Is Global domination rules just playing until one side controls all the territories? Any clarification would be appreciated.
In practice, a global domination variant is one where the sides ignore the official victory conditions, which are based on controlling a certain number of victory cities for a turn, and instead play until one side concedes. You could play until all territories are controlled, but that outcome is usually determined well before the last enemy territory is captured. Typically, experienced players can decide if a game is worth continuing after one of the major capitals falls.
As some have pointed out, this type of game can be less interesting because the Allies’ economic might encourages them to grind out a longer game until they can pour all their resources into crushing Germany or Japan.
Conversely, it presents a greater challenge for the Axis while also making the Allies less defensive as Cow mentioned. The problem as I see it is that any game that lasts longer than 10 turns becomes a de facto Allied victory because of the economic imbalance. Consequently, we’ve been trying to formulate a bid to help even things out, but not break the game in the first 3 turns. It’s a bit of a round peg/square hole problem, but it’s good to get people talking about it for those of us who cling to the old “global domination” victory rule.
I read through some of your posts. You seem to have a lot of questions. We’re happy to help, but I have to ask what materials you have for AAG40?
Do you have the actual game to reference or are you part of a group and there’s only one copy you guys are sharing?
One answer that might help is that the second edition of Axis&Allies Global 1940 has the most up to date official rules set. The alphas were for the first editions.
If you have the manual you will want to read the rules very carefully and thoroughly. Its easy to miss things in this edition.
As for a picture I don’t know of one available that will suit your needs. Even if there was one, because the game is so large your avaerage sheet of paper is too small to see enough detail to use as a handout most likely. CWOMarc’s suggestion of taking a picture would be your best bet.
I hope this helps.
Just bought the two 1940 games, and I definitely recommend buying the boxed games. It’s just a whole different feeling; opening up the boxes, setting up the pieces, etc. Really makes you more immersed in it.
Very well said.
Instead of “rewriting” or “reorganizing” the Europe and Pacific books into one, I have thought hard about the possible creation of a separate book that would only be reference, index, glossary or an epic “Table of Contents” if you will. The Star Wars Rebellion game has something like this and it’s extremely effective, plus this would be a complete original work which would not alter the copyrighted material, but rather add a whole separate document booklet that compliments the original material.
Yes, that sounds like a good practical solution to the problem, and very useful too.
So how’d it go, what did you end up doing?
I listened to you guys and didn’t attack! Waited 2 turns and we ended the game on G6 or 7, I don’t recall properly!
The Russians continued to back, and 2 turns later (G6), I attacked Russia with the Inf + Art group that were built in G1-2. Some tanks + mech joined the battle. Something like 16 art, 31 inf, 11 mech, 17 tank, 3 fighters 5 tactical 2 bombers (I decided to divert part of my airforce to punish a British + US mistake - my airforce was stationned in Leningrad, and there were many transports unassisted)
I crushed Russia with around 10 tanks left + airforce. I crushed UK transport fleet. I blocked US fleet inside Norway/Danemark (he went in) by retaking Danmark.
Overall, I won, because I waited for the additional inf + art (Russia only built Inf this game, was that a mistake? He only fell back, and never counter-attacked)
edit : Going from my memory (Saturday feels so farrrr), here is the big battle for Moscow :
31 inf, 16 art, 11 mech, 17 tank + 3 fig, 5 tac, 2 bomber
My numbers are probably a little bit off…
61 infantry, 8 art, 3 mech + starting offensive units… (1 tank? 2 fig? 1 tac?)
After my victory over Moscow and the Atlantic fleet, the allied surrendered. Japan was also at India’s doorsteps, but was far from taking the last remaining Victory city
EDIT #2 : What happens to Mongolia rule when Russia capital is taken? Do the Mongolians still spawn if Japan decides to attack?