Using the new 1941 and 1942 pieces in Global 40 or 1942 2nd edition


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    House rules for using new pieces from Axis and Allies 1942 and 1941:

    Note: These rules are for global 1940 and 1942 2nd edition

    I did not place restrictions on building these units, however, while neutral USA and USSR cannot build these types.

    LAND:
    Heavy Artillery: These are a 3-2-1-5 unit and have a special feature. If they roll a one result in combat, the defender must select an air or non-infantry land unit as a combat loss.

    Heavy Tanks: These are a 4-4-1(2)-8 unit and can blitz like other tanks. In all other respects these perform as tanks. In combat however, they only move 1 space and 2 in non combat movement.

    SEA:
    Battle-cruisers:  These are 3-3-2-16 units and like Battleships they take two hits. They also bombard at 3.

    Super Carriers:  These are 2-3-18  units that carry 3 planes. They also take two hits, but the first hit does not affect their ability to launch or land fighters.

    Destroyer Escorts: These are specialized units to protect convoys. They have a movement of 3 spaces normally, or 4 if leaving a naval base. These are 1-2-3-10 units and have the same abilities as a destroyer, except for every Destroyer Escort you have, one transport defends at 1. So basically it works like artillery but for Transports.

    Heavy Transport: These perform just like Transports, except they carry three Infantry or two armor type units. These are 0-0-2-12 units.
    Advanced Submarine Design:  These are 2-1-2-8 units and have special abilities. They can avoid combat with destroyers or destroyer escorts at a 1:1 basis. If you got for example 2 of these subs and you enter a sea zone with 1 destroyer escort or destroyer, they can avoid combat and  pass thru into the next sea zone. If for example you have 2 of these units and get attacked by at least 3 destroyers, combat is performed in the normal fashion. If at any time the destroyer count is equal to the submarine count, the advanced submarines can submerge immediately.

    AIR:
    Medium Bomber: These are 3-1-6-9 units and have a number of new features. They can  perform SBR like any other Bomber, but are the only units that can  pick up Paratroopers.

    Advanced Fighter design:  These are 4-4-4-14 units. The key feature is their ability to be used somewhat differently in SBR. In these actions they get a +1 in combat as escorts or as interceptors.



  • Love the transports defending @ 1 with destroyer escort present. Great idea.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Yea but play-testing shows it needs to be at 1:1 basis. So like artillery, each Destroyer Escort boosts the defense of a transport at a 1:1 basis. Transports still cant be taken as fodder loses, so no change in those rules. Also i switched the defense to 2 and attack at 1, so peeps wont stop buying Destroyers. These boost the defense of convoys allowing Destroyers to fight other naval.

    Also, heavy tanks move 1 in combat

    Changes made in first post



  • Advanced Fighter Design. Great Idea in air combat, but your making a fighter stronger than your med. bomber in ground attack and as strong as a regular bomber in ground attack. Fighters should not have the same ability to inflict damage to ground and naval targets as a strat bomber or tac bomber, IMO



  • @lnmajor:

    Advanced Fighter Design. Great Idea in air combat, but your making a fighter stronger than your med. bomber in ground attack and as strong as a regular bomber in ground attack. Fighters should not have the same ability to inflict damage to ground and naval targets as a strat bomber or tac bomber, IMO

    yep. make them 3-4-5-14 w/ the special escort/intercept. or 3-4-4-12.


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