• @Cow:

    If I bought naval for germany it would be for africa, rather than coin flipping for egypt. I shuffle guys there. Oh wait, Europe is worth more money, so I am buying ground and pound for russia… thanks for helping me make that decision easy larry harris.

    You will win or lose this game at either caucasus or india. How egypt turns out determines who is winning or losing the game. Obviously if uk totally misses, germany gets africa and THANKS FOR PLAYING. or if the other result happens and germany totally misses, BYE GERMAN NAVAL AND HELLO TO IRON MOUNTAIN INDIA.

    Real talk, this game is bad.

    Exactly. Deciding how much to send exactly to conquer or liberate Africa is one of the key decisions for both the Axis and the Allied player. Send too much and you’ll be overspending for the income you get back.
    With the R1 move of the Moscow fighter going to Egypt it pretty much solves this issue of a risky G1 attack on Egypt. At the same time Germany can attack the cruiser on SZ14 with a sub and the Battleship… or place a destroyer on SZ15 to block the UK destroyer… plenty of options.

    It’s a matter of choices for both sides. If Germany sends too much to Africa then it will take it longer to secure Karelia and go for Caucasus, while the same time the UK either defends Africa or holds Japan on the Indian Ocean. Japan, on the other hand, either goes for India or, if it’s too well guarded, bypasses India and goes after Russia by sending all of its starting units through Kwangtung-Szechwan-Kazakh. Or tries to hold out the Americans on the Pacific. And the UK/US need to decide whether to go KGF or KJF…

    Lots of different choices here. Much better than Revised/Spring 42 where you basically had to defend/conquer Russia and that was it.


  • What are you guys doing with your CA in G1? Does it attack SZ7 with the 2 SS (and optional Bomber/FTR )?  If the CA does and survives it seems like that sets back UK sending fighters in route to India or help killing the German BB if it killed the UK CA SZ14 (off Gib). I’d want to send a FTR, Bomber and maybe the surviving DD from ECanada to clean out SZ7.

    The Altantic seems totally owned by the Axis now and it seems you have to plan your US/UK3 drop to perfection in order to even have a meaningful shot at invasion.

    In the Pacific I don’t see the US being as effective as they used to be with having to commit so much to the Atlantic. Picking a KFG or KJF and sticking with it holds more true now it seems. Not that much room to balance with the US, which I believe was previously available.


  • @ICinBrazil:

    What are you guys doing with your CA in G1? Does it attack SZ7 with the 2 SS (and optional Bomber/FTR )?  If the CA does and survives it seems like that sets back UK sending fighters in route to India or help killing the German BB if it killed the UK CA SZ14 (off Gib). I’d want to send a FTR, Bomber and maybe the surviving DD from ECanada to clean out SZ7.

    The Altantic seems totally owned by the Axis now and it seems you have to plan your US/UK3 drop to perfection in order to even have a meaningful shot at invasion.

    In the Pacific I don’t see the US being as effective as they used to be with having to commit so much to the Atlantic. Picking a KFG or KJF and sticking with it holds more true now it seems. Not that much room to balance with the US, which I believe was previously available.

    Nevermind. That scenario isn’t as bad as I thought. The FTR could still help clear out SZ7 and land in Archangel en route to India. Not to mention the other could potentially wipe out a sitting duck transport in the Baltic and end up in Archangel too. I’d just don’t like the German BB surviving.


  • @ICinBrazil:

    What are you guys doing with your CA in G1? Does it attack SZ7 with the 2 SS (and optional Bomber/FTR )?� If the CA does and survives it seems like that sets back UK sending fighters in route to India or help killing the German BB if it killed the UK CA SZ14 (off Gib). I’d want to send a FTR, Bomber and maybe the surviving DD from ECanada to clean out SZ7.

    With me, just like that.

    The Altantic seems totally owned by the Axis now and it seems you have to plan your US/UK3 drop to perfection in order to even have a meaningful shot at invasion.

    My first landing spot has been Algeria on US2. A drop on UK3 is possible but so far unlikely, depends on the naval situation.
    The rest is to set up a chain using 2 or 3 US transport fleets, depends on where you want to land. 2 transport fleets and you can set a shuck from Eastern Canada to either Morocco, NW Europe/France or Norway/Finland. With 3 fleets the shuck goes from there to the UK and then the units can be dropped in Germany itself.


  • @Hobbes:

    @ICinBrazil:

    What are you guys doing with your CA in G1? Does it attack SZ7 with the 2 SS (and optional Bomber/FTR )?� If the CA does and survives it seems like that sets back UK sending fighters in route to India or help killing the German BB if it killed the UK CA SZ14 (off Gib). I’d want to send a FTR, Bomber and maybe the surviving DD from ECanada to clean out SZ7.

    With me, just like that.

    The Altantic seems totally owned by the Axis now and it seems you have to plan your US/UK3 drop to perfection in order to even have a meaningful shot at invasion.

    My first landing spot has been Algeria on US2. A drop on UK3 is possible but so far unlikely, depends on the naval situation.
    The rest is to set up a chain using 2 or 3 US transport fleets, depends on where you want to land. 2 transport fleets and you can set a shuck from Eastern Canada to either Morocco, NW Europe/France or Norway/Finland. With 3 fleets the shuck goes from there to the UK and then the units can be dropped in Germany itself.

    By US/UK3 drop, I meant dropping a combined naval in UK SZ, not necessarily invading on that turn.

