 4 times<br />
            6 was rolled 2 times<br />
            7 was rolled 2 times<br />
            8 was rolled 2 times<br />
            9 was rolled 1 times<br />
            10 was rolled 2 times<br />
            12 was rolled 3 times<br />
        Average roll : 5.920<br />
        Median : 5.000<br />
        Variance : 0.458<br />
        Standard Deviation : 0.677<br />
        Total rolls : 25</p>
<p dir="auto">Japan Combat<br />
            1 was rolled 13 times<br />
            2 was rolled 9 times<br />
            3 was rolled 10 times<br />
            4 was rolled 14 times<br />
            5 was rolled 8 times<br />
            6 was rolled 5 times<br />
            7 was rolled 6 times<br />
            8 was rolled 8 times<br />
            9 was rolled 7 times<br />
            10 was rolled 5 times<br />
            11 was rolled 15 times<br />
            12 was rolled 13 times<br />
        Average roll : 6.434<br />
        Median : 6.000<br />
        Variance : 1.259<br />
        Standard Deviation : 1.122<br />
        Total rolls : 113</p>
<p dir="auto">India Combat<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            8 was rolled 1 times<br />
        Average roll : 5.000<br />
        Median : 4.000<br />
        Variance : 1.500<br />
        Standard Deviation : 1.225<br />
        Total rolls : 3</p>
]]></description><link>https://www.axisandallies.org/forums/post/452865</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452865</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Thu, 13 Sep 2012 16:05:02 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Thu, 13 Sep 2012 16:03:34 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :1</p>
<p dir="auto">Purchase Units - Manchuria<br />
            Manchuria buy 2 Materials; Remaining resources: 1 PUs;</p>
<p dir="auto">Place Units - Manchuria<br />
            2 Materials placed in Manchuria</p>
<p dir="auto">Turn Complete - Manchuria<br />
            Manchuria collect 9 PUs; end with 10 PUs total<br />
            Units Change Ownership<br />
                Some Units in Manchuria change ownership: 2 Materials<br />
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer</p>
<p dir="auto">Dice Statistics:</p>
<p dir="auto">Total<br />
            1 was rolled 20 times<br />
            2 was rolled 12 times<br />
            3 was rolled 18 times<br />
            4 was rolled 22 times<br />
            5 was rolled 14 times<br />
            6 was rolled 12 times<br />
            7 was rolled 10 times<br />
            8 was rolled 11 times<br />
            9 was rolled 14 times<br />
            10 was rolled 8 times<br />
            11 was rolled 16 times<br />
            12 was rolled 16 times<br />
        Average roll : 6.127<br />
        Median : 6.000<br />
        Variance : 1.122<br />
        Standard Deviation : 1.059<br />
        Total rolls : 173</p>
<p dir="auto">Britain Combat<br />
            1 was rolled 1 times<br />
            2 was rolled 1 times<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            6 was rolled 1 times<br />
            7 was rolled 1 times<br />
            9 was rolled 2 times<br />
            10 was rolled 1 times<br />
            11 was rolled 1 times<br />
        Average roll : 6.200<br />
        Median : 6.500<br />
        Variance : 1.333<br />
        Standard Deviation : 1.155<br />
        Total rolls : 10</p>
<p dir="auto">Usa Combat<br />
            1 was rolled 3 times<br />
            3 was rolled 4 times<br />
            4 was rolled 4 times<br />
            5 was rolled 2 times<br />
            6 was rolled 4 times<br />
            7 was rolled 1 times<br />
            9 was rolled 3 times<br />
        Average roll : 4.714<br />
        Median : 4.000<br />
        Variance : 2.050<br />
        Standard Deviation : 1.432<br />
        Total rolls : 21</p>
<p dir="auto">Russia Combat<br />
            9 was rolled 1 times<br />
        Average roll : 9.000<br />
        Median : 9.000<br />
        Variance : ?<br />
        Standard Deviation : ?<br />
        Total rolls : 1</p>
<p dir="auto">China Combat<br />
            1 was rolled 3 times<br />
            2 was rolled 2 times<br />
            3 was rolled 2 times<br />
            4 was rolled 2 times<br />
            5 was rolled 4 times<br />
            6 was rolled 2 times<br />
            7 was rolled 2 times<br />
            8 was rolled 2 times<br />
            9 was rolled 1 times<br />
            10 was rolled 2 times<br />
            12 was rolled 3 times<br />
        Average roll : 5.920<br />
        Median : 5.000<br />
        Variance : 0.458<br />
        Standard Deviation : 0.677<br />
        Total rolls : 25</p>
<p dir="auto">Japan Combat<br />
            1 was rolled 13 times<br />
            2 was rolled 9 times<br />
            3 was rolled 10 times<br />
            4 was rolled 14 times<br />
            5 was rolled 8 times<br />
            6 was rolled 5 times<br />
            7 was rolled 6 times<br />
            8 was rolled 8 times<br />
            9 was rolled 7 times<br />
            10 was rolled 5 times<br />
            11 was rolled 15 times<br />
            12 was rolled 13 times<br />
        Average roll : 6.434<br />
        Median : 6.000<br />
        Variance : 1.259<br />
