@zawodowiec777 That is a very nice tech tree!
National Advantages, National Objectives, and Technology in '42 2e
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How can we best incorporate these rules in '42 2e??
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working on it
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Would prefer this not happen officially…think 42.2 is fine without it.
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thanks Oz. and i agree it should be optional perhaps, but isn’t EVERY rule optional really lol?
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Im working on a 3 tiered House Rule system, that players can work their way up to and increase the complexity of a game:
DEFCON 3 (simple additions that change how the board works)
- Straits (Denmark and Gibraltar)
- Scramble (victory cities can scramble 1 plane)
- Capital Ship repair (battleships have to move to a victory city to repair)
DEFCON 2 (moderate additions that change how economics works, and some units)
- National Objectives (3 IPCs per objective)
- Raiding (National Objective bonuses susceptible to naval interdiction)
- Carriers as capital ships (2 hits as 1940, 16 IPCs)
- AAA + ART = Coastal Defense
DEFCON 1 (major additions that drastically change the game)
- National Advantages
- Technology
- Alternative Setups (1942+, 1941, etc)
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sounds very promising!