I think it might make more sense to just return Australia to a single territory rather than two.
I have tried games before testing the idea of splitting islands across sea zones (basically a reverse definition) it has the effect of making bombardments more significant, and fleets less likely to engage on attack (they tend to camp defend relying instead on amphibious.) Splitting islands also increases fighter movement in a somewhat overpowered way, so you have to be careful. I think with an interesting starting unit placement you can accomplish a lot. Australia as a single territory would have greater reach for any fighters landed there, and the scale of the territory warrants it a bit more then solomons.
I think the best approach is to tilt Japan slightly counter clockwise at the southern tip of the island to make more room for ships. And then put the alignment for the smaller islands based of the relative distance between Australia Hawaii and the three major island territories (East Indies, Borneo, and Philippines). I will play up the focus on the key islands (though some of those chains were involved Palau and the Marianas and such. On the whole though I think the stepping stones out of W. USA would be the most interesting way to change the Pacific dynamic. Force both players to defend their coastlines instead of drop south so easily with everything.
Will redraft it sometime on Tuesday when I get a break from work.
Have a nice memorial day
We played two games all weekend, we quit the first one just to start again, and then got to round 9 in the second game before we had to quit Sunday. We determined that a 12 round game (which is the end round) will take approximately 2X 10 hour game days (that’s casual game play without rushing players or trying to speed things up).
Well, relative to the tanks, if we were looking for an objective, uniform scale it would be a bit big, I think, but since that isn’t our goal, I think it’s fine.
I’d be fine with the WF colors, too, if they had a complete piece set.
As it is, I still might find several of their models useful for “special unit” upgrades (like how the original AAP used dark green for USMC)
But what I’d really like to see is a cool array of options for ships, especially the marquis ones, the BB’s & CV’s (and even the CA’s). I’d definitely spend some money on that. I already have… but my Panzerschiffe plastics and 1/3000 metals are still just too big. I even tried some 1/6000 metals, but they were too small. If FMG or WF or TT made some of these, I’d be all over that! You could maybe sell them by the piece; I don’t know if you could make the ROI come together on such a radically different sort of project, but I’d easily spend the same per piece that Panzerschiffe, Navwar, & Skytrex are charging per piece to get models that are much closer to AA scale (and AA colors, though I’d willingly take the time to paint them if necessary)…
Idk, just thinking aloud, here, but maybe this is an opportunity?
I’d add the rule that before using the piece, the owner must first loudly declare “I’m going commando!” to activate it.
Commando attacks get +1 bonus for each opposing player who does a “spit take” in reacting to the announcement.
In my play group it’s understood that someone is always going commando
yah, with three diffrent idealogies competing for contol, that would be cool, but i was going for a game that was a little less black and white
leaders of arab countires are more often allied with western powers than with Islam, Russia and China are not on the best terms either, and in this game i am going to make it possible for Russia and China to have full scale war with each other. Also its not like the US, UK, and France are able to agree on eyerthing either. I think it is best if they are seperate powers.
sure their will still be too sides, NATO, headed by the US, and the Warsaw Pact, headed by the Soveits. but the alliances are not set.
In fact at the start of the game all countries should still be at peace. each power can either buy NATO or WARSAW Pact vicotry points with 10 IPCs, of course doing that lowers the effectiveness of their armies the next turn, and so should only do this when they are not expecting attack
THe US and USSR are the only countries that start out active, If US/UK/France are attack all of those countries can become active, of course I am going to have diplomacy rolling that can weaken or change the NATO alliance
China, and India are different. You can gain control of them diplomaticly or you can attack them to makes them active. if you attack one, the other becomes contoled by your alliance
The diplomacy thing will be clearer later, I also might make diffrent national objectives for each contry so that when you have more than two players, diplomacy can be represented by people instead of dice rolls.