        Standard Deviation : 1.122<br />
        Total rolls : 113</p>
<p dir="auto">India Combat<br />
            3 was rolled 1 times<br />
            4 was rolled 1 times<br />
            8 was rolled 1 times<br />
        Average roll : 5.000<br />
        Median : 4.000<br />
        Variance : 1.500<br />
        Standard Deviation : 1.225<br />
        Total rolls : 3</p>
]]></description><link>https://www.axisandallies.org/forums/post/452863</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452863</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Thu, 13 Sep 2012 16:03:34 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Thu, 13 Sep 2012 04:21:38 GMT]]></title><description><![CDATA[<p dir="auto">Here you are!</p>
]]></description><link>https://www.axisandallies.org/forums/post/452811</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452811</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Thu, 13 Sep 2012 04:21:38 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 23:53:08 GMT]]></title><description><![CDATA[<p dir="auto">Your Lucky Noll…</p>
<p dir="auto">I started my turn, rolled a tech, and Sweden joined me!</p>
<p dir="auto">Then I did my combat move and got to scramble, before I realized I was in local mode :S</p>
<p dir="auto">Lame…</p>
<p dir="auto">Restarted with less luck :(</p>
<p dir="auto">Scramble?</p>
]]></description><link>https://www.axisandallies.org/forums/post/452788</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452788</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Wed, 12 Sep 2012 23:53:08 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 16:28:22 GMT]]></title><description><![CDATA[<p dir="auto">Yeah it’s very hard :)</p>
<p dir="auto">But Germany has more IPCs (you should count also Vichy France, Danuby and Finland, so Germany should be in the 100s)</p>
]]></description><link>https://www.axisandallies.org/forums/post/452749</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452749</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Wed, 12 Sep 2012 16:28:22 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 15:50:07 GMT]]></title><description><![CDATA[<p dir="auto">WTF LOL Russia Makes 70? With half it’s territory already conquered?</p>
<p dir="auto">Doomed…</p>
]]></description><link>https://www.axisandallies.org/forums/post/452746</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452746</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Wed, 12 Sep 2012 15:50:07 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 15:47:41 GMT]]></title><description><![CDATA[<p dir="auto">Hmm… PBEM didn’t have an option for AI neutrals?</p>
<p dir="auto">We can just play them like you say, building INF, and no moves, until I convince them all to join me. :D</p>
]]></description><link>https://www.axisandallies.org/forums/post/452745</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452745</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Wed, 12 Sep 2012 15:47:41 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 15:04:15 GMT]]></title><description><![CDATA[<p dir="auto">Brazil should have been played by the AI but I think that’s something you set only on G1? I dunno? BTW I say I will play the neutrals untill someone gets the political control with this rules:</p>
<p dir="auto">I will build only INF and I will not move anything.</p>
]]></description><link>https://www.axisandallies.org/forums/post/452738</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452738</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Wed, 12 Sep 2012 15:04:15 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 15:02:58 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :1</p>
<p dir="auto">Combat Move - Brazil</p>
<p dir="auto">Non Combat Move - Brazil</p>
<p dir="auto">Purchase Units - Brazil<br />
            Brazil buy 1 brazilianInfantry; Remaining resources: 2 PUs;</p>
<p dir="auto">Place Units - Brazil<br />
            1 brazilianInfantry placed in Rio de Janeiro</p>
<p dir="auto">Turn Complete - Brazil<br />
            Brazil collect 7 PUs; end with 9 PUs total</p>
]]></description><link>https://www.axisandallies.org/forums/post/452737</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452737</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Wed, 12 Sep 2012 15:02:58 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 14:59:59 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :1</p>
<p dir="auto">Research Technology - Russia<br />
            Note to player Russia: <img src="http://tripleamaps.sourceforge.net/images/tww/startrussia.png" alt="you must be online to see the image" class=" img-fluid img-markdown" /><br />
            Trigger Starttechtokens: Russia met a national objective for an additional 5 techTokens; end with 5 techTokens<br />
            Trigger russianaTIL: Russia gains access to ImprovedLogistics<br />
            Russia spend 0 on tech rolls</p>
<p dir="auto">Combat Move - Russia<br />
            1 russianMarine moved from Archangel to 15 Sea Zone<br />
            1 russianMarine and 1 russianTransport moved from 15 Sea Zone to 13 Sea Zone<br />
            1 russianMarine moved from 13 Sea Zone to Northern Finland<br />
            1 russianAlpineInfantry moved from Murmansk to Northern Finland<br />
            1 russianAirTransport and 1 russianParatrooper moved from Urals to Northern Finland<br />