    Getting to Africa was fairly easy in 42.1 I felt. But in 42.2, how the heck are you getting to Algeria in US2 if:
    A) 2 German SS took out your DD and 2 transports OR
    B) The Med German BB will be there waiting to sink your fleet along with some possible fighters from France OR
    C) You are wanting to commit your first US fleet to head north towards UK for combined naval force.

    If trying to orchestrate strongly against any of the above, you seem to be greatly diminishing any WUS builds, which I don’t like. I want to hit the Philippines or Borneo sooner rather than later while being able to counter a Japan counter. US pacific campaign will be slow moving in this version…or you’ll really have to stick to a KGF tightly.


  • What are you guys doing with your CA in G1? Does it attack SZ7 with the 2 SS (and optional Bomber/FTR )?� If the CA does and survives it seems like that sets back UK sending fighters in route to India or help killing the German BB if it killed the UK CA SZ14 (off Gib). I’d want to send a FTR, Bomber and maybe the surviving DD from ECanada to clean out SZ7.

    With me, just like that.

    Confused…how does sending the CA to SZ 7 delay the UK FTRs to India? � They can still land in Archangel…I understand you are protecting the BB (leaves the Baltic Transport avail to attack, but that FTR can still land in Archangel as well)…

    Hobbes, landing US2 in Algeria? � Doesn’t that open to you losing those sea units G3? � Seems wasteful.


  • Yeah. I realized that after I posted that you can still clear out SZ7 as UK and get the fighters to Archangel.


  • @Mallery29:

    Hobbes, landing US2 in Algeria? � Doesn’t that open to you losing those sea units G3? � Seems wasteful.

    If you buy a carrier and 1/2 destroyers it may be enough to defend a landing, depending on G2 moves and losses. And if the US has the opportunity it should take it.


  • The CV/DDs will be a turn behind though?

  • TripleA

    Lots of different choices here. Much better than Revised/Spring 42 where you basically had to defend/conquer Russia and that was it.

    In revised usually russia fell about when berlin fell. much of it was defending berlin and that was it. usually russia brings it to germany and exchanges as much as possible so uk and usa could get a crack at berlin. you only stopped bringin ruskies in to fight berlin when japan got close.

  • TripleA

    Like I said if you want a real war game with real options.

    Honestly, transports defend, armor @ 5, -1 cruiser off of australia, +1 armor for libya.

    transports defending just helps the allies get on their feet and shipping men into the fight and nerfs the 2 subs attacking opener to the ground. to make up for this the axis get an armor to take egypt and a cruiser is lost off of australia.

    The armor change helps axis strategies tremendously, be it a surge strategy for defending europe or japan’s armor blitz to russia.

    Now, you can all have fun, roll dice, have a back and forth close game. Instead of win or lose off the bat. yay everyone is happy.

    Forgot to add, no hawaii vc bs.

    This game is bad, much like when they introduced aa50 rules to the revised board, it was bad… the allies had all their steam sucked away from them and the uk battleship got nerfed to to a cruiser, it was stupid.

    Like obviously 2 subs is hitting the usa transports or the uk transports, everytime. obviously landing on europe don’t happen till uk3 or uk4. obviously india stalls japan from taking russia. obviously the allies losing africa is big, because if the allies send stuff there, it is not in europe. obviously germany does not buy armor till 2 rounds before it attacks caucasus. Usually when you start going for caucasus, the allies will see exactly how many men will attack it ahead of time, and india moves toward caucasus to defend it. thanks for playing.

    Obvious game is obvious. Not much action is going to happen.

    I am not going to play a ww2 game to be one with the turtle.


  • @Cow:

    Forgot to add, no hawaii vc bs.

    This game is bad, much like when they introduced aa50 rules to the revised board, it was bad… the allies had all their steam sucked away from them and the uk battleship got nerfed to to a cruiser, it was stupid.

    Like obviously 2 subs is hitting the usa transports or the uk transports, everytime. obviously landing on europe don’t happen till uk3 or uk4. obviously india stalls japan from taking russia. obviously the allies losing africa is big, because if the allies send stuff there, it is not in europe. obviously germany does not buy armor till 2 rounds before it attacks caucasus. Usually when you start going for caucasus, the allies will see exactly how many men will attack it ahead of time, and india moves toward caucasus to defend it. thanks for playing.

    Obvious game is obvious. Not much action is going to happen.

    I am not going to play a ww2 game to be one with the turtle.

    Obviously Cow is in a bad mood. The game is cool.

  • TripleA

    @UrJohn:

    Obviously Cow is in a bad mood. The game is cool.

    Hahaha….  You guys crack me up…  Just sayin…


  • @Cow:

    Like I said if you want a real war game with real options.

    Like obviously 2 subs is hitting the usa transports or the uk transports, everytime. obviously landing on europe don’t happen till uk3 or uk4. obviously india stalls japan from taking russia. obviously the allies losing africa is big, because if the allies send stuff there, it is not in europe. obviously germany does not buy armor till 2 rounds before it attacks caucasus. Usually when you start going for caucasus, the allies will see exactly how many men will attack it ahead of time, and india moves toward caucasus to defend it. thanks for playing.

    One of the few obvious things that isn’t so obvious to me yet is how to make USA highly effective in the Pacific. I’m dedicating so much into the Atlantic to address the nerf. Borneo or Philippines sounds good, but it just seems to me that Japan can easily counter.


  • @ICinBrazil:

    @Cow:

    One of the few obvious things that isn’t so obvious to me yet is how to make USA highly effective in the Pacific.

    Hear, hear. I mean, it’s not like we’re used to a beefy America starting in the Pacific!

  • TripleA

    Japan can easily counter, every island touches the FIC seazone. Thanks for playing.

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