I was wondering if anyone has looked at giving victory cities a point value to achieve victory conditions. I have heard that in tourney games they put in some kind of point system in to determine a winner, but I would think time restraints has much to do with that especially in G40. Just wondering if anybody has instituted a very basic point structure to achieve victory when playing a causal game. I would imagine others have looked at, or done something similar. Some feedback would be great.
I find it very annoying in G40 when a power will do something completely ridiculous and give up their own goals for their side to gain the individual theater victory conditions on the other board. Like Japan melting its air force into Moscow for the Germans to win on the Euro side. You know that would never happen, because the Japanese would never sacrifice their selves for the Nazis. They’re not going to take a hit for the team giving up everything they had worked for since the start of the war (and reverse). I was thinking of more like a global win, rather then individual theater wins based on points awarded for victory cities, and more important VC would be worth more.
Again I don’t think this is ground breaking, just looking for feedback if you have tried something like it. I don’t want to try out a whole complicated system, just something very basic.
Was considering something like:
Major Capitals +3
Minor Capitals +2
Reg Vic Cities +1
List:
Ottawa +3
Wash +3
London +3
Paris +3
Moscow +3
Berlin +3
Rome +3
Tokyo +3
Calcutta +2
Sidney +2
Warsaw +1
Cairo +1
Leningrad +1
Stalingrad +1
San Fran +1
Shanghai +1
Hong Kong+1
Manila +1
Honolulu +1
19 VC worth 37 points.
Now the question is how many points to achieve victory, and what conditions should be built in. Should both sides have the same points to win. Here are some conditions that would need to be met off the top of my head.
- Must control at least one major enemy capital, and one major friendly capital.
- Must have 23 points to win (not sure if this is the right number) ?
- Must hold the needed points for one round of play (again thinking 23 ?).
- Get to 25 points and win w/o going another round as long as you meet #1
With this point system the game starts with the allies/26 pts, axis/11 pts (37 pts total). Although the allies start with the points to win, they don’t have an enemy capital. At the end of turn 1 Paris will be in axis hands making it allies/23, axis/14. After Japan gets going rd2, or 3 at the latest (capture Hong Kong, and Manila) it would be allies/21, axis/16 (axis need 7 more pts). Is that 2 capitals, and a reg VC; or 1 major capital, 1 minor capital, and 2 reg VC ? etc…
No I didn’t pick 23 pts because of the movie,or TV series LOL, (but that would be as good a reason as any).
I think it might force the axis powers to stay the coarse, because I think they have to maintain VCs on both sides to reach victory. Can the allies whether the storm, and start regaining VCs to win, and should it be the same amount of points for the allies to win (w/1 enemy capital). Might the allies try to pull Paris back to their side to attempt to win, if they drop Rome?