            1 russianStrategicBomber moved from Urals to Northern Finland<br />
            1 russianMarine moved from Southern Caucasus to 56 Sea Zone<br />
            1 russianMarine moved from 56 Sea Zone to Eastern Ukraine<br />
            1 russianArtillery, 1 russianInfantry and 1 russianMech.Infantry moved from Caucasus to Eastern Ukraine<br />
            1 russianArtillery, 2 russianInfantrys and 1 russianTank moved from Eastern Karelia to Novgorod<br />
            1 russianArtillery and 3 russianInfantrys moved from Leningrad to Western Karelia<br />
            1 russianTank moved from Vologda to Novgorod<br />
            1 russianAlpineInfantry, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianInfantry and 1 russianTank moved from Tula to Smolensk<br />
            1 russianArtillery and 2 russianInfantrys moved from Moscow to Novgorod<br />
            1 russianAlpineInfantry, 1 russianAntiTankGun, 1 russianArtillery, 2 russianInfantrys and 1 russianTank moved from Voronezh to Kharkov<br />
            1 russianTank moved from Stalingrad to Smolensk<br />
            1 russianAntiTankGun, 1 russianArtillery, 1 russianInfantry, 1 russianMech.Infantry and 2 russianTanks moved from Moscow to Smolensk<br />
            1 russianInfantry moved from Vologda to Novgorod<br />
            1 russianFighter moved from Stalingrad to Eastern Ukraine<br />
            1 russianFighter moved from Moscow to Eastern Ukraine<br />
            1 russianFighter and 1 russianTacticalBomber moved from Volgarod to Smolensk</p>
<p dir="auto">Combat - Russia<br />
            Battle in Eastern Ukraine<br />
                Russia attack with 1 russianArtillery, 2 russianFighters, 1 russianInfantry, 1 russianMarine and 1 russianMech.Infantry<br />
                Germany defend with 1 Flagpole, 1 germanAntiTankGun, 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank; Italy defend with 1 italianAlpineInfantry and 1 italianArtillery<br />
                1 russianMech.Infantry retreated to Caucasus<br />
                Germany win with 1 germanAntiTankGun, 1 germanInfantry, 1 germanMech.Infantry, 1 germanTank, 1 italianAlpineInfantry and 1 italianArtillery remaining. Battle score for attacker is -11<br />
                Casualties for Russia: 1 russianArtillery, 1 russianInfantry and 1 russianMarine<br />
            Battle in Smolensk<br />
                Russia attack with 1 russianAlpineInfantry, 2 russianAntiTankGuns, 3 russianArtillerys, 1 russianFighter, 2 russianInfantrys, 1 russianMech.Infantry, 1 russianTacticalBomber and 4 russianTanks<br />
                Germany defend with 1 Flagpole, 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 1 germanTank<br />
                Russia win, taking Smolensk from Germany with 1 russianAlpineInfantry, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianFighter, 2 russianInfantrys, 1 russianMech.Infantry, 1 russianTacticalBomber and 4 russianTanks remaining. Battle score for attacker is 26<br />
                Casualties for Russia: 1 russianAntiTankGun<br />
                Casualties for Germany: 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 1 germanTank<br />
            Battle in Northern Finland<br />
                Russia attack with 1 russianAirTransport, 1 russianAlpineInfantry, 1 russianMarine, 1 russianParatrooper and 1 russianStrategicBomber<br />
                Finland defend with 1 Flagpole; Germany defend with 1 Truck and 1 germanInfantry<br />
                Russia win, taking Northern Finland from Finland with 1 russianAirTransport, 1 russianAlpineInfantry, 1 russianMarine and 1 russianStrategicBomber remaining. Battle score for attacker is -1<br />
                Casualties for Russia: 1 russianParatrooper<br />
                Casualties for Germany: 1 germanInfantry<br />
            Battle in Western Karelia<br />
                Russia attack with 1 russianArtillery and 3 russianInfantrys<br />
                Finland defend with 1 Flagpole; Germany defend with 1 germanAntiTankGun and 1 germanInfantry<br />
                Russia win, taking Western Karelia from Finland with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 4<br />
                Casualties for Russia: 1 russianInfantry<br />
                Casualties for Germany: 1 germanAntiTankGun and 1 germanInfantry<br />
            Battle in Novgorod<br />
                Russia attack with 2 russianArtillerys, 5 russianInfantrys and 2 russianTanks<br />
                Germany defend with 1 Flagpole, 1 germanAntiTankGun, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank<br />
                Russia win, taking Novgorod from Germany with 2 russianArtillerys, 3 russianInfantrys and 2 russianTanks remaining. Battle score for attacker is 15<br />
                Casualties for Russia: 2 russianInfantrys<br />
                Casualties for Germany: 1 germanAntiTankGun, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank<br />
            Battle in Kharkov<br />
                Russia attack with 1 russianAlpineInfantry, 1 russianAntiTankGun, 1 russianArtillery, 2 russianInfantrys and 1 russianTank<br />
                Germany defend with 1 Flagpole, 1 germanAirfield, 1 germanAntiTankGun, 1 germanArtillery and 1 germanInfantry; Italy defend with 1 italianInfantry and 1 italianMech.Infantry<br />
                Some non-combat units are destroyed:<br />
                Russia win, taking Kharkov from Germany with 1 russianArtillery and 1 russianTank remaining. Battle score for attacker is 5<br />
                Casualties for Russia: 1 russianAlpineInfantry, 1 russianAntiTankGun and 2 russianInfantrys<br />
                Casualties for Germany: 1 germanAntiTankGun, 1 germanArtillery and 1 germanInfantry<br />
                Casualties for Italy: 1 italianInfantry and 1 italianMech.Infantry</p>
<p dir="auto">Non Combat Move - Russia<br />
            Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck<br />
            Trigger russianL3: Setting movement to 2 for unitAttatchment attached to Truck<br />
            1 russianAntiTankGun moved from Stalingrad to Voronezh<br />
            1 russianArtillery, 1 russianCombatEngineer and 1 russianInfantry moved from Stalingrad to Caucasus<br />
            1 russianInfantry moved from Western Kazahk to Caucasus<br />
            1 russianInfantry moved from Southern Caucasus to Caucasus<br />
            1 russianInfantry moved from Northern Iran to Caspian Sea<br />
            1 russianAlpineInfantry moved from Eastern Iran to Caspian Sea<br />
            1 russianAlpineInfantry and 1 russianInfantry moved from Caspian Sea to Caucasus<br />
            1 Truck moved from Eastern Iran to Uzbek<br />
            1 russianInfantry moved from Volgarod to Tula<br />
            1 Truck and 1 russianInfantry moved from Uzbek to Caucasus<br />
            1 russianAirTransport and 1 russianStrategicBomber moved from Northern Finland to Murmansk<br />
            1 russianInfantry moved from Kola Penninsula to Murmansk<br />
            1 russianFighter and 1 russianTacticalBomber moved from Smolensk to Leningrad<br />
            1 Material and 1 Truck moved from Moscow to Leningrad<br />
            1 russianInfantry moved from Urals to Volgarod<br />
            1 russianInfantry moved from Nenetsia to Urals<br />
            1 russianInfantry moved from Sverdlovsk to Stalingrad<br />
            1 russianInfantry moved from Northern Kazahk to Western Kazahk<br />
            1 russianInfantry moved from Omsk to Sverdlovsk<br />
            1 Material and 1 Truck moved from Sverdlovsk to Stalingrad<br />
            1 Truck and 1 russianAntiAirGun moved from Archangel to Leningrad<br />
            1 russianDestroyer moved from 15 Sea Zone to 13 Sea Zone<br />
            1 Truck, 1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianArtillery, 1 russianInfantry and 1 russianMech.Infantry moved from Vladivostok to Yakut<br />
            1 russianAntiTankGun and 1 russianInfantry moved from Far Eastern Republic to Yakut<br />
            1 russianTank moved from Soviet Far East to Yakut<br />
            1 russianInfantry moved from Kamchatka to Soviet Far East<br />
            1 russianDestroyer moved from 100 Sea Zone to 103 Sea Zone<br />
            1 russianInfantry moved from Evenki to Lake Baikal<br />
            1 russianInfantry moved from Lake Baikal to Yakut<br />
            1 russianArtillery and 1 russianInfantry moved from Irkutsk to Yakut<br />
            1 Material and 1 Truck moved from Irkutsk to Yakut<br />
            1 russianInfantry moved from Kansk to Irkutsk<br />
            1 russianInfantry moved from Eastern Siberia to Irkutsk<br />
            1 russianAntiTankGun, 1 russianArtillery, 1 russianInfantry and 1 russianTank moved from Novosibirsk to Kansk<br />
            1 russianTank moved from Kansk to Irkutsk<br />
            1 Truck moved from Northern Finland to Murmansk<br />
            2 russianFighters moved from Eastern Ukraine to Caucasus<br />
            1 russianFighter moved from Novosibirsk to Moscow</p>
<p dir="auto">Purchase Units - Russia<br />
            Russia buy 1 ResearchCenter, 3 russianArtillerys, 2 russianEntrenchments, 7 russianInfantrys and 1 russianTank; Remaining resources: 1 PUs;</p>
<p dir="auto">Place Units - Russia<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by Russia from Caucasus: 1 russianCombatEngineer<br />
            EDIT: Adding units owned by Russia to Stalingrad: 1 russianCombatEngineer<br />
            EDIT: Turning off Edit Mode<br />
            Units in Stalingrad being upgraded or consumed: 2 Materials<br />
            1 ResearchCenter placed in Stalingrad<br />
            1 russianArtillery and 2 russianInfantrys placed in Stalingrad<br />
            2 russianArtillerys, 2 russianInfantrys and 1 russianTank placed in Moscow<br />
            Units in Leningrad being upgraded or consumed: 1 Material<br />
            1 russianEntrenchment and 2 russianInfantrys placed in Leningrad<br />
            1 russianInfantry placed in Volgarod<br />
            Units in Yakut being upgraded or consumed: 1 Material<br />
            1 russianEntrenchment placed in Yakut</p>
<p dir="auto">Activate Technology - Russia<br />
            Trigger russianL1: Setting isAirBase to true for unitAttatchment attached to russianCarrier</p>
<p dir="auto">Turn Complete - Russia<br />
            Russia collect 72 PUs; end with 73 PUs total<br />
            ResearchCenter in Stalingrad creates 3 techTokens; Russia end with 8 techTokens<br />
            ResearchCenter in Urals creates 3 techTokens; Russia end with 11 techTokens</p>
]]></description><link>https://www.axisandallies.org/forums/post/452734</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452734</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Wed, 12 Sep 2012 14:59:59 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 14:10:40 GMT]]></title><description><![CDATA[<p dir="auto">NO Scramble.</p>
<p dir="auto">Noll, do buildings give you PU’s?  as in money each turn?  so if I build a barracks or factory I get +$2 a turn?</p>
]]></description><link>https://www.axisandallies.org/forums/post/452723</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452723</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Wed, 12 Sep 2012 14:10:40 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 09:01:39 GMT]]></title><description><![CDATA[<p dir="auto">I think you will get two tech rolls from Russia 'cause I hitted CLOSE and it still rolled. Anyway I missed on both cases!</p>
<p dir="auto">Here’s the combat moves, do yuo scramble?</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/179190_R1%20scramble.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">R1 scramble.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/452706</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452706</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Wed, 12 Sep 2012 09:01:39 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Wed, 12 Sep 2012 08:51:43 GMT]]></title><description><![CDATA[<p dir="auto">Oh GARG I forgot to say:</p>
<p dir="auto">Let’s avoid ROCKET technology as it’s OP at the moment and it will be taken care of in next version. If I pursue Rocket with UK, Germany will be a wasteland with no chance to counterattack, so it’s for the better.</p>
]]></description><link>https://www.axisandallies.org/forums/post/452705</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452705</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Wed, 12 Sep 2012 08:51:43 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Tue, 11 Sep 2012 20:59:04 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :1</p>
<p dir="auto">Purchase Units - Finland<br />
            Finland buy 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Place Units - Finland<br />
            1 germanInfantry and 1 germanMech.Infantry placed in Finland</p>
<p dir="auto">Turn Complete - Finland<br />
            Finland collect 8 PUs; end with 8 PUs total<br />
            Some Units in Finland change ownership: 1 Material, 1 germanCombatEngineer, 1 germanInfantry and 1 germanMech.Infantry</p>
]]></description><link>https://www.axisandallies.org/forums/post/452643</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452643</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Tue, 11 Sep 2012 20:59:04 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Tue, 11 Sep 2012 20:46:08 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :1</p>
<p dir="auto">Bid Purchase - Germany<br />
            Note to player Germany:  Total World War  The following options are available by purchasing and placing them under the logo within Greenland:  - No Notifications  Play the ….<br />
            Germany buy 1 BonusTechnology; 3 PU unused<br />
            Germany retains 3 PUS not spent in bid phase</p>
<p dir="auto">Bid Placement - Germany<br />
            1 BonusTechnology placed in AaaOptionsland<br />
            Trigger GermanyNationalAdv1: Setting attack to 2 for unitAttatchment attached to germanAntiTankGun<br />
            Trigger GermanyNationalAdv1: Setting attackAA to 3 for unitAttatchment attached to germanAntiTankGun<br />
            Trigger JapanNationalAdv1: Setting attack to 4 for unitAttatchment attached to japaneseDestroyer<br />
            Trigger ItalyNationalAdv1: Setting attack to 6 for unitAttatchment attached to italianCruiser<br />
            Trigger BritainNationalAdv1: Setting attackAA to 3 for unitAttatchment attached to britishAntiAirGun<br />
            Trigger BritainNationalAdv1: Setting defense to 1 for unitAttatchment attached to britishAntiAirGun<br />
            Trigger ItalyNationalAdv2: Setting attack to 8 for unitAttatchment attached to italianBattleship<br />
            Trigger BritainNationalAdv: Britain activates ImprovedAntiAircraft<br />
            Trigger UsaNationalAdv: Usa activates Production<br />
            Trigger JapanNationalAdv: Japan activates ImprovedDestroyers<br />
            Trigger ItalyNationalAdv: Italy activates ImprovedHulls<br />
            Trigger RussiaNationalAdv: Russia activates Logistics<br />
            Trigger GermanyNationalAdv: Germany activates ImprovedAntiTank</p>
<p dir="auto">Research Technology - Germany<br />
            Note to player Germany: <img src="http://tripleamaps.sourceforge.net/images/tww/startgermany.png" alt="you must be online to see the image" class=" img-fluid img-markdown" /><br />
            Note to player Germany: <img src="http://tripleamaps.sourceforge.net/images/tww/winterstart.png" alt="you must be online to see the image" class=" img-fluid img-markdown" /><br />
            Trigger Starttechtokens: Germany met a national objective for an additional 5 techTokens; end with 5 techTokens<br />
            Trigger germanaTAAT: Germany gains access to AdvancedAntiTank<br />
            Germany spend 0 on tech rolls</p>
<p dir="auto">Politics - Germany<br />
            Germany spend 5 PU on Political Action: Political Action AxisProposeAlliancewithSpain<br />
                Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure!<br />
                Germany fails on action: Political Action AxisProposeAlliancewithSpain</p>
<p dir="auto">Combat Move - Germany<br />
            Trigger GermanProduction: Germany has their production frontier changed to: germanProduction<br />
            1 germanNavalFighter moved from Norway to 11 Sea Zone<br />
            1 germanSubmarine moved from 8 Sea Zone to 11 Sea Zone<br />
            1 germanSubmarine moved from 32 Sea Zone to 30 Sea Zone<br />
            1 germanSubmarine moved from 25 Sea Zone to 24 Sea Zone<br />
            1 germanSubmarine moved from 26 Sea Zone to 24 Sea Zone<br />
            1 germanNavalFighter moved from Western France to 21 Sea Zone<br />
            1 germanFighter moved from Northern France to 21 Sea Zone<br />
            1 germanSubmarine moved from 27 Sea Zone to 28 Sea Zone<br />
            1 germanFighter moved from Denmark to 28 Sea Zone<br />
            1 germanFighter moved from Northern Germany to 28 Sea Zone<br />
            1 germanTacticalBomber moved from Poland to 29 Sea Zone<br />
            1 germanFighter moved from Finland to 29 Sea Zone<br />
            1 germanStrategicBomber moved from Eastern Germany to 29 Sea Zone<br />
            1 germanFighter moved from Eastern Poland to Southern Italy<br />
            1 germanFighter moved from Tripolitania to Sicily<br />
            1 germanCruiser and 1 germanTransport moved from 46 Sea Zone to 50 Sea Zone<br />
            1 germanSubmarine moved from 2 Sea Zone to 19 Sea Zone<br />
            1 germanSubmarine moved from 12 Sea Zone to 6 Sea Zone<br />
            1 germanSubmarine moved from 20 Sea Zone to 19 Sea Zone<br />
            1 germanSubmarine moved from 34 Sea Zone to 21 Sea Zone<br />
            1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry moved from Cyrenaica to Tobruk<br />
            1 germanAntiTankGun, 2 germanInfantrys and 1 germanTank moved from Al Kufrah to Tobruk<br />
            1 germanMech.Infantry and 1 germanTank moved from Tripolitania to Tobruk<br />
            1 germanArtillery moved from Tunisia to Tripolitania<br />
            1 germanInfantry moved from Tunisia to Tripolitania<br />
            1 germanInfantry moved from Gold Coast to French Central Africa<br />
                  VichyFrance take French Central Africa from Britain<br />
            1 germanInfantry moved from West Africa to French West Africa</p>
<p dir="auto">Combat - Germany<br />
            Britain scrambles 1 units out of Southern Britain to defend against the attack in 21 Sea Zone<br />
            Britain scrambles 1 units out of Central Britain to defend against the attack in 21 Sea Zone<br />
            Usa scrambles 2 units out of Washington to defend against the attack in 30 Sea Zone<br />
            Battle in 6 Sea Zone<br />
                Germany attack with 1 germanSubmarine<br />
                Usa defend with 2 americanTransports<br />
                Germany win with 1 germanSubmarine remaining. Battle score for attacker is 16<br />
                Casualties for Usa: 2 americanTransports<br />
            Battle in 30 Sea Zone<br />
                Germany attack with 1 germanSubmarine<br />
                Usa defend with 1 americanFighter, 1 americanTacticalBomber and 1 americanTransport<br />
                1 germanSubmarine owned by the Germany Submerged<br />
                Usa win with 1 americanFighter and 1 americanTacticalBomber remaining. Battle score for attacker is 8<br />
                Casualties for Usa: 1 americanTransport<br />
            Battle in 11 Sea Zone<br />
                Germany attack with 1 germanNavalFighter and 1 germanSubmarine<br />
                Britain defend with 1 Material, 1 Truck, 1 britishDestroyer and 1 britishTransport<br />
                retreated to 11 Sea Zone<br />
                Britain win with 1 britishDestroyer remaining. Battle score for attacker is 9<br />
                Casualties for Britain: 1 Material, 1 Truck and 1 britishTransport<br />
                Casualties for Germany: 1 germanSubmarine<br />
            Battle in 21 Sea Zone<br />
                Germany attack with 1 germanFighter, 1 germanNavalFighter and 1 germanSubmarine<br />
                Britain defend with 1 britishDestroyer, 1 britishFighter, 1 britishNavalFighter and 1 britishTransport<br />
                1 germanSubmarine owned by the Germany Submerged<br />
                Germany win with 1 germanNavalFighter remaining. Battle score for attacker is 25<br />
                Casualties for Britain: 1 britishDestroyer, 1 britishFighter, 1 britishNavalFighter and 1 britishTransport<br />
                Casualties for Germany: 1 germanFighter<br />
            Battle in 19 Sea Zone<br />
                Germany attack with 2 germanSubmarines<br />
                Britain defend with 1 britishDestroyer and 1 britishTransport<br />
                Germany win with 1 germanSubmarine remaining. Battle score for attacker is 10<br />
                Casualties for Britain: 1 britishDestroyer and 1 britishTransport<br />
                Casualties for Germany: 1 germanSubmarine<br />
            Battle in 28 Sea Zone<br />
                Germany attack with 2 germanFighters and 1 germanSubmarine<br />
                Russia defend with 1 russianDestroyer<br />
                Germany win with 2 germanFighters and 1 germanSubmarine remaining. Battle score for attacker is 8<br />
                Casualties for Russia: 1 russianDestroyer<br />
            Battle in Tobruk<br />
                Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks<br />
                Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishFortification and 2 britishInfantrys<br />
                Some non-combat units are destroyed:<br />
                Germany win, taking Tobruk from Britain with 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks remaining. Battle score for attacker is 8<br />
                Casualties for Britain: 1 britishAntiAirGun, 1 britishFortification and 2 britishInfantrys<br />
                Casualties for Germany: 1 germanInfantry<br />
            Battle in 24 Sea Zone<br />
                Germany attack with 2 germanSubmarines<br />
                Britain defend with 1 britishCruiser and 1 britishTransport<br />
                Britain win with 1 britishCruiser remaining. Battle score for attacker is -4<br />
                Casualties for Britain: 1 britishTransport<br />
                Casualties for Germany: 2 germanSubmarines<br />
            Battle in 29 Sea Zone<br />
                Germany attack with 1 germanFighter, 1 germanStrategicBomber and 1 germanTacticalBomber<br />
                Russia defend with 1 russianDestroyer, 1 russianHull and 1 russianSubmarine<br />
                1 russianSubmarine owned by the Russia Submerged<br />
                Germany win with 1 germanFighter, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 18<br />
                Casualties for Russia: 1 russianDestroyer and 1 russianHull<br />
            Moving scrambled unit from 30 Sea Zone back to originating territory: Washington<br />
            Moving scrambled unit from 30 Sea Zone back to originating territory: Washington</p>
<p dir="auto">Non Combat Move - Germany<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by Germany from Vichy France: 1 germanInfantry<br />
            EDIT: Removing units owned by Germany from Vichy France: 1 germanInfantry<br />
            EDIT: Adding units owned by Germany to Greece: 2 germanInfantrys<br />
            EDIT: Turning off Edit Mode<br />
            Trigger GermanySpring1: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Germany<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Ukraine<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lithuania<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pskov<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Western Karelia<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Belorussia<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Finland<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Finland<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pinsk Marshes<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Norway<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Smolensk<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Novgorod<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lativa Estonia<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Kharkov<br />
            Trigger GermanySpring2: has removed 1 Winter owned by Germany in Orel Kursk<br />
            1 germanBattleship moved from 12 Sea Zone to 26 Sea Zone<br />
            1 germanDestroyer moved from 27 Sea Zone to 25 Sea Zone<br />
            1 germanNavalFighter moved from 11 Sea Zone to Norway<br />
            1 Truck, 1 germanAlpineInfantry, 1 germanCombatEngineer and 1 germanParatrooper moved from Central Norway to Norway<br />
            1 germanFighter moved from 28 Sea Zone to Denmark<br />
            1 germanFighter moved from 28 Sea Zone to 27 Sea Zone<br />
            1 germanFighter moved from 27 Sea Zone to Denmark<br />
            1 germanNavalFighter moved from 21 Sea Zone to Northern France<br />
            1 germanInfantry moved from Western France to Northern France<br />
            1 germanInfantry moved from Paris to Northern France<br />
            1 germanInfantry moved from Paris to Western France<br />
            1 germanArtillery moved from Paris to Northern France<br />
            1 germanCombatEngineer moved from Paris to Eastern France<br />
            1 germanMech.Infantry and 1 germanTank moved from Paris to Northern Italy<br />
            1 germanInfantry moved from Vichy France to Western France<br />
            1 Truck moved from Eastern France to Northern France<br />
            1 Material and 1 Truck moved from Northern France to Eastern France<br />
            1 Truck moved from Southern Germany to Eastern France<br />
            1 Material and 1 Truck moved from Eastern France to Southern Germany<br />
            1 germanCombatEngineer moved from Eastern Germany to Southern Germany<br />
            1 Truck moved from Eastern Germany to Berlin<br />
            1 Truck and 1 germanAntiAirGun moved from Berlin to Eastern Germany<br />
            1 germanTransport moved from 27 Sea Zone to 26 Sea Zone<br />
            2 germanInfantrys moved from Copenhagen to 26 Sea Zone<br />
            2 germanInfantrys moved from 26 Sea Zone to Denmark<br />
            1 germanFighter moved from 29 Sea Zone to Eastern Germany<br />
            1 germanStrategicBomber moved from 29 Sea Zone to Eastern Germany<br />
            1 germanTacticalBomber moved from 29 Sea Zone to Finland<br />
            1 Material and 1 germanAirTransport moved from Western Ukraine to Southern Yugoslavia<br />
            1 germanAntiTankGun, 1 germanInfantry and 1 germanTank moved from Romania to Western Ukraine<br />
            1 Truck and 1 germanAntiAirGun moved from Romania to Western Ukraine<br />
            1 germanTank moved from Eastern Poland to Western Ukraine<br />
            1 germanArtillery and 1 germanInfantry moved from Eastern Poland to Western Ukraine<br />
            1 germanMech.Infantry moved from Poland to Western Ukraine<br />
            2 germanInfantrys moved from Poland to Eastern Poland<br />
            1 germanArtillery and 1 germanInfantry moved from Hungary to Eastern Poland<br />
            1 germanInfantry moved from Slovakia to Hungary<br />
            1 germanAlpineInfantry and 1 germanArtillery moved from Austria to Hungary<br />
            1 germanInfantry moved from Northern Yugoslavia to Hungary<br />
            1 Truck moved from Austria to Berlin<br />
            1 germanInfantry moved from Eastern France to Northern France<br />
            1 germanInfantry moved from Berlin to Northern Germany<br />
            1 germanInfantry moved from Berlin to Northern Germany<br />
            1 germanInfantry moved from Western Germany to Low Countries<br />
            1 germanInfantry moved from Western Germany to Northern Germany<br />
            1 germanInfantry moved from Northern Germany to Denmark<br />
            1 germanInfantry moved from Eastern Germany to Northern Germany<br />
            1 germanTank moved from Eastern Germany to Eastern Poland<br />
            1 germanAirTransport and 1 germanParatrooper moved from Eastern Germany to Southern Italy<br />
            1 germanCombatEngineer moved from Algeria to Tripolitania<br />
            2 germanInfantrys moved from Morrocco to Algeria<br />
            1 Material and 1 Truck moved from Algeria to Tripolitania<br />
            1 germanInfantry moved from Tripolitania to Cyrenaica<br />
            1 germanInfantry moved from Bulgaria to Romania<br />
            1 germanInfantry moved from Southern Yugoslavia to Romania</p>
<p dir="auto">Purchase Units - Germany<br />
            Germany buy 3 Materials, 1 ResearchCenter, 1 germanCarrier, 1 germanDestroyer and 1 germanInfantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Place Units - Germany<br />
            Units in 27 Sea Zone being upgraded or consumed: 1 germanHull<br />
            1 germanCarrier and 1 germanDestroyer placed in 27 Sea Zone<br />
            Units in Southern Germany being upgraded or consumed: 2 Materials<br />
            1 ResearchCenter placed in Southern Germany<br />
            1 Material placed in Eastern Germany<br />
            2 Materials placed in Western Germany<br />
            1 germanInfantry placed in Northern Germany</p>
<p dir="auto">Turn Complete - Germany<br />
            Germany collect 68 PUs; end with 68 PUs total<br />
            Objective GermanBidsaver3: Germany met a national objective for an additional -1 PU; end with 67 PUs<br />
            Objective GermanBidsaver1: Germany met a national objective for an additional -1 PU; end with 66 PUs<br />
            ResearchCenter in Berlin creates 3 techTokens; Germany end with 8 techTokens<br />
            ResearchCenter in Southern Germany creates 3 techTokens; Germany end with 11 techTokens<br />
            Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer</p>
]]></description><link>https://www.axisandallies.org/forums/post/452641</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452641</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Tue, 11 Sep 2012 20:46:08 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Tue, 11 Sep 2012 20:04:13 GMT]]></title><description><![CDATA[<p dir="auto">Uh… how can you scramble against ONLY subs?  It says a destroyer is needed to hit subs?</p>
<p dir="auto">That better be the case or my whole turn is screwed…</p>
]]></description><link>https://www.axisandallies.org/forums/post/452635</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452635</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Tue, 11 Sep 2012 20:04:13 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Tue, 11 Sep 2012 17:07:22 GMT]]></title><description><![CDATA[<p dir="auto">Aye captain!</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/179085_Scramble%20G1.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">Scramble G1.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/452625</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452625</guid><dc:creator><![CDATA[Noll]]></dc:creator><pubDate>Tue, 11 Sep 2012 17:07:22 GMT</pubDate></item><item><title><![CDATA[Reply to Noll (Allies) vs Garg (Axis) TOTAL WAR! on Tue, 11 Sep 2012 14:49:44 GMT]]></title><description><![CDATA[<p dir="auto">Scramble?</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/179071_Scramble%20G1.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">Scramble G1.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/452612</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/452612</guid><dc:creator><![CDATA[Gargantua]]></dc:creator><pubDate>Tue, 11 Sep 2012 14:49:44 GMT</pubDate></item></channel></rss>